Commit Graph

171 Commits (bd0c853e27b981710232a41fbd6288dcdaa9d9a4)

Author SHA1 Message Date
peter1138 da53070a38 (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water. 17 years ago
rubidium aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 17 years ago
frosch 5659cbe6fe (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) 17 years ago
rubidium 576f8ad93e (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 17 years ago
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
belugas 6375ea065b (svn r11798) -Codechange: add comments and give a more representative function's name 17 years ago
rubidium 46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium b4b3190b62 (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... 17 years ago
belugas f9a592cfdd (svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz. 17 years ago
rubidium e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
glx c87f20ff37 (svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs) 17 years ago
rubidium 384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
glx ac7c79f039 (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house) 17 years ago
rubidium 6aaa72c918 (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor. 17 years ago
glx 8aaa4e7da6 (svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong 17 years ago
belugas 4f030bbfff (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed 17 years ago
belugas aa0d37854d (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
In reference to FS#1492, and other "bugs" like that one
17 years ago
belugas b10eea628d (svn r11534) -Feature(newgrf): Implement property 23h for Industries.
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
17 years ago
belugas 9402d4054a (svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
Only var 0x93 will be affected by these operations
17 years ago
maedhros 8e273e0f88 (svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported. 17 years ago
skidd13 734b22e070 (svn r11526) -Codechange: Rename the function delta fitting to the naming style 17 years ago
skidd13 bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
rubidium ea072322fa (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 17 years ago
glx c8add52504 (svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
-Fix (r11144): disable smooth economy for industries using callbacks 29/35
17 years ago
belugas 536be43411 (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz. 17 years ago
glx ee81e00082 (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two) 17 years ago
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
rubidium 4dcd71038d (svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth. 17 years ago
rubidium 9d85d9d41f (svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map. 17 years ago
rubidium 21c02fee87 (svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
17 years ago
rubidium af5c2a785f (svn r11410) -Codechange: implement random triggers for industries. 17 years ago
rubidium d32604d59e (svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction. 17 years ago
glx 63b36d9330 (svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200' 17 years ago
belugas f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
rubidium 9e69fc8114 (svn r11373) -Fix [FS#1398]: do not even think about building disabled industries. 17 years ago
rubidium a416f540fa (svn r11371) -Fix [FS#1396]: the industry protection only kicked in when it should not kick in. 17 years ago
glx 0204f501df (svn r11356) -Fix (r11305): funding industries in MP game was causing desync 17 years ago
rubidium 21981fd8cb (svn r11349) -Fix [FS#1372]: crash when moving "invalid" cargo to a station. 17 years ago
glx 0215607d91 (svn r11305) -Codechange: randomise layout when building an industry ingame 17 years ago
rubidium 95f2181a1d (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 17 years ago
glx 9371ac1307 (svn r11302) -Fix (r9520): typo 17 years ago
glx c706b31eb7 (svn r11301) -Fix: water check when building industries didn't work 17 years ago