signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
216abe4e93
(svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client timed out, all clients were disconnected (sign_de)
2004-09-09 16:20:33 +00:00
darkvater
5ecaebcc6c
(svn r188) -Fix: network fixes for players with higher latency (sign_de)
2004-09-08 20:54:56 +00:00
truelight
157e90b49f
(svn r186) -Add: debug 'net' for network debug (sign_de)
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-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater
6b9929d0f3
(svn r178) -Fix: small network fix if network is not enabled
2004-09-07 22:39:06 +00:00
darkvater
3a241b5cce
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
2004-09-07 19:34:55 +00:00
darkvater
51d928a478
(svn r174) -Network: [ 023268] small network.c changes/cleanups (MorphOS/AmigaOS) and one compiler warning fix (MorphOS) (tokai)
2004-09-06 22:53:59 +00:00
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
bb75f30a79
(svn r170) -Fix: [1022902] network fix .. console fix bug [1018523]. Fixes some variable initialization errors and a console.h warning (sign_de)
2004-09-06 21:27:26 +00:00
darkvater
a7dd461672
(svn r145) -Fix: [1016921] Network Name Resolution for not only connecting with IP. (sign_de)
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-Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz)
2004-08-27 11:01:26 +00:00
truelight
309ebe5f3f
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
2004-08-22 15:56:56 +00:00
dominik
a770903df7
(svn r107) Small fix for compiling without networking
2004-08-22 11:47:02 +00:00
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
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Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
darkvater
dd5f3bbe37
(svn r82) -Fix ttd.rc issues on non VS compilers
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-Fix: network.c more robust (check for NULL pointer), if gethostbyname failes, try resolving IP address
2004-08-19 09:37:23 +00:00
dominik
6c87ef6c65
(svn r9) Fixed a couple of warnings and minor coding issues
2004-08-10 16:34:01 +00:00
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00