rubidium
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2a2c102b0b
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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459c9523e8
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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19eabdba2c
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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a8c4efcff4
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(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
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2011-11-04 10:31:13 +00:00 |
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rubidium
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1dc685aeea
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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69162621d8
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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ecbc56a677
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(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
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2011-11-04 10:23:48 +00:00 |
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rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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07cb2fd9a8
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(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
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2011-11-02 22:09:07 +00:00 |
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yexo
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40d5419cd2
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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2011-09-11 11:47:18 +00:00 |
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terkhen
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b0439aff59
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(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
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2011-09-06 13:32:37 +00:00 |
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michi_cc
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9c73f15cde
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(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
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2011-08-22 12:41:24 +00:00 |
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rubidium
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4c030468e1
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(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
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2011-08-22 11:47:15 +00:00 |
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frosch
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ae8f53a403
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(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
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2011-07-31 09:42:05 +00:00 |
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rubidium
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059d43fca8
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(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
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2011-07-30 12:17:46 +00:00 |
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terkhen
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a619ad3789
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(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
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2011-06-12 20:50:03 +00:00 |
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frosch
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474b4799e8
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(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
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2011-05-21 11:26:37 +00:00 |
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alberth
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28092366ec
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(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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2011-05-14 18:35:40 +00:00 |
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smatz
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756cc6cf65
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(svn r22116) -Codechange: use PoolBase::Clean() at more places
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2011-02-19 23:05:47 +00:00 |
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terkhen
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c36a22ba72
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(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
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2011-02-15 13:27:41 +00:00 |
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rubidium
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ece59dc0d1
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(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
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2011-02-12 18:45:05 +00:00 |
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rubidium
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2d4d43d00c
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
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2011-02-12 18:41:24 +00:00 |
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rubidium
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bc3ce1e53b
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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2011-02-07 22:37:22 +00:00 |
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terkhen
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a4b08dddd1
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
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rubidium
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7efd7e19ed
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(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
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2011-01-18 22:31:06 +00:00 |
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yexo
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703ff560c1
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(svn r21664) -Add: [NoAI] AIEventTownFounded
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2010-12-29 23:44:39 +00:00 |
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rubidium
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5c9c3f1acf
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(svn r21414) -Codechange: limit town name by amount of characters, not bytes
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2010-12-05 22:25:21 +00:00 |
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rubidium
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cf61c2f11f
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(svn r21412) -Codechange: limit company name by amount of characters, not bytes
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2010-12-05 22:24:50 +00:00 |
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frosch
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55d604e60d
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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terkhen
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1fe2ce42ca
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(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
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2010-11-14 16:13:07 +00:00 |
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alberth
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43f807a918
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(svn r21156) -Codechange: Introduce EconomyIsInRecession().
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2010-11-13 09:45:20 +00:00 |
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yexo
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9a07ebc382
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(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
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2010-10-28 11:10:12 +00:00 |
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smatz
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77fe95f552
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
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frosch
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3fb7f5aa87
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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frosch
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f0783d7e72
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(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
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2010-09-12 19:40:47 +00:00 |
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frosch
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b249046364
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(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
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2010-09-12 18:28:51 +00:00 |
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terkhen
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efef4becbd
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(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
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2010-09-01 19:00:32 +00:00 |
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terkhen
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c6db763781
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(svn r20710) -Codechange: Clarify the name of some town generation variables.
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2010-09-01 18:52:27 +00:00 |
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rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
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rubidium
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ddf1510a23
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(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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2010-08-26 17:01:17 +00:00 |
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smatz
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d28985fe8e
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(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
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2010-08-18 15:22:40 +00:00 |
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rubidium
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89b2b9370a
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(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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2010-08-13 12:45:26 +00:00 |
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rubidium
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c5ec910980
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(svn r20481) -Fix: statues were not removed when towns would be removed
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2010-08-13 11:58:45 +00:00 |
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rubidium
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a7beb897e2
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(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
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2010-08-13 11:57:59 +00:00 |
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rubidium
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089fc97387
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(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
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2010-08-12 19:18:58 +00:00 |
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frosch
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b8c401f644
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(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
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2010-08-12 14:20:02 +00:00 |
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rubidium
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3da3d131c6
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(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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2010-08-08 10:59:30 +00:00 |
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rubidium
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412bb37f59
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(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
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2010-08-08 09:07:40 +00:00 |
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rubidium
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6d6939f844
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(svn r20401) -Codechange: let HouseSpec use GRFFileProps
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2010-08-07 21:03:38 +00:00 |
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