Commit Graph

53 Commits

Author SHA1 Message Date
tron
5d2c743ef4 (svn r2942) Staticise some functions 2005-09-11 15:01:00 +00:00
matthijs
6f45959d1e (svn r2929) * Move DistanceTrack from map.c to npf.c and rename to NPFDistanceTrack.
* Make NPFDistanceTrack return the distance multiplied by NPF_TILE_LENGTH to prevent rounding
  This should make ship and train pathfinding more accurate and faster.
* Update IsEndOfLine to prevent trains from trying to go off a slope onto a tunnel entrance.
2005-09-09 23:14:38 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
5293ee67ca (svn r2696) Remove stray semicolons 2005-07-23 19:48:24 +00:00
hackykid
aed6f08640 (svn r2674) - CodeChange: [pbs] Generalise the PSBISPbsDepot function so it can check if an arbitrary junction is a pbs junction. Preparations for making pbs more safe. 2005-07-22 08:40:19 +00:00
tron
54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
hackykid
552aa1b4dc (svn r2625) - Fix: [pbs] Store the end of a train's reserved path explicitly. Prevents trains from unreserving eachothers paths in some cases.
- CodeChange: Use the TrackdirToTrack function instead of &7, and remove an unneeded variable.
2005-07-17 20:09:02 +00:00
Darkvater
bc11fe03ee (svn r2585) - Fix [Makefile]: some small cleanups, remove warnings, and add mersenne to makefile (Luca) 2005-07-15 21:28:26 +00:00
tron
a4bf608d40 (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
hackykid
3091f97c41 (svn r2538) - Fix: Use IsCompatibleRailType() function instead of checking this yourself. 2005-07-09 11:39:35 +00:00
hackykid
6b3b784c85 (svn r2517) - Fix: [pbs] Detect end-of-lines properly regarding depots. 2005-07-04 15:25:06 +00:00
hackykid
ab9c6f126d (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
matthijs
e675794812 (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
- Codechange: [NPF] Check the railtype along a route against the engine type instead of against the previouse tile. This clears the way for electriefied rails.
- Add: [NPF] [ 1209644 ] A penalty for crossings (peter1138)
2005-07-03 13:02:54 +00:00
tron
7a372227ff (svn r2489) static, bracing style and use clamp() 2005-06-25 19:08:58 +00:00
tron
9617614b04 (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 2005-06-25 16:44:57 +00:00
matthijs
c074f4e935 (svn r2473) - Add: VehicleMayEnterTile(), which checks if the tile owner of a tile is correct for a vehicle to enter it. Based upon glx's code.
- Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx)
- Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT.
- Codechange: Moved IsLevelCrossing() from tile.h to rail.h
- Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing.
- Removed old TODO that was fulfilled already.
2005-06-22 22:38:18 +00:00
matthijs
bf761af163 (svn r2471) - Fix: [ 1221249 ] [NPF] Vehicles try to drive into a tunnel entrance from above. 2005-06-22 01:06:04 +00:00
matthijs
84655ddb15 (svn r2456) * Prettyfied npf.c using enums and wrappers from rail.h.
* Moved GetTileRailType() from npf.c to rail.[ch].
2005-06-17 17:11:05 +00:00
matthijs
13b7f222f3 (svn r2451) * Fix: Assertion caused by passing a trackdir where a track was expected. 2005-06-17 00:46:33 +00:00
matthijs
a63a84ef5d (svn r2450) * Codechange: Replaced all uses of the arrays in tile.h with calls to the associated wrapper functions.
* Codechange: Made npf.c use some map array accessing wrappers instead of direct access.
* Codechange/Fix: Named every enum in tile.h. Fixes a nasty bug on MSVC where arrays would be initialised with zeroes (tnx Asterix_)
* Removed magic numbers from tables in tile.c.
* Added some explicit casts in tile.h.
2005-06-17 00:22:46 +00:00
matthijs
1876744744 (svn r2448) General cleanup of rail related code, more to follow.
* Add: rail.[ch] for rail-related enums and wrapper functions.
* Codechange: Removed dozens of magic numbers with below enums.
* Codechange: Rewrote CheckTrackCombination().
* Add: TILE_SIZE, TILE_PIXELS and TILE_HEIGHT constants.
* Add: enums RailTileType, RailTileSubtype, SignalType to mask against the map arrays.
