Jonathan G Rennison
3ef1a0943b
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/lang/chuvash.txt
# src/lang/czech.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/german.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/russian.txt
# src/tree_gui.cpp
# src/vehicle.cpp
2021-11-02 21:11:11 +00:00
Jonathan G Rennison
324e90e5ac
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/lang/arabic_egypt.txt
# src/lang/english.txt
# src/lang/greek.txt
# src/network/core/tcp_connect.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/pathfinder/npf/npf.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/rail_gui.cpp
# src/settings_table.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings/gui_settings.ini
# src/town_cmd.cpp
# src/widgets/rail_widget.h
2021-11-02 19:23:24 +00:00
Jonathan G Rennison
9e1bb3eea7
Merge tag '12.0-beta2' into jgrpp-beta
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# Conflicts:
# docs/landscape_grid.html
# src/lang/simplified_chinese.txt
# src/network/network_server.cpp
# src/station_cmd.cpp
2021-11-02 18:02:37 +00:00
Jonathan G Rennison
faf32200cf
Merge tag '12.0-beta1' into jgrpp-beta
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# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/fios.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_coordinator.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_engine.cpp
# src/openttd.cpp
# src/rev.cpp.in
# src/settings_type.h
# src/train.h
# src/train_cmd.cpp
2021-11-02 17:51:38 +00:00
Jonathan G Rennison
f764fcfb1f
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# src/console_cmds.cpp
# src/debug.cpp
# src/lang/vietnamese.txt
# src/network/core/address.cpp
# src/network/core/address.h
# src/network/core/config.h
# src/network/core/os_abstraction.cpp
# src/network/core/os_abstraction.h
# src/network/core/tcp_listen.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_gamelist.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf.cpp
# src/openttd.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/settings_table.cpp
# src/settings_type.h
# src/table/settings/network_settings.ini
2021-11-02 00:51:54 +00:00
Patric Stout
928e6a04e2
Doc: update multiplayer documentation with latest changes ( #9552 )
...
Although several places were fixed during the PR making the change,
not all made it in this document.
While at it, removed all kinds of Markdown warnings by an excessive
usage of spacebar in this document.
2021-09-12 22:26:04 +02:00
Jonathan G Rennison
5d351a14d2
Add new signal type: no-entry signal
...
This is only passable in one direction, but does not have a signal
or show an aspect in the opposite direction
Add a setting for whether this is shown in the signal UI.
Off by default.
2021-09-04 11:39:54 +01:00
Jonathan G Rennison
16f2ef227b
Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
2021-08-29 02:11:58 +01:00
Jonathan G Rennison
67c1e0dd11
Documentation: Fix/rearrange tunnel/bridge landscape docs
2021-08-29 02:02:50 +01:00
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
...
Requires realistic braking
See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
9cce8c0622
DocumentationL Update NML additions
2021-08-23 02:26:07 +01:00
Jonathan G Rennison
f1fde8c684
Enable recolouring of custom signal graphics (global and per-railtype)
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
322a046f49
NewGRF: Allow using Action 2/3 for custom signal sprites
...
This is mostly the same format as the railtype custom signal mechanism
2021-08-22 15:01:26 +01:00
frosch
93fd42b0c3
Doc: guidelines on english.txt or translation changes in PRs. ( #9505 )
2021-08-22 14:27:48 +02:00
Joan Josep
b38712a302
Fix a18188a
: "Meaningful" is misspelled in landscape grid documentation. ( #9498 )
2021-08-18 13:15:01 +01:00
Jonathan G Rennison
b65b4d558e
Documentation: Fix anchor tag for Action 0 - Global Settings
2021-08-04 21:30:27 +01:00
Jonathan G Rennison
3e7fdaf609
Documentation: Fix text for railtype_disable_realistic_braking
2021-08-04 19:37:57 +01:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
...
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Jonathan G Rennison
4174fe727c
Add NewGRF feature: Extra station name strings
...
These are used when all the default names have been used up,
instead of "Town Station #NNN".
2021-07-17 20:54:10 +01:00
Patric Stout
29cceb59a5
Doc: explain in a bit more detail how we implemented STUN
2021-07-16 19:50:29 +02:00
Rubidium
c71f06e59b
Feature: parse the console settings the same way as config settings
...
Now you can use things like `set server_game_type public` instead of having to
guess the number, which would not be written into the configuration file nor
would it be shown when doing `set server_game_type`.
