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(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings.
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@ -39,7 +39,7 @@
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/* Clients shouldn't start AIs */
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if (_networking && !_network_server) return;
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AIConfig *config = AIConfig::GetConfig(company);
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AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME);
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AIInfo *info = config->GetInfo();
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if (info == NULL || (rerandomise_ai && config->IsRandom())) {
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info = AI::scanner_info->SelectRandomAI();
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@ -283,7 +283,7 @@
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{
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/* Find the first company which doesn't exist yet */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
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if (!Company::IsValidID(c)) return AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->GetSetting("start_date");
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}
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/* Currently no AI can be started, check again in a year. */
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@ -222,7 +222,7 @@ void AIInstance::Died()
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ShowAIDebugWindow(_current_company);
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const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();
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const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
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if (info != NULL) {
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ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
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@ -72,7 +72,7 @@
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/* Clients shouldn't start GameScripts */
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if (_networking && !_network_server) return;
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GameConfig *config = GameConfig::GetConfig();
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GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
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GameInfo *info = config->GetInfo();
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if (info == NULL) return;
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