Commit Graph

23405 Commits (db49efe29afe92cac12184f5562ebc8e4a6795fa)
 

Author SHA1 Message Date
Patric Stout 4d5d21be76 Fix: [AzurePipelines] always list the full changelog since last stable 6 years ago
Eddi-z 148e5b41d6 Change: Skip reliability decay if servicing is disabled 6 years ago
glx 2ff10327d7 Fix: projects/generate now keeps the line ending 6 years ago
glx 748d72202a Fix: generate and generate.vbs were sorting differently 6 years ago
glx 0df95811ce Fix: generate.vbs used wrong data for basesets_vs142 6 years ago
glx 70e1c57f81 Fix: line ending issues with MSYS2 6 years ago
PeterN d242875d27
Fix #7197: Invalidate depot buttons when necessary. (#7212) 6 years ago
Patric Stout 6e21190858 Update: Add changelog for 1.9.0-beta2 and prepare for release 6 years ago
Patric Stout 13b7e8774d Fix: [AzurePipelines] manifest.sh didn't know when it was a stable release
In result, the name of the release was wrong, causing confusing
in tools using the manifest.yaml.
6 years ago
Niels Martin Hansen 0151fe998a Fix 5f8354f3: Non-Windows builds did not get correct git hash
Effect is that gamelog and network revisions indicate a git revision of 0, potentially causing issues.
6 years ago
Patric Stout 887e524e06 Add: [AzurePipelines] build a stable release if a tag is created 6 years ago
glx 8c0bfb4637 Update: [AzurePipelines] NSIS is now part of the Hosted image 6 years ago
Patric Stout b7ed49af33 Fix: [AzurePipelines] in case of a Pull Request, use that number (prefix with 'pr') as branchname
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
6 years ago
Charles Pigott 5b74118ae7 Update: Add changelog for 1.9.0-beta1 and prepare for release 6 years ago
translators de1278290b Update: Translations from eints
greek: 15 changes by fumantsu
dutch: 73 changes by JanWillem
6 years ago
Henry Wilson d03cb80346 Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.

Trains in this situation now behave correctly and will travel towards the depot.
6 years ago
Gabda 37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 6 years ago
Gabda 5e4f76f2f9 Fix #5654: (Re)initialise graph GUI on game (re)start (#7191) 6 years ago
translators 62d6cd75ba Update: Translations from eints
korean: 6 changes by telk5093
polish: 18 changes by xaxa
6 years ago
Peter Nelson bfdad9ad1b Fix #7108: Missed generate_widget script run for livery changes. 6 years ago
Niels Martin Hansen db2c0ccae0
Fix fdc2e85: Double close of file handles
When unpacking downloaded content, the downloaded .gz file was being opened with `fopen`, the OS file handle given to zlib, and then afterwards zlib told to close the file.

But the `FILE *` object was never closed with `fclose`, meaning the stdio library would have a hanging file object, whose file handle was now invalid or referred to a different file. This caused asserts during shutdown with Microsoft's C library in debug mode.

Fix this by properly duplicating the OS handle and `fclose`ing the `FILE *` object, before giving the handle to zlib.
6 years ago
Peter Nelson e3b440c9c5 Add #5006: Flag to hide rail type from construction. 6 years ago
PeterN 4764d1c45e Doc #7181: AAT_STATION_AIRPLANE_LAND triggers only a single tile, not all airport tiles. (#7182) 6 years ago
translators 9fc430a920 Update: Translations from eints
swedish: 21 changes by Joel_A
german: 1 change by smwforever45
6 years ago
Peter Nelson b1e40b6b56 Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift pressed. 6 years ago
Peter Nelson 64878320cc Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.
This requires a saveload bump to change the bitpacking on loading older saves.
6 years ago
Peter Nelson 0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 6 years ago
glx 8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 6 years ago
Peter Nelson 33e3f49161 Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch. 6 years ago
Peter Nelson 0749a291c4 Revert 479f13fc41, Fix #7133, Fix #7136: "Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583)"
This reverts commit 479f13fc41.
6 years ago
glx bf5898018f Fix #7171: incorrect modified status with determineversion.vbs 6 years ago
translators de5614a4d8 Update: Translations from eints
german: 64 changes by smwforever45
6 years ago
Niels Martin Hansen 5f8354f358 Change: Make a shortened network revision string for use in server queries 6 years ago
Niels Martin Hansen c511b0e801 Change: Increase NETWORK_REVISION_LENGTH to 33 bytes 6 years ago
Niels Martin Hansen cd757ecbf4 Change: Use git revision hash (with "modified" prefix) for gamelog 6 years ago
Niels Martin Hansen faee0737e0 Codechange: Separate gamelog revision length from network revision length 6 years ago
Niels Martin Hansen 67c6f945fb Change: Include the full raw git revision hash in rev.cpp 6 years ago
Peter Nelson cca952d94b Fix #7108: Group livery command did not check its parameters properly. 6 years ago
Peter Nelson e21ade375e Codechange: Change from numeric to descriptive SLV enum labels for last entries. 6 years ago
Peter Nelson 0f37a683a2 Codechange: Additional type safety for saveload version variables. 6 years ago
Peter Nelson 9de12521ec Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
6 years ago
Peter Nelson ea4ea62816 Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared. 6 years ago
translators bdf0dc67e9 Update: Translations from eints
croatian: 4 changes by VoyagerOne
korean: 4 changes by telk5093
russian: 2 changes by Lone_Wolf
german: 4 changes by smwforever45, 4 changes by ShadowCop
spanish (mexican): 2 changes by Absay
portuguese: 52 changes by vesgo
finnish: 3 changes by hpiirai
dutch: 238 changes by JanWillem
estonian: 1 change by rm87
6 years ago
Peter Nelson 9dc36057eb Fix #7058, Fix #7161: Network chat messages did not expire. 6 years ago
Peter Nelson e8f1c446a6 Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines. 6 years ago
Peter Nelson c9d801a98d Fix: Make livery window resize properly if GUI scale changes whilst open. 6 years ago
Samu 011257dc88 Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
6 years ago
Peter Nelson fa53abe864 Doc: Yearly increment. 6 years ago
Niels Martin Hansen 0bca363401 Add: Warn before overwriting an existing save file 6 years ago
translators 5a5861f245 Update: Translations from eints
french: 2 changes by glx
german: 23 changes by planetmaker
danish: 139 changes by nielsmh
spanish (mexican): 3 changes by Absay
portuguese: 55 changes by vesgo
dutch: 214 changes by JanWillem
estonian: 30 changes by rm87
6 years ago