Commit Graph

1158 Commits

Author SHA1 Message Date
darkvater
e9364f60a9 (svn r1658) -Update readme and windows installer for 0.3.6
-Fix up VS6 and add new default icon for OpenTTD
2005-01-24 23:44:24 +00:00
bjarni
729ee0d47d (svn r1657) changelog update 2005-01-24 23:32:58 +00:00
dominik
60d6fdde1b (svn r1656) Sorry, this is of course the 2004 version of Linkgame Islands 2005-01-24 23:28:47 +00:00
dominik
2e30dbcd12 (svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:
- Linkgame Islands (by sign_de)
 - Mountain Pass (by Korenn)
 - Volcano City (aka The Big City, by lucaspiller)
2005-01-24 23:24:34 +00:00
dominik
9a88f911c5 (svn r1654) updated changelog and known-bugs for 0.3.6 2005-01-24 23:04:30 +00:00
darkvater
5f593d3e24 (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
2005-01-24 23:02:14 +00:00
bjarni
f7774a007a (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
dominik
8f0ea94363 (svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing 2005-01-24 22:09:20 +00:00
matthijs
e0389c48b7 (svn r1650) - Added known-bugs.txt to os/debian/docs 2005-01-24 21:51:06 +00:00
bjarni
d1536c8f09 (svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile 2005-01-24 21:39:16 +00:00
darkvater
9d492b5051 (svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause' 2005-01-24 21:33:44 +00:00
tron
29a7e054e1 (svn r1647) Remove stale comment and fix typo 2005-01-24 20:55:54 +00:00
dominik
dfd0276d3a (svn r1646) Miscellaneous langfile fixes, in particular for STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611 2005-01-24 20:42:02 +00:00
dominik
2ca1807242 (svn r1645) Updated Mandrakelinux spec file and added some ScummVMish comments 2005-01-24 20:35:07 +00:00
matthijs
dd712f31fd (svn r1644) - Some minor corrections to the os/debian dir. 2005-01-24 20:33:43 +00:00
truelight
5e8a669cba (svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again 2005-01-24 20:25:52 +00:00
truelight
370ab3ef29 (svn r1642) -Fix: solve AI related order-problem 2005-01-24 20:20:30 +00:00
tron
ce01ed4e10 (svn r1641) Remove a boundary check added in r1332 to work around a bug - the real cause has been eleminated in r1413.
Leave an assert() just to be sure...
2005-01-24 18:57:16 +00:00
bjarni
879ca66041 (svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed. 2005-01-24 18:21:23 +00:00
dominik
15dfad9153 (svn r1639) Fixed spelling: Wrong command in error for goto_dir 2005-01-24 17:49:22 +00:00
celestar
3bd60674b8 (svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
2005-01-24 14:39:22 +00:00
darkvater
f91558f4c6 (svn r1637) -Fix: VS6 warning
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24 11:32:47 +00:00
bjarni
dcacc38d81 (svn r1636) fix: helicopters now go to a hangar if they are set for replacement or needs to be renewed 2005-01-24 10:50:57 +00:00
bjarni
bce73fb080 (svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train GUI. It appears ok now 2005-01-24 08:49:14 +00:00
tron
0f4b023539 (svn r1634) Update readme: JAM support has been removed, also be more precise which version of SDL is needed to compile 2005-01-24 07:18:45 +00:00
darkvater
59e099149c (svn r1633) -Fix: [1040119] Flood and wagons in depot 2005-01-24 00:36:22 +00:00
darkvater
aa5f513d4c (svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved 2005-01-23 23:59:49 +00:00
dominik
a94a7b0775 (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 2005-01-23 23:58:35 +00:00
miham
c1db3ea675 (svn r1630) Langfile update 2005-01-23 22:39:34 +00:00
bjarni
cf862380fc (svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
2005-01-23 22:01:51 +00:00
darkvater
3554e28ad8 (svn r1628) -Fix: [1107893] script command; log file pointer was not reset to NULL after logging was closed 2005-01-23 21:42:29 +00:00
darkvater
9ae639279d (svn r1627) -Fix: The tabulizer in action ^_^ 2005-01-23 21:30:31 +00:00
darkvater
e19caaf413 (svn r1626) -Updated readme and credits list. 2005-01-23 21:24:33 +00:00
darkvater
96335b8d6a (svn r1625) -Alphabetized credits list 2005-01-23 20:41:20 +00:00
darkvater
7ba0a0d95c (svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is treated as placing a single signal thus providing an easy fix for a nasty problem. 2005-01-23 20:40:49 +00:00
tron
3d2764b29e (svn r1623) Remove dead code 2005-01-23 20:06:38 +00:00
truelight
bf3190d7f4 (svn r1622) -Fix: variables can't be defined after a statement.. (Igor2Code) 2005-01-23 19:33:42 +00:00
truelight
5f6b7664f4 (svn r1621) -Fix: fixed some compiler warnings for the random-debug-switch 2005-01-23 19:02:53 +00:00
tron
bd4213c12f (svn r1620) Fix typo in r1619 2005-01-23 17:51:22 +00:00
tron
4058e62b75 (svn r1619) Fight bit rot in the Makefile:
- Begin all echos with ===> to visually emphasise them
- Add @ to suppress printing of commands where it was missing
- Add echos to rules where none were 
- Rephrase some existing echos
- Remove VERBOSE_FILTER, because piping errors to /dev/null is ... a bad idea
2005-01-23 17:35:01 +00:00
tron
65cd4e6355 (svn r1618) () -> (void) 2005-01-23 16:33:09 +00:00
darkvater
c9d6ea2570 (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). 2005-01-23 15:25:17 +00:00
tron
1cd455b8be (svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of code in misc_cmd.
While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length.
Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
2005-01-23 15:16:47 +00:00
darkvater
98b06abd59 (svn r1615) -Fix: [1107350] console ignoring return character occasionally. For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input) 2005-01-23 14:15:42 +00:00
dominik
95960c19a7 (svn r1614) Fix: Signals were not updated correctly when the vehicle drive side was changed 2005-01-23 13:45:20 +00:00
darkvater
5d2eaf5af0 (svn r1613) -Fix: WE_CLICK event is not called on default actions. If special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc. 2005-01-23 13:42:26 +00:00
truelight
b586a890f7 (svn r1612) -Fix: made sure that ->next pointers are set to NULL 2005-01-23 13:30:02 +00:00
dominik
c857bfa12a (svn r1611) Display server port in the multiplayer game info window
I had to make the multiplayer window 10 pixels wider for this
2005-01-23 13:19:15 +00:00
tron
81ee2d931b (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
truelight
5156f6b360 (svn r1609) -Codechange: converted the last order-loop with FOR_VEHICLE_ORDERS 2005-01-23 13:08:01 +00:00