tron
81e5b16d71
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
Darkvater
71fb375f8c
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
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- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
b17b87469c
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
tron
c042fd3de3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
8980891b09
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
980808dac2
(svn r3001) s/Player*/const Player*/
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s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
Darkvater
e0af70e212
(svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X
2005-09-14 19:22:06 +00:00
tron
2aa27f9ecb
(svn r2932) Give the strings consisting of an up/a down arrow symbolic names
2005-09-10 07:38:03 +00:00
tron
8b74a95d36
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
2005-08-23 18:47:04 +00:00
tron
a7d6b41c6a
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
bjarni
170a082013
(svn r2836) fixed the alphabetical order of the credits list like it says it is in
2005-08-07 19:16:32 +00:00
tron
c2178ab832
(svn r2799) Make the only two non-const widget lists const
2005-08-03 13:07:29 +00:00
ludde
9a060a0f24
(svn r2781) Fix some of the issues with variables in .h files.
2005-08-01 16:31:19 +00:00
tron
984a4c68d6
(svn r2775) Deleting a file can fail, display an error message when it happens
2005-08-01 00:14:22 +00:00
tron
c043670cf8
(svn r2717) Move _userstring to strings.[ch]
2005-07-26 19:04:19 +00:00
celestar
a3739aecdf
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
orudge
2838934486
(svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand unless you know what you're doing!
2005-07-22 16:14:24 +00:00
Darkvater
cd70c105fb
(svn r2675) - Fix: pressing enter on a load-window resulted in saving the game (Luca)
2005-07-22 09:16:34 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
a4ec4da221
(svn r2672) Move saving/loading related declarations to saveload.h
2005-07-22 06:31:31 +00:00
tron
71140a5768
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
Darkvater
57084f2caa
(svn r2644) - Fix: my name was mistyped ;p
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- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater
b49ce7c805
(svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is still broken as it was always broken, but since they don't even show up; we might as well call it a feature.
2005-07-19 20:43:53 +00:00
Darkvater
3f8ba76b2f
(svn r2613) - Truncate savegames, and vehicle-texts in their window.
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- Hardcoded width 5 for saves-path...oops :O
2005-07-17 17:15:33 +00:00
Darkvater
6a91b08cad
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
ludde
dc3ca73bd5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
275e2f477a
(svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
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- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
tron
2b73dec567
(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
2005-06-25 06:15:43 +00:00
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
celestar
354058341b
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
hackykid
90900802b9
(svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
2005-06-15 17:27:14 +00:00
celestar
c7de834059
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
2005-06-15 16:58:15 +00:00
Darkvater
c3c69ff5cb
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
53b1de7d70
(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron.
2005-05-30 16:03:21 +00:00
tron
ceb7f17808
(svn r2366) Use SetRedErrorSquare() instead of home brewed version
2005-05-26 19:41:58 +00:00
tron
7ce6e4f9a0
(svn r2351) -Fix: It was possible to open more than one tree window
2005-05-19 17:40:26 +00:00
Darkvater
b51c190546
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
2005-05-17 23:25:18 +00:00
Darkvater
2dc7d2b14e
(svn r2331) - Fix (regression): fix text overflows in about box.
2005-05-16 12:15:53 +00:00
Darkvater
d006bd358f
(svn r2325) - Update OpenTTD for 0.4.0 release
2005-05-15 21:50:26 +00:00
Darkvater
ddd4958164
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater
eb4233e8e9
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
Darkvater
6d349b6284
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
bjarni
9bd93a1148
(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder
2005-04-14 20:42:30 +00:00
darkvater
d643ca6271
(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
2005-03-28 13:30:51 +00:00
tron
fbe7139358
(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
2005-03-28 08:48:41 +00:00
matthijs
25eba93fab
(svn r2082) I have a name too!
2005-03-27 01:10:23 +00:00
pasky
19f9eb42b1
(svn r2081) I have a real name, too.
