Commit Graph

58 Commits

Author SHA1 Message Date
bjarni
d3650ecb3a (svn r13002) -Fix (r13001): [autoreplace] previous fix broke updating of a pointer to the front vehicle in certain cases
Now it's updated when it's the front vehicle and it's every time it's the front vehicle and only if it's the front vehicle (nomatter if the replacement works or not)
2008-05-07 23:00:11 +00:00
bjarni
02709df7e3 (svn r13001) -Fix [FS#1994](r12913): [autoreplace] we should stop working on vehicles right away if we fail to replace them and certainly not presume their data is valid 2008-05-07 22:08:20 +00:00
bjarni
dbf6e344a4 (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
bjarni
757de2bdf5 (svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
  -Mass autoreplace (the button in the depot window) will now estimate costs correctly
  -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
  Thanks to Ammler for testing this
2008-04-27 20:09:29 +00:00
bjarni
de015fbf90 (svn r12797) -Codechange: [autoreplace] moved wagon removal to a function of it's own 2008-04-19 22:51:52 +00:00
bjarni
c360e71e3c (svn r12794) -Doc: added missing doxygen comment in autoreplace_cmd.cpp 2008-04-19 19:01:57 +00:00
bjarni
01549e1574 (svn r12792) -Codechange: [autoreplace] added a function to figure out if a replacement is needed and if so, to which EngineID
It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
2008-04-19 17:47:56 +00:00
bjarni
ad3ef0fb26 (svn r12791) -Codechange: [autoreplace] Added a flag parameter (listens for DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost
This allowed cleaning up the code in MaybeReplaceVehicle()
2008-04-19 15:14:20 +00:00
rubidium
02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
rubidium
e68b2088ce (svn r12586) -Codechange: do not access an order's refit variables directly. 2008-04-06 07:07:21 +00:00
rubidium
ef2be7d0fc (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
rubidium
4a1035ab95 (svn r12488) -Codechange: split order.h into order_base.h and order_func.h. 2008-03-30 23:24:18 +00:00
rubidium
eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
bjarni
06c0e5df5a (svn r12421) -Feature: [autoreplace] the autoreplace button in train depots will now also replace wagons even if they aren't connected to a locomotive
fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
  Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
2008-03-25 21:58:13 +00:00
frosch
8f556828f0 (svn r12346) -Fix [FS#1748, FS#1825](r9874, r11872): Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP. 2008-03-06 10:39:26 +00:00
bjarni
8290a798fc (svn r12231) -Cleanup (r12230): [autoreplace] moved Vehicle::NeedsAutorenewing() and added comments 2008-02-23 22:23:06 +00:00
bjarni
089969e1ca (svn r12230) -Codechange: [autoreplace] made a function to detect if a vehicle needs autorenewing
This will remove duplicated code and ensure that the check is consistent
2008-02-23 22:01:55 +00:00
belugas
fc4f6dcfb1 (svn r12040) -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz). 2008-02-02 02:45:09 +00:00
bjarni
e91230415d (svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a single headed locomotive caused an assert when being replaced to a dualheaded one
This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well
2008-01-19 23:34:52 +00:00
bjarni
2f6ee3a4a1 (svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train engines to the wrong cargo type if the old engine had no cargo capacity and the new one had
Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended)
2008-01-19 22:47:07 +00:00
rubidium
d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium
46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium
a8a3a7e3f2 (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
rubidium
b0ac283aec (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
rubidium
384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
smatz
5acc147c1c (svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too 2007-12-12 14:37:35 +00:00
skidd13
eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
bjarni
f7d1c125b1 (svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train 2007-09-05 10:33:42 +00:00
bjarni
7cdf6d1cbe (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 2007-09-05 10:15:23 +00:00
bjarni
1028e2dc91 (svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report
Certain dualheaded/articulated consists could still trigger this issue
2007-09-05 09:31:15 +00:00
bjarni
75bc407c46 (svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines 2007-09-04 19:58:18 +00:00
rubidium
aba867d78d (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
cb7eaff353 (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 2007-08-30 13:03:56 +00:00
rubidium
7aec26887c (svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf. 2007-07-14 23:10:27 +00:00
peter1138
fc7418d19d (svn r10314) -Codechange: Refer to vehicle names by index 2007-06-24 22:42:11 +00:00
rubidium
e5c352818d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 2007-06-22 11:58:59 +00:00
rubidium
f806b46cc9 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 2007-06-21 14:32:27 +00:00
rubidium
7a72dcb3b5 (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money. 2007-06-18 21:00:14 +00:00
rubidium
49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
966e2738b9 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
bjarni
9f44031a27 (svn r10039) -Fix: [autoreplace] when trying to replace an engine that can't carry the wagons the old one carries (GRF restrictoin), then don't try to replace at all 2007-06-04 20:46:01 +00:00
bjarni
7d3d73e104 (svn r9982) -Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group 2007-05-29 20:52:35 +00:00
bjarni
eb5b4ecd4a (svn r9981) -Fix: fixed a rare event that could cause autoreplace to run out of money and generate an error (spotted by elmex and UndernotBuilder)
This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear
  It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only)
2007-05-29 20:06:06 +00:00
bjarni
a6bea527a3 (svn r9967) -Fix (r9938): autoreplace would in certain conditions move dualheaded engines in a train (usually to the rear)
-Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine)
   This can make a difference if there are wagons in the train
2007-05-28 21:40:40 +00:00