Commit Graph

123 Commits (de742d597eb4d8c2bf93f6323a661d9c9c9016fc)

Author SHA1 Message Date
truelight 8315736569 (svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
19 years ago
truelight d9e13cef71 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 19 years ago
truelight e4cb8ed457 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight af6fe3949b (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
19 years ago
tron 7289cc7c07 (svn r3190) Turn some loops into canonical for loop form 19 years ago
tron 8a3587fa28 (svn r3185) const 19 years ago
tron 9d0e7b6458 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron 524fd25cbd (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 19 years ago
tron 81e5b16d71 (svn r3172) static, const 19 years ago
tron 5536de2319 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 19 years ago
tron 181d586a7c (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
19 years ago
tron 0b936c3222 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
19 years ago
tron d7cbd0d4c3 (svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
19 years ago
tron a85d68ed57 (svn r3058) The default AI may not build dual headed trains under certain circumstances.
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
19 years ago
tron b0174ab76b (svn r3052) Fix last commit *grml* 19 years ago
tron 24250c6a3a (svn r3051) Remove the unused function RemoteSubsidyAdd() 19 years ago
tron a9bb8ef095 (svn r2973) Move a function declaration somewhere where it belongs 19 years ago
tron 1da0edf8b9 (svn r2972) Fix the speed of the AI 19 years ago
Darkvater c0c75ef16e (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
Darkvater da2fa233d7 (svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed 19 years ago
truelight 4936e93654 (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
       I removed this flag some revisions ago, but the Aircraft part
       depends on it, so I re-enabled it again..
19 years ago
truelight 6145b99c22 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago
truelight 620f36acb6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. 19 years ago