(svn r8327) -Codechange: though overloading, IsPlayerBuildableVehicleType() now works with the type given as a byte as well as a vehicle pointer

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
bjarni 18 years ago
parent dfd951c34c
commit bdc29f3d0d

@ -407,9 +407,9 @@ static inline void DeleteVehicle(Vehicle *v)
v->type = 0;
}
static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
static inline bool IsPlayerBuildableVehicleType(byte type)
{
switch (v->type) {
switch (type) {
case VEH_Train:
case VEH_Road:
case VEH_Ship:
@ -419,6 +419,11 @@ static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
return false;
}
static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
{
return IsPlayerBuildableVehicleType(v->type);
}
#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)

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