smatz
|
d4774bdbab
|
(svn r13884) -Fix (r11822): custom vehicle names from TTD(Patch) games were lost
|
16 years ago |
rubidium
|
cde65455ac
|
(svn r13731) -Codechange: make a pool of the array of players.
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16 years ago |
rubidium
|
4db7c4f549
|
(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code.
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16 years ago |
rubidium
|
7375d56418
|
(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such.
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16 years ago |
rubidium
|
e8767f730a
|
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
|
17 years ago |
rubidium
|
e7a501100a
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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17 years ago |
rubidium
|
c4c440cc20
|
(svn r13256) -Codechange: merge the OPTS and PATS chuncks.
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
|
17 years ago |
rubidium
|
d289464d69
|
(svn r13255) -Codechange: move _opt to _settings.
|
17 years ago |
rubidium
|
962273e242
|
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
|
17 years ago |
rubidium
|
1ce0b03bf0
|
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
|
17 years ago |
smatz
|
19b20a7dde
|
(svn r12962) -Fix (r12961): forgot one break
|
17 years ago |
smatz
|
2e0ec76007
|
(svn r12961) -Codechange: store the type of savegame we are loading in a global variable
|
17 years ago |
peter1138
|
45034bc522
|
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
17 years ago |
rubidium
|
23c0017272
|
(svn r12816) -Fix: the cargo count in the performance rating window could be wrong.
|
17 years ago |
rubidium
|
8186344628
|
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
|
17 years ago |
rubidium
|
40b19f3997
|
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
|
17 years ago |
rubidium
|
1b867382d6
|
(svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader.
|
17 years ago |
rubidium
|
136e26925e
|
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
|
17 years ago |
rubidium
|
d46d8d9c9d
|
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
|
17 years ago |
rubidium
|
6d063c3ad6
|
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
17 years ago |
smatz
|
183145c0dc
|
(svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegames
|
17 years ago |
rubidium
|
a3224512cc
|
(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
|
17 years ago |
rubidium
|
3b0e3d8d30
|
(svn r12584) -Codechange: do not access the order type directly.
|
17 years ago |
rubidium
|
4ff5d2057c
|
(svn r12583) -Codechange: make AssignOrder a class function of order.
|
17 years ago |
frosch
|
51155403a4
|
(svn r12531) -Codechange: Rename some variables for consistency.
|
17 years ago |
rubidium
|
b488fe1929
|
(svn r12501) -Codechange: split signs.h.
|
17 years ago |
rubidium
|
df1d9bd880
|
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
17 years ago |
rubidium
|
c51b81c247
|
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
|
17 years ago |
glx
|
d177952455
|
(svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
|
17 years ago |
rubidium
|
c0758bc425
|
(svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places.
|
17 years ago |
skidd13
|
49cf499cf2
|
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
|
17 years ago |
peter1138
|
359771c406
|
(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
|
17 years ago |
rubidium
|
1b7051768c
|
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
|
17 years ago |
frosch
|
d13311e710
|
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
|
17 years ago |
peter1138
|
f8255e10d5
|
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
|
17 years ago |
rubidium
|
90acd52f22
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
17 years ago |
peter1138
|
3fb100c670
|
(svn r11824) -Fix (r11822): Converting signs from TTD games incomplete
|
17 years ago |
peter1138
|
4bbe6358d9
|
(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.
|
17 years ago |
peter1138
|
0f7392bd61
|
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
17 years ago |
rubidium
|
2fc62eab05
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
17 years ago |
rubidium
|
98b4fa7c07
|
(svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
|
17 years ago |
peter1138
|
1cabc8eb63
|
(svn r11784) -Codechange: set up initial engine data in one place
|
17 years ago |
peter1138
|
d2fb6614c6
|
(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
|
17 years ago |
rubidium
|
e2f7ec1d3e
|
(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
|
17 years ago |
rubidium
|
444e77d8bc
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
|
17 years ago |
rubidium
|
722613f7f3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
17 years ago |
rubidium
|
db73addb43
|
(svn r11702) -Codechange: move all date related stuff to date*.
|
17 years ago |
rubidium
|
f82aeb82c5
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
17 years ago |
rubidium
|
81bf9f8503
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
|
17 years ago |
rubidium
|
507463e420
|
(svn r11684) -Codechange: split gfx.h in a type and functional header.
|
17 years ago |