Commit Graph

54234 Commits (c0c9c66f7bb995456c347a09a9855917ebab9289)
 

Author SHA1 Message Date
PeterN 961e66df30
Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2 years ago
Michael Lutz 3d3ed87d99
Fix: Bad alignment of button icons when using the original baseset. (#10200) 2 years ago
PeterN 4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2 years ago
Daniel Robinson c53f29df53
Fix #10181: Show error message on failed industry prospecting (#10202) 2 years ago
Didac Perez Parera 35d55bd534
Feature: Expand all towns in the scenario editor (#10215) 2 years ago
Tyler Trahan 4ffe7e0477
Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2 years ago
Tyler Trahan 8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2 years ago
Peter Nelson efa20dd969 Change: Support engine property 0xC6 in purchase list. 2 years ago
Peter Nelson cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2 years ago
Peter Nelson 74180efe7f Change: Attempt to improve randomisation of reliability 2 years ago
Peter Nelson 3485709f53 Add: Additional vehicle flags to control variants. 2 years ago
Peter Nelson 898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2 years ago
Peter Nelson 85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2 years ago
peter1138 94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2 years ago
Peter Nelson c11db7d593 Change: Clear last variant when engine becomes unavailable. 2 years ago
peter1138 d7f561a400 Change: Add variant property to engines. 2 years ago
PeterN c8cc61d889
Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2 years ago
PeterN 23eec0b7b3
Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2 years ago
Jonathan G Rennison 546ad0b43c VarAction2: Mark applicable road stops variables as expensive 2 years ago
Jonathan G Rennison 8af4ac8a4c GRF: Add road stops variable for road info of nearby plain road tile
See: #464
2 years ago
translators 3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2 years ago
Jonathan G Rennison 6b8f799a1c Debug: Show engine base introduction date 2 years ago
glx22 04ee86d3ac Add: 'font' console command to configure fonts 2 years ago
glx22 e6c857cdba Codechange: [windows] cache the actually loaded font name 2 years ago
glx22 af3df959c2 Codechange: reduce code duplication 2 years ago
PeterN 7b5edba76c
Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2 years ago
Peter Nelson a971eee2e0 Cleanup: Replace foundation drawing magic numbers.
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2 years ago
Peter Nelson 138198e971 Change: Separate ground sprite from foundation sprite offsets. 2 years ago
Peter Nelson 002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2 years ago
Jonathan G Rennison 14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2 years ago
Jonathan G Rennison d4c530904c Fix #10274: Use after free when rescanning scripts with GS selected 2 years ago
Jonathan G Rennison 5cebc171b1 Fix wrong class used in cast for selected AI/GS script info 2 years ago
Jonathan G Rennison 189a6df4e1 Fix use after free when rescanning scripts with GS selected
See: #465
https://github.com/OpenTTD/OpenTTD/issues/10274
2 years ago
Jonathan G Rennison c6e5776cc4 Crashlog: Windows: Fix sign error for symbol offsets in crashlog 2 years ago
PeterN f6e7e44169
Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2 years ago
Loïc Guilloux c179c10048
Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2 years ago
Jonathan G Rennison d90c381d12 Documentation: Update low level changes document 2 years ago
Jonathan G Rennison b713a1bbda Merge pull request #463 from GalizaTTD/jgrpp
Galician Translations 0.50.0
2 years ago
pvillaverde 3276777873 Galician Translations 0.50.0 2 years ago
translators a857ed8240 Update: Translations from eints
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2 years ago
Jonathan G Rennison 9e33153df9 Merge branch 'master' into jgrpp
# Conflicts:
#	src/os/macosx/string_osx.cpp
2 years ago
PeterN c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2 years ago
PeterN 03c1b5169c
Fix #10260: Incorrect rect height drawing image in vehicle details. (#10261) 2 years ago
Jonathan G Rennison 16a3e0ef59 Windows: Crashlog: Fix printf format warnings 2 years ago
PeterN dde15a403c
Fix #10257: Incorrect wire position on sloped bridge heads. (#10258) 2 years ago
translators 2012998563 Update: Translations from eints
finnish: 3 changes by hpiirai
2 years ago
translators e5720325ff Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2 years ago
Peter Nelson daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2 years ago
Peter Nelson 8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2 years ago
TELK d3d67c8ad1 Update: Korean translation up to e882ba6063 2 years ago