tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
19 years ago
tron
d7cbd0d4c3
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
19 years ago
tron
b17b87469c
(svn r3064) Replace some numbers by sprite names
19 years ago
tron
8980891b09
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
19 years ago
tron
6d7c7e67b2
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
19 years ago
tron
980808dac2
(svn r3001) s/Player*/const Player*/
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s/byte/PlayerID/
s/int/PlayerID/
and related changes
19 years ago
tron
90e33aed22
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
19 years ago
Darkvater
4a58250cb9
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
Darkvater
c0c75ef16e
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago
truelight
620f36acb6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
19 years ago
bjarni
9952ff0b59
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
tron
452652e85e
(svn r2720) Remove unused declarations and definitions
19 years ago
celestar
a3739aecdf
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
19 years ago
tron
dd36a3660f
(svn r2684) Correctly save and load company_value, it's 64 bits wide, not 32 bits
19 years ago
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
tron
8b05455903
(svn r2664) Remove depedency on player.h from variables.h
19 years ago
tron
6ad3895306
(svn r2660) Get rid of some more shifting/anding/casting
19 years ago
celestar
7bce410f61
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
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that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
tron
f09638ad3d
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
19 years ago
truelight
f4032b8f9f
(svn r2629) -Codechange: removed stupid comment on top of players.c
19 years ago
Darkvater
5261529887
(svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings
19 years ago
truelight
a28295b394
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
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for a global AI-handler
19 years ago
truelight
8f405a42da
(svn r2602) -Codechange: removed unused variable (disable_computer)
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-Fix: Changed some stuff to make server-side AIs possible in the far future
19 years ago
ludde
dc3ca73bd5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
19 years ago
celestar
354058341b
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
19 years ago
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
20 years ago
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
Darkvater
f4f5cb93f8
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
20 years ago
Darkvater
59c9fee33f
(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
20 years ago
tron
4eebeff58c
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
20 years ago
Darkvater
d1b068355c
(svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)
20 years ago
Darkvater
ddd4958164
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
20 years ago
Darkvater
7648e9290b
(svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
20 years ago
pasky
5fa38a4fc7
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
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- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
20 years ago
Darkvater
d1fe247969
(svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account
20 years ago
tron
257e97c09a
(svn r1833) byte -> char transition: the rest
20 years ago
tron
59fa465dce
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
20 years ago
tron
d3f84347ac
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
20 years ago
tron
12183084b7
(svn r1808) Use strcmp() instead of home brewed function str_eq()
20 years ago
tron
07cb3068ae
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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WARNING: If i made any mistake here it WILL lead to corrupted savegames!
20 years ago
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
darkvater
0c01db5255
(svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is too strict ;) (Thx Tron)
20 years ago
tron
dd6db73069
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
20 years ago
darkvater
cd4272e08d
(svn r1518) -Fix: server issue where some company names were wrong
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-Fix: Highscore troubles; accessing members of deleted window
20 years ago
darkvater
33f506a194
(svn r1516) -Cheating players do not get their names added to the highscore table/file
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-Fixed issue where highscore window would not come up after endgame screen
-Fix: VS6 compiles once again (braindead compiler)
20 years ago
darkvater
84adfdf8c8
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
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-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
20 years ago