truelight
83bdec9b91
(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
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-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use
scripts/pre_dedicated.scr)
2004-12-13 17:47:21 +00:00
truelight
cbdc44926a
(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
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-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
2004-12-13 17:04:41 +00:00
truelight
b50b664f36
(svn r1026) -Add: [Network] Added unique id, so in network, each client has an
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unique id (generated via md5)
2004-12-12 16:04:32 +00:00
Celestar
945ceb06fc
(svn r979) Allow more realistically sized catchment areas
2004-12-08 15:46:13 +00:00
truelight
d15e7e307e
(svn r945) -Fix: [Network] Terraform callback went wrong in merge
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-Fix: Some settings went wrong in merge
2004-12-04 18:17:52 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
d701668f50
(svn r853) -Feature: Implement improved vehicle loading algorithm
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14 13:07:07 +00:00
tron
872f49ae8a
(svn r538) -Feature: Windows snap at each other
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This is inspired by [1063636].
2004-11-10 21:14:16 +00:00
dominik
21b905e963
(svn r271) another town name confusion fix
2004-09-16 10:41:56 +00:00
darkvater
cbcf002a91
(svn r267) -Fix: Moved EUR back in its place, savegames should not list Romanian Lei anymore, and 2002 currency is also to EUR again
2004-09-15 22:32:37 +00:00
darkvater
c6f48d3de6
(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
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-Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13 12:28:11 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
216abe4e93
(svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client timed out, all clients were disconnected (sign_de)
2004-09-09 16:20:33 +00:00
darkvater
debb158c95
(svn r180) -Fix: some more warning fixes for C99 (Tron)
2004-09-07 23:41:09 +00:00
darkvater
85628544ee
(svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
2004-09-04 13:06:09 +00:00
dominik
9d869aa314
(svn r125) Add: [ 1014684 ] Czech town names (supr)
2004-08-23 21:40:01 +00:00
dominik
7f07900fb9
(svn r118) Changed default options (road side, distance units, currency) to most commonly used options
2004-08-23 13:23:57 +00:00
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
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Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
dominik
4f253c2656
(svn r92) Feature: invisible trees when in transparent mode (patch entry)
2004-08-20 15:30:32 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
31911a9325
(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)
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-Feature: added callback feature to patches options
2004-08-16 21:02:06 +00:00
darkvater
255a1ad941
(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
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-Fix: Placing/editing signs signs is possible in paused mode
2004-08-16 18:46:54 +00:00
darkvater
3fe3a023e5
(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15 20:23:42 +00:00
dominik
43d691df17
(svn r56) Improved order checker + patch setting for it (celestar)
2004-08-15 13:21:18 +00:00
truelight
210ada1b51
(svn r27) -Fix: [1006715] Autorenew issues
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-Add: PE_CURRENCY to patchmenu
2004-08-12 17:49:16 +00:00
truelight
0806a1ef75
(svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOL
2004-08-11 21:35:52 +00:00
dominik
a9413b12a2
(svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
2004-08-10 17:06:10 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00