maedhros
4acf3e4c3f
(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
2007-06-01 12:03:10 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
7d4be11516
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-19 09:40:18 +00:00
rubidium
5178911345
(svn r9872) -Codechange: more type strictness for vehicle types
2007-05-18 23:38:29 +00:00
rubidium
23492f1f34
(svn r9841) -Codechange: add a little more type strictness to the vehicle types.
2007-05-15 11:28:22 +00:00
rubidium
c7d57379fb
(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
2007-05-14 16:07:05 +00:00
rubidium
d78651f7b1
(svn r9831) -Codechange: more refactoring of the loading/unloading.
2007-05-13 21:24:58 +00:00
peter1138
dc2073b96e
(svn r9818) -Codechange: Cache wagon override sprite set whenever consist is changed, instead of 'recalculating' it every time it is used or just tested.
2007-05-10 06:42:43 +00:00
rubidium
2efecd34c4
(svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.
2007-05-07 16:21:34 +00:00
rubidium
161786e222
(svn r9807) -Codechange: unify playing of sound when vehicle has been loaded and leaves the station.
2007-05-07 15:58:05 +00:00
rubidium
abbaa1691e
(svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
2007-05-06 14:59:01 +00:00
rubidium
b76cc8c96b
(svn r9784) -Codechange: remove unused variable.
2007-05-04 22:38:36 +00:00
rubidium
981bf52bdd
(svn r9770) -Codechange: perform the payment of cargo when loading/unloading, but when arriving at the station.
2007-05-02 18:29:11 +00:00
rubidium
951c74806f
(svn r9765) -Codechange: constify some class functions.
2007-05-02 09:39:11 +00:00
rubidium
dce7dcb664
(svn r9764) -Codechange: replace some lookup tables by functions.
2007-05-02 09:29:41 +00:00
rubidium
a4e045a3fb
(svn r9760) -Codechange: remove the need for saving some vehicle variables.
2007-05-01 16:35:14 +00:00
rubidium
ec9ac99d01
(svn r9755) -Codechange: refactor some more of the begin loading stuff.
2007-04-29 22:33:51 +00:00
rubidium
202009522c
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
2007-04-29 21:24:08 +00:00
peter1138
15bfaba259
(svn r9702) -Codechange: Add livery support to newgrf vehicle var 43
2007-04-20 21:21:47 +00:00
rubidium
2dc5589290
(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces.
2007-04-18 22:41:53 +00:00
peter1138
41cf2fa69b
(svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
2007-04-18 18:37:40 +00:00
belugas
a1b7fb8909
(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
2007-04-04 04:08:47 +00:00
bjarni
f776f3beb1
(svn r9073) -Codechange: moved autoreplace to a file of it's own (now autoreplace has a cmd and a gui file)
2007-03-08 23:05:05 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
richk
d11e36e477
(svn r8978) -Feature: Rewrite of transfer system.
...
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
maedhros
469fbc912c
(svn r8946) -Feature: [NewGRF] Add support for vehicle variables 0xFE and 0xFF bit 10,
...
which is set when a vehicle was built during the exclusive testing phase.
2007-02-28 17:59:05 +00:00
maedhros
aadd8a4b44
(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status.
2007-02-28 17:18:36 +00:00
rubidium
413853552c
(svn r8911) -Cleanup: fixup comments about the RoadVehicleStates and remove two unused enums.
2007-02-26 22:25:18 +00:00
tron
1ce43c1a37
(svn r8897) -Fix
...
Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
2007-02-25 10:49:13 +00:00
tron
696b895b77
(svn r8896) -Fix
...
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult.
Therefore remove the return value.
2007-02-25 10:25:25 +00:00
rubidium
0e8f006dc1
(svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p.
2007-02-14 16:37:16 +00:00
rubidium
154dff9873
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
2007-02-13 22:27:27 +00:00
rubidium
a419f4aeda
(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
2007-02-13 10:26:53 +00:00
bjarni
037d636734
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
...
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
2007-02-07 19:10:19 +00:00
bjarni
80125fd934
(svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
...
-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
2007-02-06 11:11:12 +00:00
rubidium
1bf688e5b5
(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
2007-02-05 14:00:32 +00:00
maedhros
d8edc2bb98
(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once.
2007-01-31 22:33:24 +00:00
Darkvater
39a50e3723
(svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's
2007-01-28 21:53:13 +00:00
Darkvater
50ca901b40
(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-27 12:29:55 +00:00
bjarni
8de4196410
(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
2007-01-22 16:16:52 +00:00
bjarni
9f73cf6bb1
(svn r8341) -Codechange (r8336): added assert to VehTypeToIndex() to ensure valid vehicle types in the argument
2007-01-22 10:27:14 +00:00
bjarni
8f4e2e8040
(svn r8336) -Codechange: added function to translate vehicle types to 0,1,2... for use for index to arrays
...
Used this function to get rid of some switch-cases in build_vehicle_gui.cpp
-Fix (r8335): ship build window didn't remember assending/decending sort setting
2007-01-22 01:13:10 +00:00
bjarni
bdc29f3d0d
(svn r8327) -Codechange: though overloading, IsPlayerBuildableVehicleType() now works with the type given as a byte as well as a vehicle pointer
2007-01-21 20:08:00 +00:00
bjarni
59e6e762b8
(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an uint16
...
-Fix: CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
Those two bugs were unrelated to each other and unrelated to r8295, even though that commit touched the code in question
2007-01-21 01:25:59 +00:00
bjarni
518c4cdfce
(svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
...
It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
2007-01-21 01:07:15 +00:00
bjarni
7871ce1879
(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
...
-As a result, vehicles in the game could end up having prev/next pointers to vehicles, that was no longer in the game
2007-01-21 00:13:39 +00:00
celestar
05b783e551
(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
2007-01-15 14:42:24 +00:00
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00