Commit Graph

54593 Commits

Author SHA1 Message Date
Peter Nelson
1ec34acb51 Fix: Truncated music-set song names cause warning log.
The music-set does not need to be selected for this to occur.

Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2023-03-09 20:35:24 +00:00
Jonathan G Rennison
ffb6588481 Add header guard to unit_conversion.h 2023-03-09 17:47:51 +00:00
Jonathan G Rennison
fd532fbd6f Avoid integer overflow issues in measurement tooltip
For large distances
Use integer instead of floating point sqrt
2023-03-09 17:39:34 +00:00
Jonathan G Rennison
3017cb63a9 Fix parameter shadowing in ApplyLookAheadItem 2023-03-09 17:33:19 +00:00
Jonathan G Rennison
277985ad9d Fix parameter shadowing in GetTrainStopLocation 2023-03-09 17:32:24 +00:00
PeterN
2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2023-03-09 10:19:58 -05:00
Jonathan G Rennison
f13f8cd740 Tracerestrict: Improve program validator
Check all instruction subtypes and valid enum values
Return failure instead of asserting for invalid instruction subtypes
Identify which instruction triggered validation failure
2023-03-09 03:01:20 +00:00
Jonathan G Rennison
5b788dcb97 Tracerestrict: Use switch for actions in GetTraceRestrictTypeProperties 2023-03-09 01:42:13 +00:00
Jonathan G Rennison
6a0139354a Tracerestrict: Fix various comments 2023-03-09 01:36:04 +00:00
Rubidium
1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00
Rubidium
717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
8d443d1379 Add: company mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium
2fffde0891 Add: workflow and script for checking missing mode enforcements 2023-03-08 22:33:47 +01:00
Rubidium
a79f97c022 Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID 2023-03-08 22:33:47 +01:00
Jonathan G Rennison
ef95af6987 Tracerestrict: Warn when reserved tiles ahead used without realistic braking 2023-03-08 21:14:41 +00:00
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. (#10558) 2023-03-08 20:59:01 +00:00
Jonathan G Rennison
fd144369a9 Tracerestrict: Re-order action/condition type dropdown
Refactor lists to simplify hide conditions
2023-03-08 20:33:57 +00:00
Jonathan G Rennison
119e24fe9d Tracerestrict: Reset dual instruction value when changing instruction type 2023-03-08 20:25:42 +00:00
translators
4af7f3e645 Update: Translations from eints
catalan: 13 changes by J0anJosep
2023-03-08 18:48:34 +00:00
Jonathan G Rennison
c74dfe393f
Fix #10556: Duplication of road infrastructure count updates (#10557)
When building a road stop
2023-03-08 18:38:19 +00:00
Jonathan G Rennison
8002f023cb Autoreplace window: Don't scroll to selected engine if it isn't listed
See: https://github.com/OpenTTD/OpenTTD/issues/10554
2023-03-08 18:01:56 +00:00
Jonathan G Rennison
0fc9223724 VarAction2: Support extended bytes for var 0x7E proc with more_action2_ids 2023-03-07 22:27:24 +00:00
Rubidium
3287acd114 Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32 2023-03-07 23:20:04 +01:00
Peter Nelson
b6609d1833 Fix: Network server highlight invisible with RTL layout. 2023-03-07 22:05:22 +00:00
Jonathan G Rennison
e061fa06fd Fix template train build window not being refreshed for variants changes 2023-03-07 19:11:59 +00:00
translators
df2b66ad5d Update: Translations from eints
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2023-03-07 18:49:32 +00:00
Jonathan G Rennison
57437e7068 Saveload: Fix upstream version handling of league table chunks 2023-03-07 18:41:23 +00:00
Jonathan G Rennison
6aa8997eee Saveload: Add corresponding upstream version to SLXI chunk 2023-03-07 18:40:53 +00:00
Jonathan G Rennison
2acc00ab13 Saveload: Fix upstream chunk load state not be cleared before load 2023-03-07 18:12:11 +00:00
Jonathan G Rennison
8dca681c8c Use btree_multimap for pending speed restrictions
Avoid unnecessary iteration when saving VESR chunk
2023-03-07 00:31:14 +00:00
Jonathan G Rennison
70311c0843 Tracerestrict: Use btree_multimap for slot vehicle index 2023-03-07 00:31:14 +00:00
Jonathan G Rennison
633c72b10b Add utility function to test equivalence of multimaps
Returns true if multimap values for a key are in not in the same order,
but are permutations of each other.
2023-03-07 00:31:14 +00:00
Jonathan G Rennison
dedb0ff7e2 Avoid unordered map/multimap for tunnel tile index and axis height maps
Use robin_hood and btree_multimap instead
2023-03-06 23:09:29 +00:00
Jonathan G Rennison
6a9d82bde0 utils: Add missing file headers 2023-03-06 21:48:11 +00:00
Jonathan G Rennison
0e7b115e43 utils/conv-lang.pl: Fix whitespace before shebang 2023-03-06 21:46:38 +00:00
Jonathan G Rennison
d94e8d7b5c Merge branch 'master' into jgrpp
# Conflicts:
#	src/script/api/script_object.cpp
#	src/script/api/script_roadtypelist.cpp
2023-03-06 21:43:40 +00:00
Rubidium
83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
Rubidium
cada2ca310 Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers 2023-03-06 22:34:09 +01:00
translators
665a73b3c7 Update: Translations from eints
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2023-03-06 18:49:27 +00:00
Jonathan G Rennison
b07d964081 Allow use of GetTownRoadType result in HasRoadTypeAvail for towns 2023-03-06 01:07:16 +00:00
Jonathan G Rennison
faa77e2605 Merge branch 'master' into jgrpp
# Conflicts:
#	src/script/api/script_company.cpp
#	src/script/api/script_date.cpp
#	src/script/api/script_date.hpp
#	src/script/api/script_gamesettings.cpp
#	src/script/api/script_order.hpp
#	src/script/api/script_town.cpp
#	src/script/api/script_window.cpp
2023-03-06 01:05:43 +00:00
glx22
ca149447d7 Codechange: Use SQInteger for generic numbers in script_window 2023-03-06 00:32:12 +01:00
glx22
f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 2023-03-06 00:32:12 +01:00
glx22
4e48bf2e16 Codechange: Use SQInteger for generic numbers in script_town 2023-03-06 00:32:12 +01:00
glx22
18fe0a4046 Codechange: Use SQInteger for generic numbers in script_tilelist 2023-03-06 00:32:12 +01:00
glx22
cada18a6f8 Codechange: Use SQInteger for generic numbers in script_tile 2023-03-06 00:32:12 +01:00
glx22
07b73a8c02 Codechange: Use SQInteger for generic numbers in script_subsidy 2023-03-06 00:32:12 +01:00
glx22
cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 2023-03-06 00:32:12 +01:00
glx22
a9a55f2153 Codechange: Use SQInteger for generic numbers in script_station 2023-03-06 00:32:12 +01:00