Commit Graph

94 Commits

Author SHA1 Message Date
tron
b101846d3b (svn r2833) Remove saving of sprite cache data:
the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
2005-08-07 17:52:41 +00:00
tron
3f39db10d7 (svn r2831) Fix some potential and real buffer overflows 2005-08-07 14:18:17 +00:00
tron
14e80ca159 (svn r2830) Move CheckSwitchToEuro() to currency.[ch] and hide the truth about the custom currency behind a #define 2005-08-07 12:41:57 +00:00
tron
baca040df0 (svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files 2005-08-06 14:59:54 +00:00
tron
2dfbb2963d (svn r2706) Fix !WITH_NETWORK build 2005-07-25 07:28:32 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
284d9ed7fb (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h 2005-07-21 18:44:27 +00:00
ludde
3e97dda275 (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
- Benchmark shows that NTP is now around 10x faster than NPF.
  - Made IsTunnelTile macro to determine if a tile is a tunnel.
  - Added some useful debugging functions for making tiles red / getting accurate timestamps.
  - Remove old depot finding algorithm.
  - Disable warning for signed/unsigned comparisons.
2005-07-19 11:42:40 +00:00
tron
c1da382e9a (svn r2633) Move spritecache related variable from variables.h to spritecache.[ch] 2005-07-19 06:54:13 +00:00
tron
28a6e10a63 (svn r2631) Move screenshot related variables from variables.h to screenshot.[ch] 2005-07-19 06:47:07 +00:00
ludde
f523be81d4 (svn r2553) - Fix: [pathfinding] Remove old-old train pathfinder. Enhanced old pathfinder.
- Penalties for red signals and for slopes. 
  - Increased the search depth to work better with large train networks.
2005-07-12 20:28:19 +00:00
hackykid
60ddaf95f0 (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
matthijs
fb8e5f61b1 (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
- Codechange: [NPF] Check the railtype along a route against the engine type instead of against the previouse tile. This clears the way for electriefied rails.
- Add: [NPF] [ 1209644 ] A penalty for crossings (peter1138)
2005-07-03 13:02:54 +00:00
matthijs
fc5784a310 (svn r2447) * Add: [NPF] Penalty for road vehicles making turns. 2005-06-16 17:53:40 +00:00
Darkvater
b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
matthijs
0e08878a68 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
matthijs
2ab5eee78b (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them.
- Fix: [NPF] Trains get curves penalties sometimes even when the track is straight.
- Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around.
- Add: [NPF] Ships get a penalty for curves too, yay for straight lines.
- Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions.
- Add: IsBuoy() and IsBuoyTile() helper functions.
- Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02 22:13:20 +00:00
Darkvater
6f9c6effaf (svn r2231) - Fix: max_join_time pointing to _network_max_join_time is an uint16, so it should have type SDT_UINT16; fix for revision 2106 (thanks peter1138) 2005-04-25 13:12:48 +00:00
Darkvater
762b5f7a75 (svn r2227) - Fix (regression): [ 1188408 ] Fix news settings load check. When updating old news-message-types to new ones, certain combinations of new were wrongly recognized as old (glx) 2005-04-24 18:24:29 +00:00
matthijs
bb22f72ad9 (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though. 2005-04-15 15:28:01 +00:00
Darkvater
febae668fe (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-13 23:03:31 +00:00
matthijs
6c825df8f7 (svn r2147) - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits. 2005-04-04 17:53:39 +00:00
truelight
508738f836 (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you 
can auto-pause the game when a client wants to join the game. This to 
avoid connection losses because of big maps (200+ trains). (with tnx to 
#openttdcoop for the ideas and testing)
2005-03-29 19:10:13 +00:00
pasky
04dc6441aa (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
Darkvater
010d1a9be3 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
matthijs
aea57f2026 (svn r1964) - Add: [NPF] Added a penalty 2005-03-08 19:59:56 +00:00
matthijs
232e41f2ff (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
pasky
01fd7eb861 (svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
  and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
  pigginess.
2005-03-05 14:54:11 +00:00
tron
eed181245d (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
tron
b2ae5b197e (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
truelight
97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
f1d4a85f59 (svn r1775) -Fix: The NPF patch setting was not synced in network.
REMINDER FOR ALL DEVELOPERS:
  We do have 2 patch-setting-arrays: player-based, server-based. PLEASE 
   put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
c02c35e256 (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
2005-02-01 17:48:20 +00:00
matthijs
a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron
3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
tron
fd25a53d1b (svn r1605) Remove redundant if 2005-01-23 10:47:15 +00:00
tron
189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
darkvater
37f56fa324 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
darkvater
6e07bad728 (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
truelight
24c9e6ff66 (svn r1527) -Add: RCon (Remote Connection). A server can set:
'set rcon_pw <password>'
  Which enables rcon. A client can now do:
    'rcon <password> "<command>"'
  The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved

  !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15 20:09:16 +00:00
tron
3a838447a8 (svn r1509) Const correctness and add static where appropriate while touching the lines anyway 2005-01-14 19:44:42 +00:00
darkvater
06cc62f40d (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
miham
c77e9231ef (svn r1452) Fixed missing option from settings.c (Simen Graaten) 2005-01-09 21:39:49 +00:00
celestar
86c3bfd66d (svn r1441) Fixed a couple of warnings, and removed a pointless assert 2005-01-09 10:04:30 +00:00
darkvater
116789022c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
dominik
61761cfab1 (svn r1384) Fix: Sometimes when lists were saved, a lot of blank lines had been added 2005-01-05 11:19:57 +00:00
truelight
a11f46fed4 (svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
  Both server and dedicated can do it via console:
   'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
92ac503b74 (svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight
8dcbf2675b (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27 18:18:44 +00:00