Commit Graph

38 Commits

Author SHA1 Message Date
rubidium
71c7064ad6 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 2009-06-19 20:26:18 +00:00
rubidium
043c3c8b06 (svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions. 2009-05-14 12:08:24 +00:00
rubidium
8cd7def31c (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 2009-04-10 12:56:55 +00:00
rubidium
f6e27e7274 (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 2009-04-07 19:06:36 +00:00
rubidium
2b7a30f209 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 2009-04-03 11:02:41 +00:00
rubidium
be8919c968 (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant. 2009-04-03 10:29:56 +00:00
rubidium
c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium
89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium
2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
rubidium
206841ba5f (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
rubidium
4aabc91c04 (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
rubidium
eff693d2e9 (svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings. 2009-01-16 12:59:47 +00:00
rubidium
850a2735cc (svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP. 2009-01-14 12:50:13 +00:00
rubidium
28ea38ae55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium
0e1127e8b5 (svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too. 2009-01-08 14:40:18 +00:00
rubidium
4df86694a7 (svn r14910) -Codechange: merge the command queue handling into a single location 2009-01-08 13:57:50 +00:00
rubidium
0b806c7bbc (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 2008-12-29 10:37:53 +00:00
rubidium
e267bee098 (svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together. 2008-12-23 11:43:32 +00:00
rubidium
97662a0fff (svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies. 2008-12-23 11:06:52 +00:00
rubidium
768fdee77a (svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/ 2008-12-23 10:42:06 +00:00
rubidium
cb8b31c3c1 (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 2008-12-23 09:47:42 +00:00
rubidium
3ddde0c8d6 (svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely. 2008-12-23 09:02:41 +00:00
rubidium
9a96557763 (svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used) 2008-12-23 08:39:30 +00:00
rubidium
bdd92008cf (svn r14718) -Change: remove some direct network core variable accesses from non-network locations. 2008-12-22 21:38:03 +00:00
rubidium
d146b48063 (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
rubidium
6d23f48bb6 (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. 2008-12-22 12:59:31 +00:00
rubidium
f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium
0fab1dc699 (svn r14045) -Codechange: move the network's limitation to chat messages to a more logical location and give it a more consistent name. 2008-08-11 22:07:26 +00:00
rubidium
eb5fb4443a (svn r13988) -Codechange: move the to IP resolving functions to a separate file. 2008-08-04 12:56:38 +00:00
rubidium
a315054443 (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 2008-06-03 08:06:58 +00:00
rubidium
994779e9e2 (svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-06-03 08:04:35 +00:00
rubidium
bae02e8c67 (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
rubidium
02dbab8721 (svn r13334) -Codechange: move the network settings variables from network/network_internal to settings. 2008-05-29 20:21:28 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium
b488fe1929 (svn r12501) -Codechange: split signs.h. 2008-03-31 07:25:49 +00:00
rubidium
0f1a82a4c2 (svn r12499) -Codechange: some coding style tweaks for network_internal.h. 2008-03-31 07:11:18 +00:00
glx
15cd2931f3 (svn r12407) -Add [FS#1866]: more language flags for servers 2008-03-24 20:30:08 +00:00
rubidium
9ac26e1bf1 (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 2008-01-13 21:51:53 +00:00