rubidium
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71c7064ad6
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(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
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2009-06-19 20:26:18 +00:00 |
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rubidium
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043c3c8b06
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(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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2009-05-14 12:08:24 +00:00 |
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rubidium
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8cd7def31c
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(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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2009-04-10 12:56:55 +00:00 |
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rubidium
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f6e27e7274
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(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
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2009-04-07 19:06:36 +00:00 |
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rubidium
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2b7a30f209
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(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
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2009-04-03 11:02:41 +00:00 |
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rubidium
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be8919c968
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(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
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2009-04-03 10:29:56 +00:00 |
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rubidium
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c3e87f345d
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
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rubidium
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89e1afdaa0
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
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rubidium
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2722cabcce
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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2009-01-23 22:18:06 +00:00 |
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rubidium
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206841ba5f
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(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
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2009-01-20 11:28:18 +00:00 |
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rubidium
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4aabc91c04
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(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
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2009-01-20 01:32:06 +00:00 |
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rubidium
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eff693d2e9
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(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
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2009-01-16 12:59:47 +00:00 |
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rubidium
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850a2735cc
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(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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2009-01-14 12:50:13 +00:00 |
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rubidium
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28ea38ae55
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(svn r14949) -Cleanup: pointer coding style
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2009-01-10 00:31:47 +00:00 |
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rubidium
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0e1127e8b5
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
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rubidium
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4df86694a7
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(svn r14910) -Codechange: merge the command queue handling into a single location
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2009-01-08 13:57:50 +00:00 |
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rubidium
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0b806c7bbc
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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2008-12-29 10:37:53 +00:00 |
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rubidium
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e267bee098
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(svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together.
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2008-12-23 11:43:32 +00:00 |
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rubidium
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97662a0fff
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(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
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2008-12-23 11:06:52 +00:00 |
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rubidium
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768fdee77a
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(svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/
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2008-12-23 10:42:06 +00:00 |
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rubidium
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cb8b31c3c1
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(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
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2008-12-23 09:47:42 +00:00 |
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rubidium
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3ddde0c8d6
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(svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely.
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2008-12-23 09:02:41 +00:00 |
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rubidium
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9a96557763
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(svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used)
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2008-12-23 08:39:30 +00:00 |
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rubidium
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bdd92008cf
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(svn r14718) -Change: remove some direct network core variable accesses from non-network locations.
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2008-12-22 21:38:03 +00:00 |
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rubidium
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d146b48063
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(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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2008-12-22 18:40:57 +00:00 |
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rubidium
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6d23f48bb6
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(svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays.
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2008-12-22 12:59:31 +00:00 |
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rubidium
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f56e630e5c
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
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rubidium
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0fab1dc699
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(svn r14045) -Codechange: move the network's limitation to chat messages to a more logical location and give it a more consistent name.
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2008-08-11 22:07:26 +00:00 |
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rubidium
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eb5fb4443a
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(svn r13988) -Codechange: move the to IP resolving functions to a separate file.
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2008-08-04 12:56:38 +00:00 |
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rubidium
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a315054443
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(svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h.
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2008-06-03 08:06:58 +00:00 |
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rubidium
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994779e9e2
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(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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2008-06-03 08:04:35 +00:00 |
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rubidium
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bae02e8c67
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |
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rubidium
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02dbab8721
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(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
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2008-05-29 20:21:28 +00:00 |
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rubidium
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1ce0b03bf0
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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rubidium
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b488fe1929
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(svn r12501) -Codechange: split signs.h.
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2008-03-31 07:25:49 +00:00 |
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rubidium
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0f1a82a4c2
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(svn r12499) -Codechange: some coding style tweaks for network_internal.h.
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2008-03-31 07:11:18 +00:00 |
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glx
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15cd2931f3
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(svn r12407) -Add [FS#1866]: more language flags for servers
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2008-03-24 20:30:08 +00:00 |
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rubidium
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9ac26e1bf1
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(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
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2008-01-13 21:51:53 +00:00 |
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