(svn r107) Small fix for compiling without networking

pull/155/head
dominik 20 years ago
parent 0bd907e88d
commit a770903df7

@ -1579,13 +1579,13 @@ void NetworkReceive() {}
void NetworkSend() {}
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
void NetworkProcessCommands() {}
void NetworkStartSync() {}
void NetworkStartSync(bool fcreset) {}
void NetworkCoreInit() { _network_available=false; };
void NetworkCoreShutdown() {};
void NetworkCoreDisconnect() {};
void NetworkCoreLoop(bool incomming) {};
bool NetworkCoreConnectGame(byte* b, unsigned short port) {};
bool NetworkCoreStartGame() {};
bool NetworkCoreConnectGame(byte* b, unsigned short port) {return false;};
bool NetworkCoreStartGame() {return false;};
void NetworkLobbyShutdown() {};
void NetworkLobbyInit() {};
void NetworkGameListClear() {};
@ -1595,6 +1595,5 @@ void NetworkGameListFromInternet() {};
void NetworkGameFillDefaults() {};
char * NetworkGameListItem(uint16 index) {return NULL;};
void NetworkGameChangeDate(uint16 newdate) {};
}
#endif

Loading…
Cancel
Save