Commit Graph

13 Commits (e4613fc04c0c7aca665d7d4f7cf73e7aa03d5e06)

Author SHA1 Message Date
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 1 year ago
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 1 year ago
Rubidium 52a7c69974 Codechange: rework Gamelog changes from union to classes 1 year ago
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
1 year ago
dP 548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping (#10035) 2 years ago
Patric Stout 4c4b55ecbd Change: rework GLOG chunk to be more like the rest
Basically it is very similar to Vehicles, where there first is
a type field, followed by data of that type. So this commit makes
it looks like how Vehicles solved that.
This removes a lot of custom "keeping track of length" stuff.
3 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Niels Martin Hansen faee0737e0 Codechange: Separate gamelog revision length from network revision length 5 years ago
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
glx 75c99d8b9b (svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash 15 years ago
rubidium 377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago