Commit Graph

33 Commits

Author SHA1 Message Date
glx
ebd4f32d15 Cleanup: remove core/sort_func.hpp as it's not used anymore 2019-04-18 21:49:34 +02:00
Michael Lutz
05bc2ed7cb Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
Charles Pigott
fe448a2616 Remove: OPF 2019-03-16 22:30:11 +00:00
Patric Stout
7adae09897 Codechange: liblzma is called liblzma, how ever strange that might be
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
Niels Martin Hansen
e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d Codechange: Make a k-d tree index of stations 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a Codechange: Make a k-d tree index of towns 2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d7522e5e8f Codechange: Add a k-d tree generic data structure 2019-03-09 20:27:11 +01:00
Peter Nelson
3542ed53d4 Add: BitmapTileArea and Iterator to handle sparse tile areas. 2019-03-09 16:33:47 +00:00
Charles Pigott
c3bc7d657e Codechange: Remove ability for SDL to be dynamically loaded on Windows 2019-03-02 17:13:05 +01:00
Peter Nelson
1334cfb3e5 Change: Always build baseset metadata, instead of including it in the repo.
This adds a script and project files to generate these files within MSVC.
2019-01-25 22:28:39 +00:00
Jonathan G Rennison
db924a4681 Codechange: [Blitter] Change DrawLine to be templated
This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel

Regenerate project files.
2019-01-24 11:12:06 +00:00
glx
98308fe260 Fix 7f54c59a6: use some consistency for project dependencies determination 2019-01-17 23:02:11 +00:00
Peter Nelson
806e7d25dd Change: Use GUITimer class instead of bare int/uints. 2019-01-11 11:56:21 +00:00
glx
e902a1cc57 Fix: [WIN32] no need to define WIN32 in project files 2018-12-27 18:09:16 +01:00
glx
3be6ab555c Change: use vcpkg integration in Visual Studio
Removes the need for us to provide OpenTTD-useful package
2018-12-26 17:29:11 +01:00
J0an Josep
8975318286 Fix 2a868b9f3b: Expose widgets and windows to scripts and fix documentation. 2018-07-23 20:32:18 +02:00
Niels Martin Hansen
2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Michael Lutz
eec3f40931 Change: [Win32] Use Uniscribe instead of ICU for text caret handling.
This removes the need for the ICU lib on Windows.
2018-06-06 21:37:09 +02:00
Michael Lutz
33829dc6ab Change: [Win32/MSVC] Make the Uniscribe text layouter the windows default and remove usage of the deprecated ICU layout libs. 2018-06-06 21:37:09 +02:00
Michael Lutz
768a31bfe3 Add: [Win32] Text layout using the native Windows Uniscribe library.
Uniscribe is sometimes producing different results compared to ICU, especially
when RTL and LTR content is mixed. Comparing the results to other programs
(like editors or web browsers) leads me to believe that the result are at least
not worse than ICU and possibly better.
2018-06-06 21:37:09 +02:00
Michael Lutz
a6300fe70b Change: [Win32] Enable DirectMusic driver for Win64. 2018-05-26 22:28:01 +02:00
Jonathan G Rennison
17257b9620 Add: 32bpp SSE2 blitter palette animator (#6795)
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.

See issue #6469.
2018-05-23 09:55:04 +01:00
Owen Rudge
7bd2fa3516 Feature: Add XAudio2 driver 2018-05-17 15:06:37 +01:00
Niels Martin Hansen
b902e01e10 Change #6685: Replace Win32 music driver with one not depending on MCI
MCI MIDI is poorly supported on newer versions of Windows and can cause large
delays at the beginning of tracks.

The new driver is based on a from-scratch reader for Standard MIDI Files. This
should be re-usable in other music drivers too, and can allow for finer control
of playback in general.

It also provides a better framework for reading MIDI data from other formats
than just SMF.
2018-05-01 22:29:53 +02:00
ZehMatt
e7cc53ed62 Add: post build events to VS projects to copy the output into 'bin' 2018-04-22 19:24:07 +02:00
Pavel Stupnikov
6ff81b908e Feature #6459: API for querying network clients from GS (#6736) 2018-04-22 15:42:29 +02:00
Ricardo N Feliciano
e8de33a61f Cleanup: Use new filename for README file. (#6738) 2018-04-21 11:05:38 +02:00
Michael Lutz
afa3e15afe Change: [Win32] Declare in the app manifest that all current Windows versions are natively supported.
The main effect of this is currently a proper OS version in the crashlog.
2018-04-10 21:07:27 +02:00
frosch
f43f4981e3 (svn r27919) -Fix: MSVC 2015 and 2017 project files referenced some MSVC 2010 files 2017-09-24 17:35:51 +00:00
michi_cc
ac735cfaac (svn r27790) -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input. 2017-03-13 20:21:40 +00:00
frosch
7e59cf588d (svn r27542) -Fix (r27367) [FS#6427]: ICU got disabled for Windows builds. 2016-04-17 16:50:37 +00:00
michi_cc
9f5503ba8f (svn r27382) -Add: [Win32] Project files for Visual Studio 2015. 2015-08-10 20:36:57 +00:00