peter1138
d1dabedb73
(svn r3678) - NewGRF Codechange: remove redundant braces and temporary variables.
2006-02-27 15:35:22 +00:00
tron
223aa411a7
(svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.
...
The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in.
2006-02-27 08:08:10 +00:00
bjarni
04f072c3c1
(svn r3676) -Change: [OSX] changed info about package to how to install the game
...
the package is long gone and people don't read a doc about a missing package when they don't expect to find one
the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
2006-02-26 19:02:09 +00:00
bjarni
419bd4fb89
(svn r3675) -Fix: [OSX] made the default gcc names for building universal binaries into the newest gcc for each target instead of hardcoding it for 4.0.0
2006-02-25 22:03:30 +00:00
bjarni
b764f8d676
(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686)
...
G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4)
Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
2006-02-25 21:25:23 +00:00
bjarni
8e7c2555fe
(svn r3673) -Codechange: [OSX] changed the makefile to autodetect if it compiles on G5 and then adds flags to optimise for G5
...
This will not interfere with crosscompiling or universal binaries
2006-02-25 18:11:11 +00:00
bjarni
fb301cced7
(svn r3672) -Fix: [makefile] fixed bug where some settings where overwritten with the default ones when MAKEFILE_VERSION was changed
2006-02-25 16:57:17 +00:00
bjarni
6400e07918
(svn r3671) -Code cleanup: fixed style and removed commented out code in video/cocoa_v.m
2006-02-24 22:12:11 +00:00
bjarni
aa3e439a68
(svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to speed it up by 1000% in fullscreen
...
rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything)
This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu)
Note: window mode is unaffected by this commit
Note: the mouse pointer can now leave artefacts in debug mode
2006-02-24 22:05:20 +00:00
tron
af9463187b
(svn r3669) Really wipe all data when making a void tile
...
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
2006-02-24 20:52:32 +00:00
tron
dd26e1f197
(svn r3668) Add a function to turn a tile into a tree tile
2006-02-24 20:38:08 +00:00
tron
c18791022e
(svn r3667) Fix the cause of an assertion I triggered in r3665
2006-02-24 20:35:37 +00:00
peter1138
5871a45b20
(svn r3666) Fix up svn properties and add header files to Windows project files.
2006-02-24 20:09:50 +00:00
tron
3cde68077e
(svn r3665) Add a function to turn a tile into a clear tile
2006-02-24 19:56:24 +00:00
tron
6b7d4721bd
(svn r3664) Add a function to turn a tile into a void tile
2006-02-24 19:52:26 +00:00
peter1138
ea59cc4a26
(svn r3663) - Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled.
2006-02-24 17:52:07 +00:00
Darkvater
f3b50cdd35
(svn r3662) Fix regression FS#58 with union, endiannes and static decleration problems. Removed the union.
2006-02-23 20:53:30 +00:00
bjarni
6e4bd06aa1
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
...
3626 broke the game on Big endian CPUs and this is a quick dirty fix
so the nightly builds for OSX and MorphOS will work again
the game will still fail on 64 bit BE CPUs
note: the game runs in 32 bit mode on G5, so it will work on G5
we need to make a better fix for this, but we also need the nightly builds to work
2006-02-23 18:52:13 +00:00
tron
b26d54585f
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
a975616303
(svn r3659) Add function to get the road bits of a level crossing
2006-02-23 11:53:48 +00:00
tron
2f8e3dcc05
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
2006-02-23 08:20:28 +00:00
tron
d239ec0e96
(svn r3657) Fix indentation and remove now unused variable, which i forgot in r3655
2006-02-23 07:32:46 +00:00
tron
ad1e7c1da8
(svn r3656) Simplify the overly complicated check for road pieces under a bridge
2006-02-23 07:31:36 +00:00
tron
147b661d6c
(svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches
2006-02-23 07:26:49 +00:00
tron
251f519d26
(svn r3654) Turn another if-cascade into a switch
2006-02-22 21:35:45 +00:00
tron
c9d540c0f0
(svn r3653) -Fix: You didn't pay for terraforming at the end tile when building a tunnel
2006-02-22 21:11:31 +00:00
tron
9d4400c89f
(svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more comprehensible
...
