(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 61e735ba4c
commit 4d14c1b534

@ -412,8 +412,8 @@
const Vehicle *v = ::Vehicle::Get(vehicle_id);
switch (v->type) {
case VEH_ROAD: return ::RoadVehicle::From(v)->RoadVehHasArticPart();
case VEH_TRAIN: return ::Train::From(v)->EngineHasArticPart();
case VEH_ROAD: return ::RoadVehicle::From(v)->HasArticulatedPart();
case VEH_TRAIN: return ::Train::From(v)->HasArticulatedPart();
default: NOT_REACHED();
}
}

@ -207,11 +207,11 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
switch (v->type) {
case VEH_TRAIN:
v = Train::From(v)->EngineHasArticPart() ? GetNextArticPart(Train::From(v)) : NULL;
v = Train::From(v)->HasArticulatedPart() ? GetNextArticPart(Train::From(v)) : NULL;
break;
case VEH_ROAD:
v = RoadVehicle::From(v)->RoadVehHasArticPart() ? v->Next() : NULL;
v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
break;
default:
@ -254,11 +254,11 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
switch (v->type) {
case VEH_TRAIN:
v = Train::From(v)->EngineHasArticPart() ? GetNextArticPart(Train::From(v)) : NULL;
v = Train::From(v)->HasArticulatedPart() ? GetNextArticPart(Train::From(v)) : NULL;
break;
case VEH_ROAD:
v = RoadVehicle::From(v)->RoadVehHasArticPart() ? v->Next() : NULL;
v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
break;
default:

@ -860,7 +860,7 @@ struct DepotWindow : Window {
loaded [w->cargo_type] += w->cargo.Count();
}
if (w->type == VEH_TRAIN && !Train::From(w)->EngineHasArticPart()) {
if (w->type == VEH_TRAIN && !Train::From(w)->HasArticulatedPart()) {
num++;
if (!whole_chain) break;
}

@ -40,7 +40,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
if (IsStandardRoadStopTile(rs->xy) && v->RoadVehHasArticPart()) continue;
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
return rs;

@ -151,7 +151,7 @@ struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> {
* Check if an engine has an articulated part.
* @return True if the engine has an articulated part.
*/
FORCEINLINE bool RoadVehHasArticPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
};
#define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)

@ -916,7 +916,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
if (IsTileType(v->tile, MP_STATION)) return;
/* For now, articulated road vehicles can't overtake anything. */
if (v->RoadVehHasArticPart()) return;
if (v->HasArticulatedPart()) return;
/* Vehicles are not driving in same direction || direction is not a diagonal direction */
if (v->direction != u->direction || !(v->direction & 1)) return;
@ -1027,7 +1027,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
/* Standard road stop (drive-through stops are treated as normal road) */
if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->RoadVehHasArticPart()) {
if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
/* different station owner or wrong orientation or the vehicle has articulated parts */
trackdirs = TRACKDIR_BIT_NONE;
} else {

@ -26,7 +26,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
const RoadVehicle *rv = RoadVehicle::From(v);
uint y_offset = rv->RoadVehHasArticPart() ? 15 : 0;
uint y_offset = rv->HasArticulatedPart() ? 15 : 0;
StringID str;
Money feeder_share = 0;
@ -35,7 +35,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
SetDParam(2, v->value);
DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE);
if (rv->RoadVehHasArticPart()) {
if (rv->HasArticulatedPart()) {
CargoArray max_cargo;
StringID subtype_text[NUM_CARGO];
char capacity[512];

@ -1870,7 +1870,7 @@ bool AfterLoadGame()
FOR_ALL_DISASTERVEHICLES(v) {
if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
if (u == NULL || u->type != VEH_ROAD || !IsRoadVehFront(u)) {
if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsRoadVehFront()) {
delete v;
}
}

@ -121,7 +121,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
if (IsStandardRoadStopTile(rs->xy) && v->RoadVehHasArticPart()) continue;
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
break;

@ -2570,7 +2570,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->RoadVehHasArticPart()) return VETSB_CANNOT_ENTER;
if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->HasArticulatedPart()) return VETSB_CANNOT_ENTER;
SetBit(rv->state, RVS_IN_ROAD_STOP);

@ -259,7 +259,7 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
* Check if an engine has an articulated part.
* @return True if the engine has an articulated part.
*/
FORCEINLINE bool EngineHasArticPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
};
@ -267,12 +267,12 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
/**
* Get the next part of a multi-part engine.
* Will only work on a multi-part engine (v->EngineHasArticPart() == true),
* Will only work on a multi-part engine (v->HasArticulatedPart() == true),
* Result is undefined for normal engine.
*/
static inline Train *GetNextArticPart(const Train *v)
{
assert(v->EngineHasArticPart());
assert(v->HasArticulatedPart());
return v->Next();
}
@ -282,7 +282,7 @@ static inline Train *GetNextArticPart(const Train *v)
*/
static inline Train *GetLastEnginePart(Train *v)
{
while (v->EngineHasArticPart()) v = GetNextArticPart(v);
while (v->HasArticulatedPart()) v = GetNextArticPart(v);
return v;
}
@ -292,7 +292,7 @@ static inline Train *GetLastEnginePart(Train *v)
*/
static inline Train *GetNextVehicle(const Train *v)
{
while (v->EngineHasArticPart()) v = GetNextArticPart(v);
while (v->HasArticulatedPart()) v = GetNextArticPart(v);
/* v now contains the last artic part in the engine */
return v->Next();

@ -437,9 +437,9 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (CmdSucceeded(cost)) total_cost.AddCost(cost);
}
if (w->type == VEH_TRAIN && Train::From(w)->EngineHasArticPart()) {
if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
w = GetNextArticPart(Train::From(w));
} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->RoadVehHasArticPart()) {
} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
w = w->Next();
} else {
break;
@ -453,9 +453,9 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
}
if (v->type == VEH_TRAIN && Train::From(v)->EngineHasArticPart()) {
if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
v = GetNextArticPart(Train::From(v));
} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->RoadVehHasArticPart()) {
} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
v = v->Next();
} else {
break;

@ -1355,7 +1355,7 @@ struct VehicleDetailsWindow : Window {
case VEH_ROAD: {
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_QUERY_RENAME_ROAD_CAPTION;
if (!RoadVehicle::From(v)->RoadVehHasArticPart()) break;
if (!RoadVehicle::From(v)->HasArticulatedPart()) break;
/* Draw the text under the vehicle instead of next to it, minus the
* height already allocated for the cargo of the first vehicle. */

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