Peter Nelson
913d8a7f28
Cleanup: Use std::vector in RandomSpriteGroup.
2021-05-02 09:41:01 +01:00
Peter Nelson
1aeaf39954
Cleanup: Use std::vector in DeterministicSpriteGroup.
2021-05-02 09:41:01 +01:00
Peter Nelson
f785a70a2b
Cleanup: Use std::vector in RealSpriteGroup.
2021-05-02 09:41:01 +01:00
rubidium42
e097c83c83
Codechange: move some OS abstraction method implementations out of the header
2021-05-01 19:36:22 +02:00
rubidium42
22720332eb
Codechange: encapsulate network error handling
2021-05-01 19:36:22 +02:00
rubidium42
0eb17a70af
Codechange: rename NetworkError to ShowNetworkError
2021-05-01 19:36:22 +02:00
Matt Kimber
67063ceeb3
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time ( #9165 )
2021-05-01 18:15:22 +01:00
Matt Kimber
520595ff87
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time ( #9165 )
2021-05-01 18:14:50 +01:00
rubidium42
05394d5216
Fix #6598 : Prevent invalid memory accesses when abandoning a join from within a network game
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One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
2021-05-01 18:30:08 +02:00
rubidium42
83985fe26f
Codechange: Move join information into a single structure
2021-05-01 18:30:08 +02:00
rubidium42
39c51c35f4
Fix #6598 : Do not disconnect before company number validation
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NetworkClientConnectGame already does a NetworkDisconnect, so no reason to do it here
2021-05-01 18:30:08 +02:00
rubidium42
3bd416bfdb
Change: [Console] Show help when passing invalid company number
2021-05-01 18:30:08 +02:00
Loïc Guilloux
376f2509ad
Fix: Don't consider regression AIs when starting a random AI ( #9164 )
2021-05-01 16:19:14 +02:00
Loïc Guilloux
282d5d302d
Change: [Actions] Add a 2 minutes timeout for regression test ( #9166 )
2021-05-01 16:18:41 +02:00
rubidium42
0345f99180
Feature: make the town directory horizontally resizable
2021-05-01 13:30:27 +02:00
Loïc Guilloux
2985277bec
Fix d4f0b6f4
: [CMake] CMAKE_PROJECT_VERSION_XXX are not in CMake 3.9 ( #9154 )
2021-05-01 11:11:07 +01:00
rubidium42
40528db993
Fix #9152 , Fix #9153 : screenshot command showed error messages when successful
2021-05-01 11:54:41 +02:00
Peter Nelson
9c6c0a0966
Codechange: Scale sprite font height once on init instead of every call to GetHeight().
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Scaling is not expensive, but it does not change either, and this avoids the need for a virtual method call. This cascades back to all GetCharacterHeight(FS_xxx) and FONT_HEIGHT_xxx calls.
2021-05-01 10:41:39 +01:00
Peter Nelson
ce55cd0ce7
Cleanup: Use GetDefaultFontHeight() call instead of direct access.
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This makes this part of font size setup in FreeTypeFontCache consist with OSX and Windows variants.
2021-05-01 10:41:39 +01:00
Peter Nelson
49aa392440
Fix: Cargo legend blob in cargo payment rate window did not rescale.
2021-04-30 17:08:15 +01:00
Peter Nelson
055067c49c
Fix: Scale cargo lines in industry chain window.
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Replaces constant pixel values with values scaled based on font size.
This allows the industry chain to maintain a consistent look across
different sizes. Previously all except cargo line height were fixed.
2021-04-30 17:08:15 +01:00
Peter Nelson
254ffe9dcc
Fix: Scale industry chain legend blob by font size.
2021-04-30 17:08:15 +01:00
Peter Nelson
957beaaefc
Fix: Improved scaling and spacing of sign list window.
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Both company icon sprite and text now centred within each row, and extra
padding added to avoid the sprites running into each other.
2021-04-30 17:08:15 +01:00
Peter Nelson
617e85cc65
Fix: Scale legend blobs in Fund new industry window.
2021-04-30 17:08:15 +01:00
Peter Nelson
5434d63f91
Fix: Scale smallmap legend 'blob' to fit text.
