rubidium
fe4f23dba2
(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
16 years ago
rubidium
ec7cc49825
(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)
16 years ago
frosch
16c80d031c
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
16 years ago
peter1138
b2095f37ac
(svn r12746) -Codechange: Add map storage for station animation frame
17 years ago
frosch
08f0179916
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
17 years ago
smatz
a86921da41
(svn r12099) -Documentation: add new RailGroundType to landscape.html
17 years ago
frosch
e95e887772
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
17 years ago
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
17 years ago
frosch
a1c543e064
(svn r12029) -Feature: Allow trees on shore.
17 years ago
frosch
ef35cefddc
(svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details.
17 years ago
frosch
b329781ab2
(svn r11984) -Fix: Also draw corner shores under rail tracks.
17 years ago
peter1138
9ca929c812
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
17 years ago
rubidium
cbb2d39860
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
17 years ago
rubidium
2c67320bae
(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
17 years ago
rubidium
4dca543135
(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
17 years ago
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
17 years ago
glx
2958f0c53a
(svn r10006) -Fix (FS#362): allow different signal types on one tile
17 years ago
rubidium
253aa1b0b0
(svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
17 years ago
rubidium
b82676be2a
(svn r9913) -Update: the landscape documentation to reflect the changes to the road bits.
17 years ago
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
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the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago
belugas
e595130668
(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type
18 years ago
belugas
ed55f5f073
(svn r8956) -Documentation : complete reference of m6 usage is now available.
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A few little cleanups here and there.
18 years ago
belugas
7fd21fb29b
(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.
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Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0
Hoping it will stay that way...
18 years ago
rubidium
4908115355
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
18 years ago
rubidium
62281f3853
(svn r8798) -Fix (8735): update documentation to reflect the used bits for drive through stations.
18 years ago
belugas
2b307647da
(svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on landscape.html.
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No addition nor correction on actual data
18 years ago
belugas
294723d03f
(svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
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More to come on that matter...
18 years ago
peter1138
85c466b1d1
(svn r8103) -Docchange: Include station tile types used by RichK's airports
18 years ago
rubidium
5f88e81641
(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
18 years ago
celestar
d95e2c2dd1
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
18 years ago
Darkvater
bd5f2b66cd
(svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits!
18 years ago
tron
9e28713c4c
(svn r5326) Remove the indicator bit for custom waypoint graphics, because it just contains redundant information
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Yup-yup-ed by: peter1138
18 years ago
peter1138
530b413612
(svn r4724) - Newstations: Add per-tile random data for station tiles.
19 years ago
peter1138
857b8b045b
(svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
19 years ago
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
19 years ago
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
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- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
19 years ago
Darkvater
7e604b72db
(svn r3451) - Fix documentation; PBS bits were missing for bridge
19 years ago
Darkvater
663b1c6c00
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
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- Fix: wrong documentation of trees (Tron)
19 years ago
Darkvater
15220f3578
(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
19 years ago
peter1138
754d26407e
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
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- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
19 years ago
tron
c3a73d4047
(svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
19 years ago
tron
6abf8f89a2
(svn r2749) Fix typo in the tile documentation
19 years ago
tron
5c5840417e
(svn r2659) Catch up with reality in the landscape documentation
19 years ago
hackykid
e5df099c9b
(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs.
19 years ago
hackykid
60ddaf95f0
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
19 years ago
celestar
27e61cbd84
(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs
19 years ago
Darkvater
fea811a4b7
(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info
20 years ago
Darkvater
e98a7ff239
(svn r1988) - Docs: Added graphical representation of tile-data to docs section
20 years ago
celestar
30a328705e
(svn r1768) -Codechange: Store town index in _map2 of town tiles
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
20 years ago
pasky
d9096f9ea4
(svn r688) Fix eol-style (hopefully).
20 years ago