Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
ab1990e5c0
(svn r2933) Implement the non-breaking space
2005-09-10 08:17:30 +00:00
tron
a7d6b41c6a
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
tron
eb2dc7ef91
(svn r2845) Remove sprite size caching, it was unused
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This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
2005-08-08 21:35:27 +00:00
tron
689dc10b13
(svn r2833) Remove saving of sprite cache data:
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the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
2005-08-07 17:52:41 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
87be1312d2
(svn r2633) Move spritecache related variable from variables.h to spritecache.[ch]
2005-07-19 06:54:13 +00:00
tron
784420e706
(svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them
2005-07-05 19:54:35 +00:00
tron
a011190723
(svn r1865) Fix some warnings
2005-02-13 08:12:03 +00:00
tron
9b0bad683d
(svn r1861) Constify Get(Non)Sprite()
2005-02-11 17:12:11 +00:00
tron
febe132c48
(svn r1860) The sprite header endianness issue was solved in r1855
2005-02-11 15:18:09 +00:00
tron
12c7e128a9
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
2005-02-10 22:26:28 +00:00
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00