2021-04-30 17:08:15 +01:00
Peter Nelson
af70195e44
Fix: Tidy up sizing of sprite aligner window sprite list.
2021-04-30 17:08:15 +01:00
Peter Nelson
1df510c297
Fix: Company Key window scaling.
2021-04-30 17:08:15 +01:00
Peter Nelson
09206be054
Fix: Use unscaled values for padding OSK
2021-04-30 17:08:15 +01:00
Peter Nelson
56a6f66903
Codechange: Use text lines instead of pixel height of font for link graph widgets.
2021-04-30 17:08:15 +01:00
Peter Nelson
63cc340dc1
Codechange: Apply minimum size to toolbar widgets
2021-04-30 17:08:15 +01:00
Peter Nelson
d32df00b5c
Codechange: No longer necessary to manually resize volume sliders.
2021-04-30 17:08:15 +01:00
Peter Nelson
4791ff2862
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
2021-04-30 17:08:15 +01:00
Peter Nelson
6fe5353da2
Cleanup: Set unchanging scrollbar properties in constructor.
2021-04-30 17:08:15 +01:00
Peter Nelson
03a43b8247
Cleanup: Call SetMinimalSize instead of setting min_y directly.
2021-04-30 17:08:15 +01:00
Peter Nelson
f5569763c9
Fix: Specify width when width is required instead of top.
2021-04-30 17:08:15 +01:00
Peter Nelson
2efa390a7d
Codechange: Simplify calling of DrawCharCentered()
2021-04-30 17:08:15 +01:00
Peter Nelson
4f93dd95e4
Cleanup: Tidy up resize, fill and minimal size on widgets in town list window.
2021-04-30 17:08:15 +01:00
Peter Nelson
4c6cca459a
Cleanup: Remove fairly redundant DrawDropdown() function.
2021-04-30 17:08:15 +01:00
Peter Nelson
5153e1b6e3
Cleanup: Horizontal widget size is commonly width rather than length.
2021-04-30 17:08:15 +01:00
PeterN
3dbd6475fe
Codechange: Use C++ features for train wagon overrides. ( #9141 )
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This removes the need for C-style array management and allows use of iterators to perform wagon override lookups.
2021-04-30 12:03:07 +01:00
Patric Stout
665a3928e2
Remove: performance measurements in YAPF
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YAPF was constantly measuring its performance, but only at
certain debug-levels this information was shown.
Now after years, I sincerely wonder if anyone still knows about this
feature and who still use it. Especially with the new framerate window,
this detailed performance is not as meaningful anymore as it once
was.
2021-04-30 12:48:41 +02:00
Patric Stout
e162aff7a3
Cleanup: remove weird left-over comment in yapf.hpp
2021-04-30 12:48:41 +02:00
Patric Stout
69118d063f
Change: use TCP for everything except for master-server and initial server scan ( #9130 )
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This means that pressing Refresh button and adding servers manually
now uses TCP.
The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.
If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
2021-04-30 11:34:47 +02:00
rubidium42
f00564eeb2
Fix: String validation could leave invalid Utf8 encoded strings ( #9096 )
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In case a character was encoded in multiple bytes, but required fewer bytes to be encoded, the first byte would be copied to the output leaving an invalid Utf8 encoded string. Later uses of the validated string would use the same decode logic, which would yield a question mark and just read a single byte, so nothing dangerous happened.
Furthermore, because the next byte would not be a first byte of an encoded Utf8 character, the last few valid characters could be removed by the validation as well.
2021-04-29 23:16:41 +01:00
PeterN
f018471b36
Cleanup: Remove old FiosList helper methods. ( #9139 )
2021-04-29 22:46:42 +01:00
glx22
9a8756d7ed
Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops
2021-04-29 21:08:24 +02:00
glx22
14e92bd8e2
Codechange: Replace window related FOR_ALL with range-based for loops
2021-04-29 21:08:24 +02:00
rubidium42
a61696d6c5
Change: [Network] Encapsulate logic about the connection string to the network code ( #23 )
2021-04-29 20:12:11 +02:00
Patric Stout
be37a2cab8
Codechange: use NetworkAddress instead of two host/port variables where possible
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This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
Patric Stout
99f998805b
Codechange: use std::string over stack-based strings if possible
2021-04-29 20:12:11 +02:00