smatz
|
e840aabf8d
|
(svn r14176) -Fix: better 'safe' than ... 'save'
|
16 years ago |
rubidium
|
ad4fdb76fc
|
(svn r13931) -Codechange [YAPP]: Retain the reservation state when building/removing waypoints or level crossings. (michi_cc)
|
16 years ago |
rubidium
|
df99103a31
|
(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
|
16 years ago |
rubidium
|
64833bb84f
|
(svn r13824) -Fix (r13822): also make sure a tile is a road stop tile before trying to get information about the roadstop...
|
16 years ago |
rubidium
|
3a706b0f2d
|
(svn r13822) -Fix [FS#2166]: building through the wrong side of a drive through station was allowed.
|
16 years ago |
rubidium
|
d06529ef4d
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
16 years ago |
rubidium
|
47933d2ddb
|
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
|
17 years ago |
glx
|
0c1d792d5e
|
(svn r13379) -Fix (r13255): drive side can't be changed in intro
|
17 years ago |
rubidium
|
923e21129c
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
17 years ago |
rubidium
|
8c9cc415e3
|
(svn r13255) -Codechange: move _opt to _settings.
|
17 years ago |
rubidium
|
4625695653
|
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
17 years ago |
rubidium
|
5fa0946c08
|
(svn r13242) -Codechange: remove _opt_ptr.
|
17 years ago |
frosch
|
ca30288c9d
|
(svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
|
17 years ago |
frosch
|
6e7a7412cd
|
(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
|
17 years ago |
frosch
|
eca692ef90
|
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
|
17 years ago |
rubidium
|
2e25df3ddf
|
(svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not settings_gui.cpp.
|
17 years ago |
smatz
|
ec627dedf8
|
(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
|
17 years ago |
smatz
|
386a3f1d20
|
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
|
17 years ago |
rubidium
|
d03994098b
|
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
|
17 years ago |
smatz
|
fc60ef874d
|
(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress
|
17 years ago |
rubidium
|
dce1b33196
|
(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
|
17 years ago |
rubidium
|
6939569362
|
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
|
17 years ago |
rubidium
|
b139756e2b
|
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
|
17 years ago |
rubidium
|
181b36ca0b
|
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
|
17 years ago |
rubidium
|
b1d1a4ac66
|
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
|
17 years ago |
rubidium
|
02cdf01507
|
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
17 years ago |
rubidium
|
372830b731
|
(svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty.
|
17 years ago |
rubidium
|
b0ca38e20a
|
(svn r12622) -Fix: infinite loop in case your compiler decides that enums are unsigned by default. Patch by Dominik.
|
17 years ago |
smatz
|
b78e8f82e1
|
(svn r12569) -Cleanup: variable scope and coding style in road*.cpp
|
17 years ago |
smatz
|
febc5150c9
|
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
|
17 years ago |
rubidium
|
63ab877c27
|
(svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway.
|
17 years ago |
skidd13
|
2405ffd855
|
(svn r12442) -Feature: Allow build leveled roads on slopes for the old ai
|
17 years ago |
skidd13
|
b490a21e50
|
(svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
-Feature: Allow to build/remove more road-piece combinations directly
|
17 years ago |
skidd13
|
82eebc20c0
|
(svn r12419) -Cleanup: of the internal road-piece building and removing.
|
17 years ago |
peter1138
|
6184676ec7
|
(svn r12410) -Codechange: abstract out the test for catenary on electric rails
|
17 years ago |
smatz
|
902320d7cb
|
(svn r12363) -Fix: do not allow building 'zero' road bits
|
17 years ago |
belugas
|
8f47b642b6
|
(svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
|
17 years ago |
frosch
|
b7993793c8
|
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
|
17 years ago |
smatz
|
adf1227290
|
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
|
17 years ago |
smatz
|
0821df8537
|
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
|
17 years ago |
smatz
|
509b3a3247
|
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
|
17 years ago |
smatz
|
29125c0e68
|
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
17 years ago |
smatz
|
d75cccf5d5
|
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
|
17 years ago |
frosch
|
a40d761d7f
|
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
|
17 years ago |
frosch
|
fd0f57a794
|
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
|
17 years ago |
frosch
|
43c0f7ea8e
|
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
17 years ago |
smatz
|
bb81de3c4c
|
(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
|
17 years ago |
smatz
|
8a768652c8
|
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
|
17 years ago |
smatz
|
e3301db213
|
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
|
17 years ago |
smatz
|
802c949755
|
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
|
17 years ago |