Commit Graph

27 Commits

Author SHA1 Message Date
bjarni
f626458af7 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
2007-02-06 11:11:12 +00:00
rubidium
2a9851a3ad (svn r8511) -Codechange: make WindowClass an enumerated value. 2007-02-01 15:49:12 +00:00
peter1138
4438b99ae4 (svn r8464) -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people. 2007-01-30 21:10:04 +00:00
bjarni
a97d87be9a (svn r8460) -Fix (r8455): the build train window put locomotives and wagons in appeantly random order 2007-01-30 17:19:58 +00:00
belugas
e8af755d7f (svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
2007-01-30 11:53:35 +00:00
bjarni
058df1b99f (svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
Now it only works on first and last widget to resize
  It now works with offsets correctly (no longer assumes the left is 0)
  It's no longer needed to have a widget right of the ones you resize
  Can handle any number of widgets
2007-01-24 14:32:20 +00:00
tron
7fffe8b3d4 (svn r8385) -Fix
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-24 07:14:09 +00:00
bjarni
4dd0d007b1 (svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added 2007-01-24 02:36:55 +00:00
bjarni
e40723568a (svn r8381) -Fix (r8377): [build vehicle window] cleaned up the train refitable detection. It had two variables doing the same thing, but not always set to the same (oops) 2007-01-23 21:24:26 +00:00
bjarni
ff2ce417a3 (svn r8379) -Cleanup: [build vehicle window] removed overloading with DrawVehiclePurchaseInfo() and renamed them into type specific names 2007-01-23 20:55:04 +00:00
bjarni
116cbcedb1 (svn r8378) -Fix (r8331): [build vehicle window] extended the widget with the details with one line since some newgrf trains needs it 2007-01-23 20:23:13 +00:00
bjarni
5a47d11689 (svn r8377) -Fix (r8331): [build vehicle window] train cargo capacity now only add "(refitable)" if the engine in question is refitable 2007-01-23 20:01:04 +00:00
bjarni
aa2b69262b (svn r8364) -Codechange (r8362): added an assert to catch conditions where a request wants to draw more vehicles than the list contains 2007-01-23 01:00:56 +00:00
bjarni
a6a65f6c3e (svn r8362) -Codechange: [vehicle build window] moved the engine drawing loop to a function of it's own
-Fix (r8335): [vehicle build window] ship sprites were moved two pixels to the left
2007-01-22 23:23:30 +00:00
bjarni
f19c84dc25 (svn r8343) -Cleanup: [build vehicle windows] added a few comments and removed two switch-cases, that we can do without 2007-01-22 14:08:14 +00:00
belugas
bfa5822bd8 (svn r8339) -Fix(r8331): MSVC seems to be a little more strict (or less intelligent) then other compilers when it comes to operator precedence.
A copy of code from train_gui.cpp to build_vehicle_gui.cpp was not exactly the same.
The earlier version did not require parenthesis to specify correct operator precedence.
2007-01-22 02:59:50 +00:00
bjarni
71d22b2f5e (svn r8338) -Codechange: merged road vehicle build window into the other ones
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22 02:09:51 +00:00
bjarni
09c9fe501f (svn r8337) -Cleanup: removed some more switch-cases in build_vehicle_gui.cpp and added arrays + VehTypeToIndex() instead 2007-01-22 01:35:53 +00:00
bjarni
be5f289275 (svn r8336) -Codechange: added function to translate vehicle types to 0,1,2... for use for index to arrays
Used this function to get rid of some switch-cases in build_vehicle_gui.cpp
-Fix (r8335): ship build window didn't remember assending/decending sort setting
2007-01-22 01:13:10 +00:00
bjarni
c39e513076 (svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-22 00:26:46 +00:00
bjarni
e6e1334eb3 (svn r8334) -Fix (r8331): build window buttons now both resize as intended 2007-01-21 23:24:25 +00:00
bjarni
ade2af8ac6 (svn r8333) -Codechange: when invalidating a build window list, set a flag instead of rebuilding the list and then rebuild it the next time it's redrawn
This should save CPU time in the (maybe unlikely) event that the list is invalidated more than once between two redraws
2007-01-21 23:13:46 +00:00
bjarni
f87494587e (svn r8332) -Codechange: moved DrawAircraftImage() and CcBuildAircraft() from build_vehicle_gui.cpp to aircraft_gui.cpp 2007-01-21 22:57:52 +00:00
bjarni
884af9d856 (svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
-Codechange: merged train and aircraft build window code
2007-01-21 22:50:43 +00:00
peter1138
ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr
07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00