Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2 years ago
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2 years ago
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2 years ago
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
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CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2 years ago
Peter Nelson
ef8322ba25
Change: Add panel widget to waypoint GUI.
2 years ago
Peter Nelson
0e3400894f
Cleanup: Remove redundant WWT_PANEL SetDataTips.
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WWT_PANEL defaults to 0x0 data and no tooltip, so no need to declare
the same in the widget tree.
2 years ago
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2 years ago
Peter Nelson
af6c4d50ce
Change: Tidy up coverage area label widget layout.
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Label is now centered properly and uses standard spacing.
2 years ago
Peter Nelson
8626090b24
Codechange: Draw station acceptance text in its own widget.
2 years ago
SamuXarick
374f0c7d11
Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
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The behaviour of holding ctrl key is swapped
2 years ago
Tyler Trahan
7f0efbe00e
Feature: Remember the last-used signal between games ( #9792 )
3 years ago
Jonathan G Rennison
6ccf020dc2
Fix #9802 : Assertion failure in BuildRailWaypointWindow constructor
3 years ago
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
3 years ago
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
3 years ago
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
3 years ago
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
3 years ago
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
3 years ago
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
996b16de70
Codechange: Use lambdas instead of CommandContainer to manage station picker commands.
3 years ago
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
3 years ago
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
3 years ago
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
3 years ago
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
3 years ago
Charles Pigott
0853c1979b
Feature: Button to toggle showing advanced signal types ( #9617 )
3 years ago
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
3 years ago
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
3 years ago
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
3 years ago
rubidium42
08308d808c
Codechange: use separate pre and post callbacks for int settings
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
Rubidium
bb9121dbd4
Fix: comparison of narrow type to wide type in loop (potential for infinite loops)
3 years ago
Peter Nelson
3b3d80c8ef
Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator.
3 years ago
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
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Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
3 years ago
Didac Perez Parera
e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent ( #8929 )
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consistent
4 years ago
stormcone
c56e9a546d
Add: Hotkey to focus the rail station class name filter editbox.
4 years ago
Koen Bussemaker
59bfed65a1
Fix #8875 : Filter string in station window breaks flow in user interface
4 years ago
Didac Perez Parera
e708fb38da
Feature: allow filtering on name in rail station window ( #8706 )
4 years ago
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
4 years ago
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL ( #8534 )
4 years ago
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
4 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
Kuhnovic
a3a7928372
Feature: option to auto remove signals when in the way during rail construction ( #8274 )
4 years ago
Łukasz Hryniuk
3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight ( #8263 )
4 years ago
frosch
b769eb30c4
Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes.
5 years ago
frosch
6fa217dfc8
Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration.
5 years ago