smatz
b6960e4e17
(svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft
15 years ago
smatz
95c7993451
(svn r16809) -Fix [FS#3021](r13096): automatic resizing of SelectCompanyLiveryWindow wasn't working as expected
15 years ago
rubidium
3b8d0621a2
(svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too
15 years ago
rubidium
4d14c1b534
(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions
15 years ago
smatz
ecfaa0564d
(svn r16718) -Codechange: make IsFreeWagon() member of Train
15 years ago
smatz
adc5363202
(svn r16717) -Codechange: make IsFrontEngine() member of Train
15 years ago
smatz
76a50ce94d
(svn r16714) -Codechange: use pool-like accessors for Subsidy
15 years ago
smatz
f4d0d94184
(svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies
15 years ago
smatz
023f78b5ff
(svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames
15 years ago
rubidium
927c4a0fe8
(svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated
15 years ago
rubidium
985608c713
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
...
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
15 years ago
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
fa1ad0fd3c
(svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
15 years ago
smatz
8343340acb
(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()
15 years ago
smatz
0045096403
(svn r16640) -Codechange: move roadstop stuff to separate files
15 years ago
rubidium
2a7b07137a
(svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
16 years ago
smatz
5a6bb53894
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
16 years ago
smatz
0c10006907
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
16 years ago
frosch
5b497d6b49
(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost.
16 years ago
smatz
5a463c8347
(svn r16442) -Codechange: use new Vehicle accessors at more places
16 years ago
smatz
7ee882d03f
(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
16 years ago
yexo
0d56cfabfa
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
16 years ago
smatz
7854e68b95
(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted
16 years ago
rubidium
c4b627af42
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
16 years ago
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
16 years ago
rubidium
7a37220881
(svn r16390) -Codechange: move u.road to RoadVehicle.
16 years ago
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
16 years ago
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
16 years ago
smatz
5fe906e149
(svn r16351) -Fix (r14773): signal handler could end in endless loop
16 years ago
smatz
0af27062c4
(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
16 years ago
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
16 years ago
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium
5790293af6
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
16 years ago
peter1138
3abddfe705
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
16 years ago
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
16 years ago
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
16 years ago
smatz
3fdac6f702
(svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
16 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
belugas
3671ed9e4f
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
16 years ago
smatz
6dffd8ae82
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
16 years ago
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
16 years ago
smatz
376edabb65
(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent.
16 years ago
smatz
3511218e37
(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...
16 years ago
smatz
90381d5d63
(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
16 years ago