peter1138
c56ae910f0
(svn r3409) - Change the server advertisement interval to use the frame counter instead
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of game days. This allows a paused server to continue to advertise itself.
This also fixes advertising for games that start before 1922.
19 years ago
Darkvater
a948fcb605
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
19 years ago
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
19 years ago
tron
b0779b4b65
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
19 years ago
ludde
41d4eed3fb
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
19 years ago
ludde
bb82f5e5d4
(svn r2581) Fix: Behave a bit safer if central server sends bogus information about clients.
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Change: Made code a little bit more readable by putting _selected_item in a local var with a shorter name.
19 years ago
Darkvater
d1b068355c
(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)
20 years ago
Darkvater
57a44b4243
(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
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- CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
20 years ago
Darkvater
22a375ba73
(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
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- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
20 years ago
truelight
40a9b91b37
(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
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-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
20 years ago
darkvater
43f62fb0d8
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
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- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
20 years ago
darkvater
dda3e0fb4a
(svn r1845) - Revert r1835 since it totally screws network compiling
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
20 years ago
tron
6d3c886d4a
(svn r1835) Reduce the visibility of network_core.h
20 years ago
tron
257e97c09a
(svn r1833) byte -> char transition: the rest
20 years ago
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
truelight
27929d129b
(svn r1527) -Add: RCon (Remote Connection). A server can set:
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'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
20 years ago
truelight
b33df5936f
(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
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- Added green dot if company income is positive (else red dot)
- Added lock icon if company is password protected
20 years ago
truelight
5eeab7fcfe
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
20 years ago
truelight
4a5e11cea9
(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
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-Fix: You can enter some more chars in the chatbox
20 years ago
truelight
824d73be2d
(svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
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which year the server must restart hisself. (0 = disabled, default value)
20 years ago
darkvater
5eeb971de0
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
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-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
20 years ago
darkvater
552cb7ad60
(svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
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-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
20 years ago
truelight
457720ff95
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
20 years ago
dominik
f5ccb662f8
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
20 years ago
truelight
df995a32ed
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
20 years ago
dominik
88a8fa0104
(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
20 years ago
truelight
44f808132e
(svn r1131) -Add: [Network] Autoclean_companies (set it with 'set autoclean_companies on/off').
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When enabled, empty companies (companies with no active clients) with no
password are declared bankrupt after 1 year of emptyness.
For empty companies with password, the password is removed after 3 years
of emptyness.
The delay of removing company/password can be configured via:
- 'set autoclean_protected <months>'
- 'set autoclean_unprotected <months>'
20 years ago
truelight
2f6a26ab2d
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
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They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
20 years ago
truelight
bd4da76891
(svn r1106) -Add: [Network] Added master-server protocol and advertise to
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master-server option. No GUI yet, and disabled by default (it still is WIP)
20 years ago
darkvater
d7f4528a57
(svn r1098) -Fix: server without revision build doesn't care about the client's version. Also moved all revision things where it belongs (network.c)
20 years ago
truelight
ac96c1ae07
(svn r1096) -Fix: [Network] PlayAs is now registered correctly
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-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
20 years ago
truelight
83bdec9b91
(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
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-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use
scripts/pre_dedicated.scr)
20 years ago
truelight
cbdc44926a
(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
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-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
20 years ago
truelight
a477d3655c
(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time
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(revision length is back to 10, and checking is now done correctly)
20 years ago
truelight
b50b664f36
(svn r1026) -Add: [Network] Added unique id, so in network, each client has an
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unique id (generated via md5)
20 years ago
truelight
ea025cdae9
(svn r1024) -Fix: [New Network] Revisions can now be longer then 10 chars, so I made
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it 20 chars long
20 years ago
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
20 years ago
signde
bb2f8d8d1a
(svn r240) -Fix: desync on subsidy generation
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-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
20 years ago
darkvater
01dd0219d3
(svn r229) -Fix: Some more const stuff fixed .(Tron)
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
20 years ago
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
20 years ago