Darkvater
317bd06971
(svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
2006-02-20 17:54:25 +00:00
Darkvater
cb77d1447e
(svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame.
2006-02-20 17:49:26 +00:00
peter1138
b5cd24f05d
(svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles.
2006-02-20 09:26:07 +00:00
Darkvater
dac14d4210
(svn r3619) - Codechange: Simplify a NullStruct initialization in the vehicle array (merge the two together to avoid confusion)
2006-02-20 01:36:48 +00:00
bjarni
b6cdb521a1
(svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driver
...
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen
this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time)
Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced.
This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time
2006-02-19 10:21:01 +00:00
tron
136cffaf5a
(svn r3617) Fix warning introduced in r3616
2006-02-18 18:27:17 +00:00
tron
afade61293
(svn r3616) Style sweep
2006-02-18 17:27:06 +00:00
tron
5ac015afc8
(svn r3615) Remove the Quartz key codes from the public cocoa video driver interface
2006-02-18 16:20:50 +00:00
tron
7f6953fb58
(svn r3614) turn 2 do-while-loop with 2 induction variables each into canocical for loops
2006-02-18 14:52:42 +00:00
tron
7692556c62
(svn r3613) Some more const, indentation, whitespace and similar stuff
2006-02-18 14:41:24 +00:00
peter1138
95ce125633
(svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and use INVALID_VEHICLE instead of nonsense INVALID_SLOT.
2006-02-18 14:11:23 +00:00
bjarni
3161c5973e
(svn r3611) -Feature: [OSX profiling] Shark (Xcode's profiling tool) can now relate CPU usage to lines in the source files
...
Now OSX users can tell what lines in the C code that keeps the CPU busy instead of just ASM code
Note: PROFILE needs to be enabled in Makefile.config for this to work
2006-02-17 20:24:17 +00:00
tron
06b6ad9217
(svn r3610) And one more (see r3608/r3609)
2006-02-17 16:42:08 +00:00
tron
784ca2b0e6
(svn r3609) Some more simplification in the same function as r3608
2006-02-17 16:39:24 +00:00
tron
25813a1156
(svn r3608) No functional change, just make some code more comprehensible: Reduce variable scope, remove write-only variables, turn do-while-loops with multiple induction variables into canonical for-loops
2006-02-17 16:24:56 +00:00
peter1138
e5d95d96b1
(svn r3607) - Fix indenting of PerformanceRatingDetailWndProc()
2006-02-16 20:51:06 +00:00
peter1138
d8be42dbf6
(svn r3606) - NewGRF: Convert from TTDP railtype values to our own railtypes. (These are currently the same, but won't be forever...)
2006-02-15 12:53:36 +00:00
peter1138
d172b39407
(svn r3605) - Remove silly macro and fix indenting in DrawVehicleRefitWindow()
2006-02-14 09:31:05 +00:00
tron
b585e3f10e
(svn r3604) Remove two unnecessary local variables
2006-02-14 07:32:45 +00:00
peter1138
8e86c759ab
(svn r3603) - NewGRF: Support loading of AI rank data
2006-02-13 22:19:23 +00:00
peter1138
ee9f64ecf4
(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly.
2006-02-13 22:13:02 +00:00
truelight
3d3ba2bb34
(svn r3601) -Codechange: special for Tron, and he was absolutely correct in thisone: added a comment for last commit
2006-02-13 22:11:03 +00:00
truelight
576d32b210
(svn r3600) -Fix: suppress error on 64bit targets
2006-02-13 22:06:02 +00:00
truelight
9072d3ee3e
(svn r3599) -Fix: added some casts to suppress some more warnings
2006-02-13 21:56:49 +00:00
truelight
d83711fb2e
(svn r3598) -Fix: suppress invalid warning by assigning value to variable
2006-02-13 21:47:02 +00:00
tron
5352e9fbcb
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-13 21:15:00 +00:00
bjarni
8744075a6c
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
...
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-12 14:31:33 +00:00
tron
0dfc0ea76b
(svn r3595) Several small cleanups, the only notable are some additional symbolic names for a few ISO8859 characters
2006-02-12 10:44:52 +00:00
peter1138
08c46772fa
(svn r3594) - NewGRF: Add support for some vehicle specific properties and a give a debug message for unknown variables.
2006-02-12 10:35:51 +00:00
peter1138
f34971d094
(svn r3593) Fix typo in r3591
2006-02-11 21:41:49 +00:00
tron
49c371002e
(svn r3592) Miscellaneous smaller changes, most notably replacing sizeof(type) by sizeof(*variable)
2006-02-11 15:05:56 +00:00
Darkvater
b8e68df7ff
(svn r3591) - Fix: validate the setting of max_companies/spectators through the console.
2006-02-11 14:10:28 +00:00
tron
927fe308ac
(svn r3590) Fix a bug where sizeof(struct) was allocated instead of sizeof(pointer to struct). This was non-fatal, because more memory than necessary got allocated
2006-02-11 11:43:06 +00:00
peter1138
30429dc4fb
(svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr
2006-02-11 10:45:20 +00:00
peter1138
f9b4537228
(svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type.
2006-02-11 09:24:51 +00:00
peter1138
6d855f3a53
(svn r3587) - NewGRF: Rename Callback IDs to include their "class"
2006-02-11 09:17:16 +00:00
peter1138
8caedb4898
(svn r3586) - NewGRF: Load callback masks for all vehicle types.
2006-02-11 07:34:05 +00:00
tron
50fd9c8f73
(svn r3585) Similar changes to the order handlers of the other vehicle types like r3584
2006-02-10 06:33:56 +00:00
tron
c60b3216ae
(svn r3584) Replace the rather obscure control flow for handling road vehicle orders by something remotly comprehensible
2006-02-10 06:03:51 +00:00
tron
a6c4c31ef1
(svn r3583) Fix 2 glitches in r3556
2006-02-09 07:34:37 +00:00
tron
d9a5483d1a
(svn r3582) Restructure MoveGoodsToStation() to avoid double bookkeeping of StationIDs and station pointers
2006-02-09 06:33:37 +00:00
tron
d0a84a4cb9
(svn r3581) Just noticed the indentation was totally off, fix it
2006-02-09 06:24:53 +00:00
tron
0a7b664ae5
(svn r3580) Some small cleanups before the real change, especially reduce the indentation by one by using continue
2006-02-09 06:15:12 +00:00
peter1138
bc0b97ea2f
(svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle index, so use INVALID_ENGINE.
2006-02-08 19:06:46 +00:00
peter1138
96cac20318
(svn r3576) - Allow unused wagons have their ->first set. This fixes the faulty cache warning message, and noticably speeds up depot operations in large games.
2006-02-08 08:18:29 +00:00
Darkvater
3d1fa51e69
(svn r3574) - [Merge] [GPMI] -Fix: finally OTTD doesn't compile if you do a 'make mrproper' (TrueLight)
2006-02-07 19:34:22 +00:00
peter1138
f874b60636
(svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by "giving Darkvater credit for the last three".
2006-02-07 19:11:51 +00:00
peter1138
cfdce5213e
(svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games.
2006-02-07 19:01:01 +00:00
peter1138
6bc6c34b5a
(svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.
2006-02-07 18:57:16 +00:00
peter1138
f491fa733b
(svn r3570) - Explicitly update v->first in TrainConsistChanged() if necessary, as this is far faster than brute forcing it later.
2006-02-07 18:55:06 +00:00