tron
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647cbd6bdd
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
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truelight
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a28295b394
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(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
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2005-07-17 15:34:10 +00:00 |
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tron
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a733fede9b
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(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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2005-06-24 12:38:35 +00:00 |
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Darkvater
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ba8c649fac
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(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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2005-06-02 19:30:21 +00:00 |
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tron
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36c9758c94
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(svn r1803) Move debugging stuff into files of it's own
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2005-02-05 15:58:59 +00:00 |
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tron
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414ac3286b
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(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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2005-01-07 17:02:43 +00:00 |
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tron
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a148ff4e0d
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(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
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2004-12-15 22:18:54 +00:00 |
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truelight
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5eba928cb8
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(svn r146) -Fix [AI]: Tunnel/bridge bug
-Fix [AI]: Minor problems
-Add [AI]: Profit check (if not making enough money, vehicles are sold)
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2004-08-31 16:12:52 +00:00 |
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truelight
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309ebe5f3f
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(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
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2004-08-22 15:56:56 +00:00 |
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truelight
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788ace088d
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(svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
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2004-08-20 09:32:32 +00:00 |
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