truelight
e6a59be8c0
(svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens
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after savegame bump)
2004-12-28 17:40:15 +00:00
truelight
41201f488c
(svn r1287) -Fix: reversed 1285, because it is not the solution. This also means
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that getting a lot of money with shares is back... :(
2004-12-28 09:55:55 +00:00
truelight
a5a811f767
(svn r1285) -Fix: your loan is now substracted from your company value
2004-12-28 09:29:40 +00:00
truelight
d91326fb4a
(svn r1247) -Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt
2004-12-23 14:02:40 +00:00
dominik
e297eada07
(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
2004-12-22 19:48:27 +00:00
dominik
b7f71b026d
(svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22 16:54:55 +00:00
truelight
0e19f74c16
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
2004-12-19 10:17:26 +00:00
truelight
dccd3adb9b
(svn r1128) -Fix: [Network] Going bankrupt of human-players was corrupted in networkgames
2004-12-16 11:36:00 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
truelight
967762e5ef
(svn r1086) -Fix: [Network] [ 1084774 ] Fixed quick-share-sell bug
2004-12-14 18:17:24 +00:00
truelight
2e7f669153
(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly
2004-12-13 17:58:53 +00:00
truelight
397bd915a3
(svn r1023) -Fix: [Network] [ 1083692 ] You can no longer buy out a company in MP
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because of the lag between commands (anyway, I hope)
2004-12-12 14:00:25 +00:00
tron
7c2448ecea
(svn r955) Replace uint16 for orders with struct Order
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
2004-12-05 12:43:04 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
d701668f50
(svn r853) -Feature: Implement improved vehicle loading algorithm
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
0ea87b6473
(svn r792) Small cleanup: Kill a goto
2004-11-24 12:47:25 +00:00
tron
13f0b6c0cf
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-17 08:52:47 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
truelight
a69e422cdd
(svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the
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workaround for it)
2004-09-15 18:36:33 +00:00
darkvater
72457bac0d
(svn r241) -Fix: Trailing spaces :O
2004-09-13 23:43:54 +00:00
signde
bb2f8d8d1a
(svn r240) -Fix: desync on subsidy generation
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-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
2004-09-13 22:49:11 +00:00
darkvater
fc9a450e75
(svn r237) -Fix: [1025836] Company value problem (again). Now company value rightly shows the value, including ALL your money.
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-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13 20:38:36 +00:00
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight
4ccd84f94b
(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
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-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
2004-09-11 09:40:19 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
3b96ad994c
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
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-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
2004-09-01 21:54:12 +00:00
dominik
a6f2257600
(svn r117) Feature: Performance details window in company league menu (TrueLight)
2004-08-23 10:59:03 +00:00
darkvater
5a0a007e45
(svn r34) -Fix [990770] Cargo delivery area patch for bug #989322 . If station sign was too far away, there were goods acceptance/delivery issues (Celstar)
2004-08-12 22:29:37 +00:00
dominik
39267dbad5
(svn r10) Some documentation on _price_base array
2004-08-10 16:49:56 +00:00
darkvater
a32d8553e7
(svn r5) -Fix: townname generation of TTDLX savegames. All work
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except for German Townnames (also fix one typo on
English town-names)
-CodeChange: *act_paper to *act_water in Town to
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX
savegame status is not fully documented, some holes
exist (AI state is set to one without a vehicle, otherwise
it crashes)
2004-08-10 14:42:52 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00