tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
55423efb06
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
...
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
Darkvater
21d9e2c934
(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
2005-05-17 19:36:36 +00:00
Darkvater
a5612ab10a
(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.
2005-05-17 18:50:07 +00:00
tron
fea5965679
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
2005-05-15 18:50:55 +00:00
Darkvater
921cc4e94a
(svn r2297) - CodeChange: server-check the next batch of commands.
...
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
2005-05-12 00:11:37 +00:00
truelight
e416fe8066
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
...
to the sign. Very needed for coop. You can find it under World Map.
2005-03-26 21:22:29 +00:00
Darkvater
d51e9e3d03
(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
2005-02-22 22:29:19 +00:00
tron
27dc506a03
(svn r1832) Next byte -> char iteration: custom names
2005-02-06 20:53:31 +00:00
truelight
4f5255c36e
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
2005-02-04 14:45:32 +00:00
dominik
4e6d6578e4
(svn r1705) Sign owner variable is a byte, not int32 of course
2005-01-28 12:21:04 +00:00
dominik
085ae9cab2
(svn r1673) - Codechange: Removed some redundant comments from r1667
...
Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
...
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
truelight
7ec997afce
(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
...
-Fix: fixed some compiler-warnings
2005-01-12 11:54:51 +00:00
truelight
a243285af4
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
...
dynamic arrays
2005-01-12 11:21:28 +00:00