Commit Graph

388 Commits

Author SHA1 Message Date
rubidium
2a2c102b0b (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium
459c9523e8 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium
a8c4efcff4 (svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code 2011-11-04 10:31:13 +00:00
rubidium
1dc685aeea (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 2011-11-04 10:30:10 +00:00
rubidium
69162621d8 (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium
ecbc56a677 (svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it 2011-11-04 10:23:48 +00:00
rubidium
2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
07cb2fd9a8 (svn r23082) -Fix: account for snow line table when determining the snow line for building houses 2011-11-02 22:09:07 +00:00
yexo
40d5419cd2 (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
terkhen
b0439aff59 (svn r22899) -Add: Allow towns to build bridges over canals and rivers. 2011-09-06 13:32:37 +00:00
michi_cc
9c73f15cde (svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal. 2011-08-22 12:41:24 +00:00
rubidium
4c030468e1 (svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge 2011-08-22 11:47:15 +00:00
frosch
ae8f53a403 (svn r22706) -Cleanup: A loop is no loop, if it never iterates. 2011-07-31 09:42:05 +00:00
rubidium
059d43fca8 (svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests 2011-07-30 12:17:46 +00:00
terkhen
a619ad3789 (svn r22569) -Feature: [NewGRF] Persistent storage for towns. 2011-06-12 20:50:03 +00:00
frosch
474b4799e8 (svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks. 2011-05-21 11:26:37 +00:00
alberth
28092366ec (svn r22459) -Doc: Typo fixes and doxygen markup improvements. 2011-05-14 18:35:40 +00:00
smatz
756cc6cf65 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
terkhen
c36a22ba72 (svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. 2011-02-15 13:27:41 +00:00
rubidium
ece59dc0d1 (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full 2011-02-12 18:45:05 +00:00
rubidium
2d4d43d00c (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built 2011-02-12 18:41:24 +00:00
rubidium
bc3ce1e53b (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h 2011-02-07 22:37:22 +00:00
terkhen
a4b08dddd1 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. 2011-02-05 13:46:09 +00:00
rubidium
7efd7e19ed (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
yexo
703ff560c1 (svn r21664) -Add: [NoAI] AIEventTownFounded 2010-12-29 23:44:39 +00:00
rubidium
5c9c3f1acf (svn r21414) -Codechange: limit town name by amount of characters, not bytes 2010-12-05 22:25:21 +00:00
rubidium
cf61c2f11f (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
frosch
55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
terkhen
1fe2ce42ca (svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown. 2010-11-14 16:13:07 +00:00
alberth
43f807a918 (svn r21156) -Codechange: Introduce EconomyIsInRecession(). 2010-11-13 09:45:20 +00:00
yexo
9a07ebc382 (svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken 2010-10-28 11:10:12 +00:00
smatz
77fe95f552 (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
frosch
3fb7f5aa87 (svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI. 2010-09-13 19:45:39 +00:00
frosch
f0783d7e72 (svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes. 2010-09-12 19:40:47 +00:00
frosch
b249046364 (svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses. 2010-09-12 18:28:51 +00:00
terkhen
efef4becbd (svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor. 2010-09-01 19:00:32 +00:00
terkhen
c6db763781 (svn r20710) -Codechange: Clarify the name of some town generation variables. 2010-09-01 18:52:27 +00:00
rubidium
30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
rubidium
ddf1510a23 (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 2010-08-26 17:01:17 +00:00
smatz
d28985fe8e (svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete 2010-08-18 15:22:40 +00:00
rubidium
89b2b9370a (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 2010-08-13 12:45:26 +00:00
rubidium
c5ec910980 (svn r20481) -Fix: statues were not removed when towns would be removed 2010-08-13 11:58:45 +00:00
rubidium
a7beb897e2 (svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though. 2010-08-13 11:57:59 +00:00
rubidium
089fc97387 (svn r20473) -Codechange: pass Town instead of TownID to BuildObject 2010-08-12 19:18:58 +00:00
frosch
b8c401f644 (svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC. 2010-08-12 14:20:02 +00:00
rubidium
3da3d131c6 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
rubidium
412bb37f59 (svn r20409) -Codechange: reduce the number of includes needed by newgrf.h 2010-08-08 09:07:40 +00:00
rubidium
6d6939f844 (svn r20401) -Codechange: let HouseSpec use GRFFileProps 2010-08-07 21:03:38 +00:00