peter1138
34e18cbdfe
(svn r5427) - Codechange: testing for "== true" is redundant.
2006-06-29 08:58:08 +00:00
peter1138
33f1abc620
(svn r5240) - NewGRF: when there is more than one engine in a consist, base livery overrides and powered wagon weight/power on the last engine before the wagon.
2006-06-12 11:38:07 +00:00
peter1138
9b043436d8
(svn r5187) - NewGRF: temporarily change a vehicle's cargo subtype when calling the refit capacity callback.
2006-06-09 07:03:53 +00:00
bjarni
0372cceb2f
(svn r5176) fixing the typo, that should have been fixed in last commit
2006-06-08 20:17:19 +00:00
bjarni
c4fe960ebf
(svn r5175) -Fix: [autoreplace] FS#186 autoreplaced trains can leave all wagons in depot
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also fixed a serious typo in peter1138's comments
2006-06-08 20:12:07 +00:00
tron
7fd88e5798
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
peter1138
20cdd71c9f
(svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. This simplifies code that works with more than one vehicle type.
2006-06-04 18:22:32 +00:00
peter1138
18b0ea5473
(svn r5104) - When refitting a vehicle to its existing cargo type, don't lose the cargo onboard (useful when adding wagons to a train)
2006-06-04 17:49:16 +00:00
peter1138
2802c4b9c6
(svn r5103) - Add cargo subtype parameter to refit commands (mart3p)
2006-06-04 17:38:48 +00:00
tron
9ee944cabb
(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
2006-06-04 09:28:33 +00:00
KUDr
6b1f0d610c
(svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 for frequent debug messages (performance stats)
2006-06-04 09:13:59 +00:00
peter1138
c1df13f299
(svn r5071) - Fix (FS#184): "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
2006-06-02 13:15:50 +00:00
celestar
b618b75c9b
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
celestar
53cc2673ab
(svn r5064) -Fix: Remove stay debug stuff from lat commit. (thanks peter1138)
2006-06-01 09:43:39 +00:00
celestar
0b72bcdcaa
(svn r5063) -Codechange: Add a function to determine the length of a platform (request by KUDr)
2006-06-01 09:41:35 +00:00
peter1138
17d774517b
(svn r5061) - NewGRF: always use visual effect callback if it is defined, not just for powered wagons.
2006-05-31 18:00:08 +00:00
KUDr
308f27a3de
(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
2006-05-27 16:12:16 +00:00
peter1138
70306b544f
(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual variations
2006-05-19 10:04:03 +00:00
peter1138
c5b039960d
(svn r4860) - NewGRF: remove a missed extern for _traininfo_vehicle_pitch
2006-05-13 12:03:44 +00:00
bjarni
f17a23e06a
(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
...
now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-11 13:31:14 +00:00
bjarni
37ec349dec
(svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit.
2006-05-11 12:42:24 +00:00
rubidium
3dae1a9bba
(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-09 08:17:33 +00:00
tron
ebcf2ee3b1
(svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places
2006-05-07 07:55:05 +00:00
tron
cd9821fb39
(svn r4750) -Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
2006-05-06 14:32:16 +00:00
peter1138
744e917c34
(svn r4706) - NewGRF: add the correct default error message for the wagon attach callback.
2006-05-03 06:24:14 +00:00
peter1138
2fdce8ee8c
(svn r4703) - NewGRF: add support for callback 0x1D, "can wagon be attached". This can be used to disallow freight wagons to be placed in passenger trains, along with other uses.
2006-05-02 21:43:47 +00:00
tron
b57640e28a
(svn r4572) Remove vehicle_leave_tile_proc
...
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
6dbc9c9ced
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
tron
dd180a1e18
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
celestar
f80454d5ce
(svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners.
2006-04-21 17:15:05 +00:00
celestar
cc29d3dcb4
(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
...
P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-19 16:10:17 +00:00
Darkvater
fd8e02119c
(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-15 20:07:42 +00:00
tron
a3b8eb37b8
(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
2006-04-14 10:48:54 +00:00
tron
35e93e451f
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
...
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
896466db31
(svn r4338) -Fix (FS#105): Bug introduced in r4290. IsLevelCrossing does NOT check the tile type, it assumes the tile type IS MP_STREET
2006-04-09 18:01:06 +00:00
celestar
60fdfa9f0e
(svn r4290) -Fix: fixed power computation for mixed consists on level crossings (michi_cc)
2006-04-05 19:08:09 +00:00
bjarni
9b44cd5dad
(svn r4226) -Fix: [elrails] it's no longer possible to build electric engines in non-electric depots
...
this prevents autoreplace to replace to electric engines before the line in question got catenary
2006-04-01 14:53:11 +00:00
peter1138
77d1dafa4f
(svn r4198) - NewGRF: Rename GetCallBackResult() to GetVehicleCallback(), as other types will exist later, and use separate parameters instead of bitshifting.
2006-03-31 10:14:25 +00:00
celestar
6c44bf5012
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-29 16:30:26 +00:00
Darkvater
c9bf9b7553
(svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later.
2006-03-26 21:15:09 +00:00
celestar
9b3b545259
(svn r4113) Moved all relevant map functions for stations to station_map.[ch]
...
Some work with animated tiles remains. Thanks to Tron for parts of the code and lots of proof-reading and suggesting
2006-03-26 14:41:39 +00:00
celestar
db9706cb80
(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to put and get the status of a level crossing
2006-03-24 15:24:16 +00:00
tron
f6285a659c
(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
2006-03-24 08:55:08 +00:00
tron
a90e46bf03
(svn r3981) More work for the rail accessing functions and enums
2006-03-19 13:48:08 +00:00
tron
bf3811122d
(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
2006-03-19 12:06:12 +00:00
bjarni
69399cfcb5
(svn r3947) use TOGGLEBIT() instead of manual bit toggling in CmdReverseTrainDirection (pointed out by glx)
2006-03-18 14:35:54 +00:00
bjarni
8f89819460
(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit)
2006-03-18 13:15:34 +00:00
bjarni
aa22bfb178
(svn r3944) -Feature: it's now possible to turn a single unit in a train
...
control-click on a unit in a train in a depot will make the click unit turn around
this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
this only works on single unit units. Multiheaded and articulated engines get a red error box
this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-18 13:00:32 +00:00
tron
7b1c7c31fb
(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
2006-03-17 10:10:31 +00:00
tron
6e988259a4
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
2006-03-16 15:16:27 +00:00