smatz
|
dedb0033b3
|
(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
|
2008-06-17 17:25:22 +00:00 |
|
belugas
|
6d4590ec7c
|
(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
|
2008-06-17 16:33:55 +00:00 |
|
peter1138
|
26879ce24a
|
(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
|
2008-06-17 07:05:17 +00:00 |
|
belugas
|
d3fa4228cb
|
(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
Still more go do
|
2008-06-17 03:20:04 +00:00 |
|
belugas
|
37c58f606b
|
(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
|
2008-06-17 03:13:09 +00:00 |
|
belugas
|
da5fb0cf7e
|
(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
|
2008-06-17 02:33:42 +00:00 |
|
belugas
|
f5f05b4e86
|
(svn r13540) -Codechange: Less a magic number and a more adaptable code
|
2008-06-17 02:25:45 +00:00 |
|
glx
|
4782df757c
|
(svn r13539) -Fix (r13537): signed/unsigned warnings
|
2008-06-16 20:16:43 +00:00 |
|
frosch
|
0fff18b044
|
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
|
2008-06-16 20:08:30 +00:00 |
|
smatz
|
2299181c4b
|
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
|
2008-06-16 19:38:41 +00:00 |
|
belugas
|
0c342f3292
|
(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Even more when it's a parameter.
|
2008-06-16 17:28:15 +00:00 |
|
skidd13
|
f1cecb1795
|
(svn r13535) -Codechange: Protect GUIList internals
-Fix: VL_FIST_SORT should be set after list rebuild too
|
2008-06-16 17:10:55 +00:00 |
|
skidd13
|
0a19f738bc
|
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
|
2008-06-16 17:09:52 +00:00 |
|
skidd13
|
6b8a758339
|
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
|
2008-06-16 17:05:17 +00:00 |
|
skidd13
|
617e1f16c0
|
(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
-Prepare: vehicles sorting for convsersion to GUIList
|
2008-06-15 22:10:22 +00:00 |
|
skidd13
|
f95cee3057
|
(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
|
2008-06-15 16:40:41 +00:00 |
|
skidd13
|
dd5f4f0a2c
|
(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
|
2008-06-15 16:11:25 +00:00 |
|
skidd13
|
1ddafcadd2
|
(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
|
2008-06-15 15:48:33 +00:00 |
|
smatz
|
704c9be0b8
|
(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
|
2008-06-15 13:52:51 +00:00 |
|
belugas
|
237a6f554a
|
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
|
2008-06-15 02:48:25 +00:00 |
|
frosch
|
8bc42a8c2f
|
(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
|
2008-06-14 19:13:23 +00:00 |
|
skidd13
|
03854bf27c
|
(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
|
2008-06-14 16:41:03 +00:00 |
|
skidd13
|
96fc91baf3
|
(svn r13516) -Codechange: Move MemCpyT to a fitting core header
-Codechange: Split the sorting code from the sortlist to an appropriate header
|
2008-06-14 16:23:08 +00:00 |
|
belugas
|
bf9a32b475
|
(svn r13515) -Codechange: Widget enumification for scenario editor
|
2008-06-14 02:00:20 +00:00 |
|
belugas
|
8cbb17384d
|
(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
|
2008-06-14 01:45:58 +00:00 |
|
belugas
|
bcb71a011e
|
(svn r13513) -Codechange: Give proper message when building a river fails.
Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
|
2008-06-14 01:08:59 +00:00 |
|
glx
|
fd08e7b51a
|
(svn r13508) -Fix (r7733): incorrect usage of strtoul
|
2008-06-13 15:18:29 +00:00 |
|
peter1138
|
24d35c58b7
|
(svn r13507) -Fix (r12856): first engine change should've been moved too
|
2008-06-13 13:28:55 +00:00 |
|
rubidium
|
f2404ac20f
|
(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
|
2008-06-13 05:50:24 +00:00 |
|
belugas
|
5d828d8eee
|
(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
|
2008-06-13 01:57:48 +00:00 |
|
belugas
|
3d07e5ca10
|
(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
|
2008-06-13 01:17:03 +00:00 |
|
smatz
|
e40f835a7e
|
(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
|
2008-06-13 00:00:04 +00:00 |
|
smatz
|
421a040e89
|
(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
|
2008-06-12 22:29:42 +00:00 |
|
frosch
|
79ad51867a
|
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
|
2008-06-12 21:36:56 +00:00 |
|
rubidium
|
7dcc69e617
|
(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
|
2008-06-12 19:06:30 +00:00 |
|
rubidium
|
005d612227
|
(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
|
2008-06-12 18:51:35 +00:00 |
|
skidd13
|
d99aef2f71
|
(svn r13490) -Add: a seperate icon for aqueducts
|
2008-06-12 16:30:41 +00:00 |
|
rubidium
|
a5486e626d
|
(svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
|
2008-06-12 14:41:29 +00:00 |
|
smatz
|
39b397438c
|
(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
|
2008-06-12 13:40:07 +00:00 |
|
rubidium
|
43622f95e1
|
(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
|
2008-06-12 11:15:43 +00:00 |
|
peter1138
|
d61da119d3
|
(svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles
|
2008-06-12 09:25:04 +00:00 |
|
smatz
|
9d359641ec
|
(svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker)
|
2008-06-11 21:37:36 +00:00 |
|
rubidium
|
da524e71ae
|
(svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies.
|
2008-06-11 19:57:45 +00:00 |
|
smatz
|
5d5d9f682e
|
(svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often
|
2008-06-11 17:35:55 +00:00 |
|
smatz
|
1a043128e1
|
(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
|
2008-06-11 17:10:36 +00:00 |
|
smatz
|
881d384e56
|
(svn r13477) -Fix (r13464): correct tile type in the Query tile info window
|
2008-06-11 16:24:00 +00:00 |
|
rubidium
|
232a2a8e3c
|
(svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct.
|
2008-06-11 16:22:07 +00:00 |
|
smatz
|
58d63ec726
|
(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
|
2008-06-11 15:56:55 +00:00 |
|
glx
|
f56fe58d48
|
(svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value)
|
2008-06-11 15:08:52 +00:00 |
|
rubidium
|
3d5fe9bfc1
|
(svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future.
|
2008-06-11 14:55:02 +00:00 |
|