Commit Graph

8696 Commits (bfae49aeb2affaf239f7e9b04b6b7e226830e962)
 

Author SHA1 Message Date
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 17 years ago
belugas 94f4217984 (svn r12069) -Feature[newGRF]: Specify the purchase, rail and road description of a bridge. 17 years ago
belugas 5049ff8e8e (svn r12068) -Fix(r12067): forgot a return 17 years ago
peter1138 f29c748d4c (svn r12067) -Cleanup: Codestyle on loading object references 17 years ago
belugas 62b3520e51 (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
17 years ago
belugas 80daad8d4d (svn r12065) -Codechange : removed a now useless declaration ( orig_bridge ) 17 years ago
belugas 3003986e67 (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. 17 years ago
smatz c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 17 years ago
smatz 146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
17 years ago
smatz 23c669fe50 (svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymore 17 years ago
smatz dbfdc5df94 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
17 years ago
glx b35611dae3 (svn r12059) -Fix (r12041): industries prop 24 is a word 17 years ago
frosch 5e7c8012ec (svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
17 years ago
smatz 04ef38ec60 (svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden 17 years ago
frosch 2a2aa1d22a (svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole. 17 years ago
smatz b206e50f80 (svn r12055) -Fix: another way to fix AI trying to build road through depots 17 years ago
peter1138 a528dc89c7 (svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types... 17 years ago
maedhros 2588879c6d (svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;) 17 years ago
rubidium 20e9abed47 (svn r12050) -Fix: random_func broke for desync debug. 17 years ago
smatz 0ca3977af8 (svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong byte count 17 years ago
belugas 1e51090e74 (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. 17 years ago
belugas 90973cdcef (svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2 17 years ago
rubidium 612ba5c787 (svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) that is outside of the map. 17 years ago
smatz f3663fd25c (svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on tree tiles 17 years ago
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
belugas 7cf2c83462 (svn r12041) -Codechange: Add the loader and the property for action 00 industries, prop 24, nearby station name.
No assignation yet, no real work either.
17 years ago
belugas fc4f6dcfb1 (svn r12040) -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz). 17 years ago
peter1138 7a78a1b51a (svn r12038) -Fix: Change ownership of or remove statues when merging/bankrupting companies. 17 years ago
glx 525409b0fc (svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class 17 years ago
peter1138 67782add11 (svn r12036) -Fix: For station tiles, only get road types for road stops. 17 years ago
frosch 45b79bc9f1 (svn r12035) -Fix [FS#1702]: Teach YAPF where trams can reverse, and where not. 17 years ago
belugas 803a1e2353 (svn r12034) -Codechange: A bit of code style cleaning, regarding comments.
Thanks to MagicBuzz who spotted yet another non-converted file
17 years ago
smatz 6537d13c8a (svn r12033) -Fix: do not show train speed as zero after loading paused game 17 years ago
peter1138 e0849acc5a (svn r12032) -Fix: When removing a statue, remove town statue flag for the statue owner, not current player. 17 years ago
peter1138 be548ee224 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 17 years ago
miham f3ecaf796e (svn r12030) -Update: WebTranslator2 update to 2008-01-31 19:43:58
brazilian_portuguese - 1 changed by tucalipe (1)
italian    - 2 changed by lorenzodv (2)
japanese   - 7 fixed by ickoonite (7)
17 years ago
frosch a1c543e064 (svn r12029) -Feature: Allow trees on shore. 17 years ago
frosch fe9891c8ec (svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'. 17 years ago
frosch ef35cefddc (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. 17 years ago
orudge 2ef11e0b8b (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English 17 years ago
miham bc1542d483 (svn r12025) -Update: WebTranslator2 update to 2008-01-30 19:43:26
czech      - 1 fixed by Hadez (1)
estonian   - 11 changed by kristjans (11)
french     - 2 changed by belugas (2)
korean     - 1 changed by darkttd (1)
spanish    - 5 fixed by eusebio (5)
17 years ago
frosch 1608d67030 (svn r12024) -Codechange: Reduce code duplication inside tree_cmd.
-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
17 years ago
frosch a2b35067dd (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. 17 years ago
belugas caf7e8655c (svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
17 years ago
skidd13 953c3cb6df (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
17 years ago
frosch 46589fa827 (svn r12020) -Documentation: Correct description of TropicZone. 17 years ago
peter1138 1cdee354b4 (svn r12019) -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains. 17 years ago
belugas 94aa04948c (svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting 17 years ago
rubidium 44f4ebffed (svn r12017) -Fix: when you have more than 9 network interfaces you'll enter the wonderfull world of overflows. 17 years ago
egladil be6737a2db (svn r12016) -Fix (r12003): os x compilation was broken again ;) 17 years ago