frosch
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d10b06beb8
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(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
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2013-01-20 18:43:49 +00:00 |
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planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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frosch
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9ef1c5f4c3
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(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
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2012-12-05 19:36:04 +00:00 |
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frosch
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79968fb667
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(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
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2012-12-05 19:35:38 +00:00 |
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frosch
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903294f2bb
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(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
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2012-12-05 19:34:45 +00:00 |
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frosch
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911e8c23fe
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(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
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2012-11-14 22:50:53 +00:00 |
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frosch
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18dcd2e6a4
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(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
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2012-11-14 22:50:35 +00:00 |
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frosch
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ec27bcb6a6
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(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
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2012-11-14 22:50:26 +00:00 |
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frosch
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0ab8e7939b
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(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
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2012-11-14 22:50:17 +00:00 |
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frosch
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2078fc5325
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(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
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2012-11-14 22:46:49 +00:00 |
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frosch
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f1d40ca6f2
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(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
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2012-11-13 21:47:07 +00:00 |
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frosch
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08e92e6f23
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(svn r24733) -Codechange: Move handling of editbox keys to window class.
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2012-11-13 21:47:02 +00:00 |
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frosch
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8f611527e9
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(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
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2012-11-13 21:46:58 +00:00 |
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frosch
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c12caa20aa
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(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
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2012-11-13 21:46:46 +00:00 |
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frosch
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6616b70654
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(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
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2012-11-13 21:46:37 +00:00 |
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frosch
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e0f59fb049
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(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
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2012-11-13 21:46:33 +00:00 |
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frosch
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e95b757c11
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(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
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2012-11-13 21:46:19 +00:00 |
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frosch
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c54f982a62
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(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
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2012-11-13 21:46:14 +00:00 |
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frosch
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3b06409153
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(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
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2012-11-11 16:10:43 +00:00 |
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frosch
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d4bb40383e
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(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
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2012-11-11 16:10:11 +00:00 |
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zuu
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1363b5700e
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(svn r24554) -Add: Hotkeys for widgets in AI Debug window
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2012-09-23 14:37:59 +00:00 |
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zuu
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ac3d609377
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(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
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2012-09-23 11:30:37 +00:00 |
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zuu
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d0fdd1f8b5
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(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
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2012-09-21 19:58:18 +00:00 |
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zuu
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fa7ec4685a
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(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
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2012-09-01 17:49:26 +00:00 |
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zuu
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cce930b6c7
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(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
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2012-08-21 17:07:17 +00:00 |
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yexo
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4d1d6332fb
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(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
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2012-08-20 21:01:40 +00:00 |
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yexo
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e1351773a0
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(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
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2012-08-13 19:22:26 +00:00 |
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yexo
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5951be7ca7
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(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
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2012-08-13 18:52:47 +00:00 |
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frosch
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59ddedf33f
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(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
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2012-06-13 18:58:29 +00:00 |
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frosch
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9b196d0fb4
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(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
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2012-06-04 15:30:29 +00:00 |
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frosch
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deda762b8f
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(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
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2012-06-01 15:19:59 +00:00 |
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frosch
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8a54a253bb
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(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
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2012-06-01 15:13:34 +00:00 |
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frosch
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7162c556f4
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(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.
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2012-06-01 15:08:40 +00:00 |
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frosch
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4dd9176cc5
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(svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows.
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2012-06-01 14:42:48 +00:00 |
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frosch
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23ad97e755
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(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
|
2012-06-01 14:41:09 +00:00 |
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frosch
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70d3206320
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(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h
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2012-06-01 10:44:45 +00:00 |
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frosch
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1008ceddb8
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(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
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2012-05-26 14:16:45 +00:00 |
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frosch
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4e074cdbf7
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(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
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2012-05-26 14:16:38 +00:00 |
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frosch
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8824063087
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(svn r24289) -Add: [Script] Base class for script events involving a company and a town.
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2012-05-26 14:16:32 +00:00 |
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frosch
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70c1e3d21f
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(svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
|
2012-05-23 19:07:34 +00:00 |
|
frosch
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7343268e8a
|
(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings.
|
2012-04-09 12:35:01 +00:00 |
|
rubidium
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e8d9ab4dd5
|
(svn r23969) -Codechange: trunk heads to 1.3 now
|
2012-02-19 19:14:17 +00:00 |
|
rubidium
|
35415e1a3f
|
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
|
2012-02-12 10:58:18 +00:00 |
|
rubidium
|
67bab7a441
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(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts
|
2012-02-11 22:25:20 +00:00 |
|
frosch
|
b986a1133c
|
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
|
2012-01-05 19:32:51 +00:00 |
|
truebrain
|
a130703073
|
(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads
|
2012-01-03 23:09:48 +00:00 |
|
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
|
rubidium
|
0cfe86cead
|
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
|
2012-01-03 20:26:05 +00:00 |
|
rubidium
|
d242f154f9
|
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
|
2012-01-02 22:44:28 +00:00 |
|
rubidium
|
761223bcdf
|
(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened
|
2012-01-02 20:39:50 +00:00 |
|