Commit Graph

49 Commits

Author SHA1 Message Date
tron
0b936c3222 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
e3d1e43559 (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
tron
8980891b09 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
peter1138
e8bca26b74 (svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around. 2005-10-04 19:52:26 +00:00
tron
980808dac2 (svn r3001) s/Player*/const Player*/
s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
Darkvater
4a58250cb9 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
8b05455903 (svn r2664) Remove depedency on player.h from variables.h 2005-07-21 19:36:43 +00:00
tron
a4bf608d40 (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
tron
a733fede9b (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
celestar
c7de834059 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 2005-06-15 16:58:15 +00:00
Darkvater
7470322a3d (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
tron
3f83bba96e (svn r2272) Remove unused attribute from struct Station 2005-05-06 06:59:24 +00:00
matthijs
ba733c005d (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
Darkvater
bc7f5e5099 (svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of the day 2005-05-02 16:02:24 +00:00
tron
cadc38eb49 (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex():
- Check if the vehicle exists
- Check if the vehicle belongs to the correct player
- Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
2005-04-22 05:41:09 +00:00
tron
53d30138b2 (svn r2189) Introduce and use IsCompatibleTrainStationTile()
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
2005-04-12 10:31:26 +00:00
Darkvater
4719c452e8 (svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago 2005-04-11 20:54:25 +00:00
celestar
0cec257797 (svn r2055) -CodeChange: Begun introducting StationID 2005-03-25 10:40:58 +00:00
celestar
ce00b71aa6 (svn r2054) -CodeChange: Removed an unused enum 2005-03-25 09:44:17 +00:00
tron
ca3ccff729 (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
tron
f126e6022c (svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness) 2005-03-05 18:44:26 +00:00
celestar
3608788f6b (svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ 2005-02-13 21:51:47 +00:00
matthijs
cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
truelight
d3aa3043e3 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 2005-02-04 15:31:30 +00:00
truelight
3eda5e61f7 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations 2005-02-03 17:22:35 +00:00
truelight
0668a6b485 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
matthijs
eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
celestar
3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
tron
94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
truelight
7cafdf3b0b (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
truelight
b450603437 (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
tron
2eb7aedf69 (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
Celestar
945ceb06fc (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
tron
3a7abc2a35 (svn r659) Support for cutomized TTDPatch-style new stations (no selector GUI yet) (pasky) 2004-11-17 18:03:33 +00:00
miham
86d19cb577 (svn r647) Cleanup custom station classes handling. (pasky) 2004-11-17 00:52:54 +00:00
darkvater
183c33931d (svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky). 2004-11-14 18:18:28 +00:00
darkvater
e656a91736 (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky) 2004-11-14 16:42:08 +00:00
darkvater
5fcd71cf28 (svn r600) -newgrf: Relocation offset for custom station sprites is now stored separately, making it possible to show different sprites in waypoint selection dialog (pasky). 2004-11-14 16:11:48 +00:00
darkvater
5847317526 (svn r592) -newgrf: Dynamically allocate global custom station IDs (pasky). 2004-11-14 14:53:15 +00:00
darkvater
ccc496ba2c (svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), not just the rendering data. This will be needed for variational stationspecs (pasky). 2004-11-14 14:10:03 +00:00
darkvater
989289fadd (svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky. 2004-11-14 11:04:59 +00:00
celestar
eb50427670 (svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only
the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
2004-11-14 09:07:15 +00:00
darkvater
7930faace9 (svn r576) -newgrf: Cleanup horrible table/(station|unmovable)_land.h DrawTileSeqStruct hacks needed for custom station supports (pasky) 2004-11-14 01:25:05 +00:00
darkvater
c79e8ad626 (svn r244) -Fix: Stations were not sorted for non-player-0 players
-Fix: Correctly resorting vehicle list of player when the list of another player is open.
2004-09-14 14:19:53 +00:00
truelight
eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
dominik
74852c4652 (svn r124) Prepared code for removal of block_months variable in next major savegame version 2004-08-23 21:29:25 +00:00
dominik
43d691df17 (svn r56) Improved order checker + patch setting for it (celestar) 2004-08-15 13:21:18 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00