2021-07-11 23:11:05 +02:00
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" ( #9434 )
...
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
Loïc Guilloux
92cdfffbd1
Doc: explain the binary structure of scripts custom data ( #9425 )
2021-07-10 18:38:28 +02:00
Patric Stout
1d9912134d
Doc: guidelines for network-compatible patch-packs that want to add fields to existing chunks
2021-07-02 22:21:58 +02:00
Patric Stout
9643a1b80a
Doc: explain the binary structure of our (new) savegames
2021-07-02 22:21:58 +02:00
Jonathan G Rennison
743c9023c6
Doc: Add element IDs/link anchors to NewGRF additions
2021-05-02 15:28:26 +01:00
Jonathan G Rennison
253772e9af
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# COMPILING.md
# src/console.cpp
# src/console_cmds.cpp
# src/console_internal.h
# src/rev.cpp.in
2021-04-25 02:14:58 +01:00
Andy
d0e40ab314
Doc: provide a visual representation of the company colour ranges ( #8546 )
...
Co-authored-by: rubidium42 <rubidium42@users.noreply.github.com>
2021-04-24 13:19:13 +02:00
Jonathan G Rennison
6a62b94263
Add NewGRF railtype flag to disable realistic braking for vehs of that type
...
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
253d54ce05
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/french.txt
# src/network/network_udp.cpp
2021-04-12 22:59:30 +01:00
Rubidium
4fb1e34b1e
Change: add some hints about the getaddrinfo warning to the troubleshooting part of the documentation
2021-04-12 21:10:21 +02:00
Jonathan G Rennison
ea2a3b591d
Documentation: Update low level changes
2021-03-02 19:48:50 +00:00
Jonathan G Rennison
f595696e97
Add map bit to suppress water flooding checks
...
Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
2021-02-21 21:11:35 +00:00
Joan Josep
b7a1750863
Doc: Add labels to landscape grid description. ( #8452 )
...
(cherry picked from commit a18188ae90
)
2021-02-15 23:46:35 +00:00
Joan Josep
a18188ae90
Doc: Add labels to landscape grid description. ( #8452 )
2021-02-14 23:09:01 +01:00
Jonathan G Rennison
7154f8859d
Merge tag '1.11.0-beta1' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/gfx_func.h
# src/industry.h
# src/lang/czech.txt
# src/lang/estonian.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/norwegian_bokmal.txt
# src/lang/russian.txt
# src/lang/slovak.txt
# src/saveload/saveload.h
# src/station_gui.cpp
# src/town_gui.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/waypoint_gui.cpp
2021-02-01 18:58:36 +00:00
Andy
3345d54ad9
Doc: add a png representation of the palette overlaid with indexes (decimal) ( #8547 )
2021-01-22 10:26:45 +01:00
Jonathan G Rennison
a64b4c794c
Documentation: Improve formatting of low-level changes doc
2020-12-10 19:37:54 +00:00
Jonathan G Rennison
4da3cfcf56
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Jonathan G Rennison
ba11cd59af
Documentation: Update low level changes doc
2020-12-04 17:26:48 +00:00
Tocho Tochev
06adb9ace3
Fix: Spelling
2020-12-02 17:10:56 +00:00
Jonathan G Rennison
f094518f8e
Script: Add date methods for getting time in minutes
2020-10-29 17:47:05 +00:00
Jonathan G Rennison
c3741ca0e9
Documentation: Add docs on AI/GS additions
2020-10-28 22:16:24 +00:00
Jonathan G Rennison
ffe3c769a3
Add road tile cached one way state, one way road section detection
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874
Allow drive-through road stops to be one-way
2020-10-28 00:27:48 +00:00
Jonathan G Rennison
98f889f0ab
Documentation: Add NML documentation for non-standard NewGRF features
2020-10-19 19:45:08 +01:00
Jonathan G Rennison
946442ab6b
GRF: Add extra road/tram type flag: towns cannot modify tiles
2020-10-16 22:41:26 +01:00
Jonathan G Rennison
75a964acb0
GRF: Add extra road/tram type flag: not available to AI/GS
2020-10-16 22:12:10 +01:00
Jonathan G Rennison
14adcbac80
Add NewGRF bridge property to prevent town or AI/GS building bridge type
2020-10-14 20:38:34 +01:00
Jonathan G Rennison
b6f583a799
GRF: Add railtype custom signal sprite restricted flag, and control flag
2020-09-26 11:53:44 +01:00