* Add: enums Track, TrackBits, Trackdir, TrackdirBits for railway track data. (Note that the old RAIL_BIT constants are replaced by TRACK_BIT ones).
* Add: enums Direction and DiagDirection
* Codechange: Moved a bunch of track(dir) related lookup arrays from npf.[ch] to rail.[ch].
* Codechange: move RailType enum from tile.h to rail.h.
* Add: Wrapper functions for masking signal status in the map arrays: SignalAlongTrackdir, SignalAgainstTrackdir and SignalOnTrack.
* Add: Wrapper functions to access rail tiles, using above enums
* Add: Wrapper functions to modify tracks, trackdirs, directions, etc.
* Add: Wrapper functions for all lookup arrays in rail.[ch] (Arrays are still used in parts of the code)
* Codechange: Renamed some variables and arguments to better represent what they contain (railbit -> track, bits -> trackdirbits, etc.). 
* Codechange: Don't use FindLandscapeHeight() in CmdRemoveSingleRail(), since it returns way too much info. Use GetTileSlope() instead.
* Codechange: [NPF] Removed some unused globals and code from npf.c.
2005-06-16 18:04:02 +00:00
matthijs
65de40f547 (svn r2447) * Add: [NPF] Penalty for road vehicles making turns. 2005-06-16 17:53:40 +00:00
Darkvater
c37cf285ce (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138) 2005-06-07 21:37:00 +00:00
Darkvater
ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
matthijs
ea0f4757c6 (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 2005-05-23 19:00:16 +00:00
matthijs
3081316c69 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
matthijs
64d7dbe4ca (svn r2257) - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them.
Some info got moved around in r1768 for street tiles, but NPF did not get updated.
2005-05-03 00:11:30 +00:00
matthijs
ba733c005d (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
matthijs
a2d7015248 (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) 2005-05-02 18:53:06 +00:00
matthijs
c6f40b4696 (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
matthijs
1858c37346 (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf.
- Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline.
2005-04-11 19:53:44 +00:00
matthijs
81fd47ac28 (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks.
- Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic().
- Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic.
- Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
2005-04-11 19:14:48 +00:00
matthijs
ad5c6a1ecd (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now.
- Codechange: [NPF] Improved the NPF hash calculation slightly.
- Codechange: [NPF] Increased hash size, should speed up somewhat.
2005-04-07 19:19:16 +00:00
matthijs
62b1e657c9 (svn r2159) - Fix: [NPF] Road vehicles never found their target station or depots (introduced in r2154)
- Fix: [NPF] Trains still tried to go through the back of depots.
2005-04-06 21:03:24 +00:00
matthijs
d08dfa84a4 (svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the back of depots and road stations.
- Add: GetDepotDirection() wrapper function.
- Fix: [NPF] Ships can now actually reach buoys.
2005-04-05 22:06:02 +00:00
matthijs
bb67c4f356 (svn r2148) - Add: [NPF] Trains can now plan taking into account that they can reverse in depots. This makes forced servicing tracks work with NPF. 2005-04-04 18:36:08 +00:00
matthijs
cee1a5d1b2 (svn r2147) - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits. 2005-04-04 17:53:39 +00:00
truelight
3177525871 (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be 2005-04-02 10:38:31 +00:00
matthijs
7d0eff175a (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-14 16:56:05 +00:00
matthijs
6367bda0bf (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 2005-03-13 17:51:29 +00:00
matthijs
82e55eb591 (svn r1968) - Fix: [NPF] Mixed declarations and statements 2005-03-08 22:28:59 +00:00
pasky
05455047a1 (svn r1967) Codechange: A mix of mostly indentation-related tidyups. 2005-03-08 22:21:20 +00:00
matthijs
e7af60594b (svn r1964) - Add: [NPF] Added a penalty 2005-03-08 19:59:56 +00:00
matthijs
6a5495f83c (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
pasky
2002aaead1 (svn r1957) Compilation fix. 2005-03-08 00:18:31 +00:00
matthijs
26c4e9e931 (svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid) 2005-03-07 23:28:27 +00:00
matthijs
a3d2b0e66d (svn r1843) - Codechange: [NPF] Removed some unused code. 2005-02-07 19:01:56 +00:00
tron
4867f6b234 (svn r1842) Fix another typo made in r1834 2005-02-07 18:51:46 +00:00
matthijs
cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
truelight
bd7f37d592 (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00