This implementation is also significantly shorter because it removes many redundant checks
2006-02-22 21:09:55 +00:00
truelight
9541bea15b
(svn r3651) -Fix: r3646 fixed some lame compiler, but broke others... this fixes it for some more compilers
2006-02-21 19:42:42 +00:00
tron
8e6b55c9a0
(svn r3650) Fix braino in r3649, spotted by Mihamix
2006-02-21 18:15:59 +00:00
tron
6f531eb9f6
(svn r3649) Turn several if-cascades into switch()es
2006-02-21 18:07:35 +00:00
Darkvater
e5ed326f95
(svn r3648) - Fix typo in r3647, don't ask me how it got there s/_/./
2006-02-21 17:48:40 +00:00
Darkvater
1d2336e007
(svn r3647) Some style-changes to the parameter parser
2006-02-21 17:29:53 +00:00
Darkvater
79af496f37
(svn r3646) - We are not using MFC so don't use afxres but winres. This solves the compilation problem if MFC is not installed with the compiler IDE (VS6 for example)
2006-02-21 15:57:09 +00:00
tron
08f132fef2
(svn r3645) Fix stupid typos in last (r3644) commit *sigh*
2006-02-21 07:44:33 +00:00
tron
b8b6084da2
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-21 07:41:54 +00:00
tron
661bad9032
(svn r3643) Remove a local variable which is just a pointer to a road stop status field and had the sensible name 'b'; instead directly use the road stop status field
2006-02-21 06:43:53 +00:00
Darkvater
a83de6a33c
(svn r3642) There is a 'npf' debug level for a reason, use that instead of bastardizing 'misc'. Also, pointers are checked against NULL in an if-statement
2006-02-21 01:15:59 +00:00
Darkvater
83957ac5ad
(svn r3641) - Rename MusicFilesettings 'btn_down' to more sensible 'playing'
2006-02-20 23:40:53 +00:00
Darkvater
a2c9df81b9
(svn r3640) - Remove win32-only variables from variables.h and put them into win32_v.c. Also ifdef the win32 specific configuration file settings.
2006-02-20 23:01:58 +00:00
Darkvater
c3ae5e4c8f
(svn r3639) Silence warnings on gcc about {} initializers around unions
2006-02-20 22:57:32 +00:00
peter1138
97559a9df9
(svn r3631) - 2cc: Remove use of some temporary variables and perform minor optimization in the form of the ternary operator.
2006-02-20 21:49:31 +00:00
Darkvater
d77d704d27
(svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
2006-02-20 19:58:46 +00:00
Darkvater
bf27f0c77b
(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION
2006-02-20 19:43:26 +00:00
Darkvater
6d89d2bfa1
(svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
2006-02-20 19:42:39 +00:00
Darkvater
493e4d9ac5
(svn r3625) - Move sl_version inside the functions where they are used to force usage.
2006-02-20 19:12:46 +00:00
Darkvater
c36746058a
(svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
...
- hide and validate variable-size calculation (SlCalcConvMemLen/SlCalcConvFileLen)
- some signed/unsigned fixes
- handle conditional variables the same way for global -and struct types, through checking version_from and version_to
2006-02-20 19:04:18 +00:00
Darkvater
1abf991e7b
(svn r3623) - Standardize DEBUG() messages in saveload.c
2006-02-20 18:01:38 +00:00
Darkvater
317bd06971
(svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
2006-02-20 17:54:25 +00:00
Darkvater
cb77d1447e
(svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame.
2006-02-20 17:49:26 +00:00
peter1138
b5cd24f05d
(svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles.
2006-02-20 09:26:07 +00:00