bjarni
d7fc1b2c69
(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
...
This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
miham
08727614fc
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
tron
9ec4efe4ce
(svn r1677) Forgot to change the save/load size for 3 variables
2005-01-26 05:51:27 +00:00
tron
07cb3068ae
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
...
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron
cb1f1921f6
(svn r1675) Ignore scenario files
2005-01-25 21:00:38 +00:00
dominik
04c2f1dd6c
(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
2005-01-25 20:47:02 +00:00
dominik
8a1aff126b
(svn r1673) - Codechange: Removed some redundant comments from r1667
...
Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
tron
b85925cbae
(svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
...
Note: Do "make clean" to get rid of the old dependency files
2005-01-25 16:10:06 +00:00
tron
fd8c74c83c
(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag
2005-01-25 16:03:45 +00:00
tron
63fdd4d6be
(svn r1670) Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter
2005-01-25 15:59:01 +00:00
tron
489f68a083
(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we are (;
2005-01-25 15:46:32 +00:00
darkvater
f564fa528f
(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo
2005-01-25 15:43:27 +00:00
dominik
85e768c11f
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
...
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
de64977957
(svn r1666) Move some MorphOS compile flags to a place where they actually belong
2005-01-25 15:38:35 +00:00
tron
c340be487b
(svn r1665) Remove VERBOSE flag, because it was only partially implemented
...
Add "info" target instead, which prints out some relevant variables used in the Makefile
2005-01-25 15:35:11 +00:00
bjarni
ac148b1dec
(svn r1664) Makefile: removed the forced 0.3.6 version tag
2005-01-25 00:13:48 +00:00
darkvater
13c5f2608f
(svn r1662) -Fix: Unpause Linkgames scenario per default
2005-01-25 00:07:58 +00:00
bjarni
2ff0cbdd54
(svn r1661) Makefile: added scenario to make install
2005-01-25 00:07:50 +00:00
dominik
f754f932b8
(svn r1660) Added scenarios to Mandrakelinux specs file
2005-01-24 23:58:12 +00:00
bjarni
d667447ef0
(svn r1659) Makefile: added scenario to mac and MorphOS release scripts
2005-01-24 23:52:59 +00:00
darkvater
e9364f60a9
(svn r1658) -Update readme and windows installer for 0.3.6
...
-Fix up VS6 and add new default icon for OpenTTD
2005-01-24 23:44:24 +00:00
bjarni
729ee0d47d
(svn r1657) changelog update
2005-01-24 23:32:58 +00:00
dominik
60d6fdde1b
(svn r1656) Sorry, this is of course the 2004 version of Linkgame Islands
2005-01-24 23:28:47 +00:00
dominik
2e30dbcd12
(svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:
...
- Linkgame Islands (by sign_de)
- Mountain Pass (by Korenn)
- Volcano City (aka The Big City, by lucaspiller)
2005-01-24 23:24:34 +00:00
dominik
9a88f911c5
(svn r1654) updated changelog and known-bugs for 0.3.6
2005-01-24 23:04:30 +00:00
darkvater
5f593d3e24
(svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
...
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
2005-01-24 23:02:14 +00:00
bjarni
f7774a007a
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
...
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
dominik
8f0ea94363
(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing
2005-01-24 22:09:20 +00:00
matthijs
e0389c48b7
(svn r1650) - Added known-bugs.txt to os/debian/docs
2005-01-24 21:51:06 +00:00
bjarni
d1536c8f09
(svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
2005-01-24 21:39:16 +00:00
darkvater
9d492b5051
(svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
2005-01-24 21:33:44 +00:00
tron
29a7e054e1
(svn r1647) Remove stale comment and fix typo
2005-01-24 20:55:54 +00:00
dominik
dfd0276d3a
(svn r1646) Miscellaneous langfile fixes, in particular for STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
2005-01-24 20:42:02 +00:00
dominik
2ca1807242
(svn r1645) Updated Mandrakelinux spec file and added some ScummVMish comments
2005-01-24 20:35:07 +00:00
matthijs
dd712f31fd
(svn r1644) - Some minor corrections to the os/debian dir.
2005-01-24 20:33:43 +00:00
truelight
5e8a669cba
(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again
2005-01-24 20:25:52 +00:00
truelight
370ab3ef29
(svn r1642) -Fix: solve AI related order-problem
2005-01-24 20:20:30 +00:00
tron
ce01ed4e10
(svn r1641) Remove a boundary check added in r1332 to work around a bug - the real cause has been eleminated in r1413.
...
Leave an assert() just to be sure...
2005-01-24 18:57:16 +00:00
bjarni
879ca66041
(svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
2005-01-24 18:21:23 +00:00
dominik
15dfad9153
(svn r1639) Fixed spelling: Wrong command in error for goto_dir
2005-01-24 17:49:22 +00:00
celestar
3bd60674b8
(svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
...
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
2005-01-24 14:39:22 +00:00
darkvater
f91558f4c6
(svn r1637) -Fix: VS6 warning
...
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24 11:32:47 +00:00
bjarni
dcacc38d81
(svn r1636) fix: helicopters now go to a hangar if they are set for replacement or needs to be renewed
2005-01-24 10:50:57 +00:00
bjarni
bce73fb080
(svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train GUI. It appears ok now
2005-01-24 08:49:14 +00:00
tron
0f4b023539
(svn r1634) Update readme: JAM support has been removed, also be more precise which version of SDL is needed to compile
2005-01-24 07:18:45 +00:00
darkvater
59e099149c
(svn r1633) -Fix: [1040119] Flood and wagons in depot
2005-01-24 00:36:22 +00:00
darkvater
aa5f513d4c
(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved
2005-01-23 23:59:49 +00:00
dominik
a94a7b0775
(svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing...
2005-01-23 23:58:35 +00:00
miham
c1db3ea675
(svn r1630) Langfile update
2005-01-23 22:39:34 +00:00
bjarni
cf862380fc
(svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
...
this also fixes some window updates issues when autoreplacing
2005-01-23 22:01:51 +00:00