2005-03-27 00:42:57 +00:00
tron
77d79ed22d
(svn r2060) Clean up some string construction and remove now unused macro
2005-03-25 14:19:33 +00:00
tron
4d55d8a4bd
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
2005-03-25 11:32:58 +00:00
Darkvater
ef1325cd36
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
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- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
Darkvater
4713b11ffe
(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
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- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-04 00:14:28 +00:00
Darkvater
7656c683cf
(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-22 14:52:20 +00:00
Darkvater
1f683aa13d
(svn r1896) - Fix: remove Translated by hack since it's not used
2005-02-22 11:33:13 +00:00
Darkvater
fb78ca8a62
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
05490e0556
(svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two
2005-02-19 14:40:32 +00:00
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
a17d6e3922
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
2005-02-08 16:53:28 +00:00
tron
76325c2bb2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
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Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
darkvater
dda3e0fb4a
(svn r1845) - Revert r1835 since it totally screws network compiling
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
tron
701a32d048
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
257e97c09a
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
c644e6b742
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
2005-02-06 18:30:45 +00:00
tron
d3f84347ac
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
12183084b7
(svn r1808) Use strcmp() instead of home brewed function str_eq()
2005-02-05 22:50:33 +00:00
tron
36c9758c94
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
matthijs
4c2c2c53fe
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
2005-02-03 19:23:06 +00:00
miham
08727614fc
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
darkvater
aa5f513d4c
(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved
2005-01-23 23:59:49 +00:00
darkvater
9ae639279d
(svn r1627) -Fix: The tabulizer in action ^_^
2005-01-23 21:30:31 +00:00
darkvater
e19caaf413
(svn r1626) -Updated readme and credits list.
2005-01-23 21:24:33 +00:00
darkvater
96335b8d6a
(svn r1625) -Alphabetized credits list
2005-01-23 20:41:20 +00:00
tron
61a3ac68e2
(svn r1606) Fix some bogus casts
2005-01-23 10:54:32 +00:00
tron
97f893ae2f
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
tron
589215c822
(svn r1508) Remove duplicate declarations and include proper headers where necessary
2005-01-14 19:41:24 +00:00
darkvater
84adfdf8c8
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
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-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
darkvater
4b6b5856fc
(svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar)
2005-01-10 22:36:11 +00:00
tron
4450ff105c
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
tron
414ac3286b
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
darkvater
5feea8f02c
(svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc. Feature is Windows only.
2005-01-06 15:54:09 +00:00
tron
b23ecdb54e
(svn r1397) Add missing RESIZE_NONE
2005-01-06 12:34:22 +00:00
darkvater
d63144e8c0
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04 21:28:09 +00:00
darkvater
9d38a7afca
(svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window
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-Moved resize icon in save dialog to bottom-right
2005-01-04 17:04:10 +00:00
truelight
3b7d2a8b67
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
83342a0bcb
(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
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-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater
d02bdb0768
(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
2005-01-03 16:45:42 +00:00
bjarni
5da75918c0
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
darkvater
452db59121
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21 23:27:58 +00:00
dominik
5611e85dac
(svn r1179) Fix: Tooltips for vehicle list sorting
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This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
truelight
da1de0ab48
(svn r1112) -Fix: _decode_parameters was increased to [20], but not all temp-dparams were
2004-12-15 21:45:44 +00:00
truelight
27fe361ddf
(svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for reporting)
2004-12-13 18:53:59 +00:00
dominik
bbd3ec33d0
(svn r1030) Some toolbar icons are arranged differently:
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
truelight
a501e89624
(svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network
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disconnect without cleaning up.
2004-12-12 13:46:10 +00:00
truelight
892638e905
(svn r1018) -Fix: Buffer overflow in edit box, because we misuse maxlen for a flag..
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someone should rewrite the editbox!
2004-12-11 12:30:12 +00:00