Commit Graph

126 Commits (bc602aa6d2ef5abb68e7902f2af8fd06a556ab3c)

Author SHA1 Message Date
Darkvater e0af70e212 (svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X 19 years ago
tron 2aa27f9ecb (svn r2932) Give the strings consisting of an up/a down arrow symbolic names 19 years ago
tron 8b74a95d36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 19 years ago
tron a7d6b41c6a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
19 years ago
bjarni 170a082013 (svn r2836) fixed the alphabetical order of the credits list like it says it is in 19 years ago
tron c2178ab832 (svn r2799) Make the only two non-const widget lists const 19 years ago
ludde 9a060a0f24 (svn r2781) Fix some of the issues with variables in .h files. 19 years ago
tron 984a4c68d6 (svn r2775) Deleting a file can fail, display an error message when it happens 19 years ago
tron c043670cf8 (svn r2717) Move _userstring to strings.[ch] 19 years ago
celestar a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
orudge 2838934486 (svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand unless you know what you're doing! 19 years ago
Darkvater cd70c105fb (svn r2675) - Fix: pressing enter on a load-window resulted in saving the game (Luca) 19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron a4ec4da221 (svn r2672) Move saving/loading related declarations to saveload.h 19 years ago
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
Darkvater 57084f2caa (svn r2644) - Fix: my name was mistyped ;p
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
19 years ago
Darkvater b49ce7c805 (svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is still broken as it was always broken, but since they don't even show up; we might as well call it a feature. 19 years ago
Darkvater 3f8ba76b2f (svn r2613) - Truncate savegames, and vehicle-texts in their window.
- Hardcoded width 5 for saves-path...oops :O
19 years ago
Darkvater 6a91b08cad (svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
- Feature: truncate the path of the saveload window
19 years ago
ludde dc3ca73bd5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
ludde 275e2f477a (svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
  - Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
19 years ago
tron a4bf608d40 (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 19 years ago
tron 2b73dec567 (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY 19 years ago
tron a733fede9b (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 19 years ago
celestar 354058341b (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 19 years ago
hackykid 90900802b9 (svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_) 19 years ago
celestar c7de834059 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 19 years ago
Darkvater c3c69ff5cb (svn r2420) - Codechange: magic number elminitation of cursorsprites. 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater 53b1de7d70 (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 19 years ago
tron ceb7f17808 (svn r2366) Use SetRedErrorSquare() instead of home brewed version 19 years ago
tron 7ce6e4f9a0 (svn r2351) -Fix: It was possible to open more than one tree window 19 years ago
Darkvater b51c190546 (svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open 19 years ago
Darkvater 2dc7d2b14e (svn r2331) - Fix (regression): fix text overflows in about box. 19 years ago
Darkvater d006bd358f (svn r2325) - Update OpenTTD for 0.4.0 release 19 years ago
Darkvater ddd4958164 (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
19 years ago
Darkvater eb4233e8e9 (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
19 years ago
Darkvater 6d349b6284 (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
19 years ago
bjarni 9bd93a1148 (svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder 20 years ago
darkvater d643ca6271 (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 20 years ago
tron fbe7139358 (svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic 20 years ago
matthijs 25eba93fab (svn r2082) I have a name too! 20 years ago
pasky 19f9eb42b1 (svn r2081) I have a real name, too. 20 years ago
tron 77d79ed22d (svn r2060) Clean up some string construction and remove now unused macro 20 years ago
tron 4d55d8a4bd (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 20 years ago
Darkvater ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
Darkvater 4713b11ffe (svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
20 years ago
Darkvater 7656c683cf (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 20 years ago
Darkvater 1f683aa13d (svn r1896) - Fix: remove Translated by hack since it's not used 20 years ago