glx
39ba62d48f
(svn r6410) -remove unittest
2006-09-06 13:58:31 +00:00
glx
7c6851b436
(svn r6408) -Fix(r6406): compilation was broken
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-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
2006-09-06 01:56:01 +00:00
Darkvater
3fee255543
(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
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with a boolean type.
2006-09-05 23:43:42 +00:00
Darkvater
80814dbb1d
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
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DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
Darkvater
516d412a77
(svn r6405) -Codechange: When showing tooltips, properly position the tooltip, considering
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cursor size and cursor offset (hotspot). The maximum and minimum y-values
for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
would be too low, flip it above the cursor.
2006-09-05 23:11:41 +00:00
Darkvater
3b279b502f
(svn r6404) -Fix: GetStringWidth failed to calculate correct string width if the string
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contained newlines.
2006-09-05 23:02:31 +00:00
glx
ec6189081d
(svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it
2006-09-05 16:40:23 +00:00
bjarni
85a71fcea9
(svn r6394) -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393
2006-09-05 13:39:38 +00:00
bjarni
4546700218
(svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same)
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-Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
-Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
2006-09-05 12:46:14 +00:00
miham
0c46606540
(svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
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slovak - 12 fixed, 5 changed by lengyel (17)
2006-09-05 06:12:15 +00:00
glx
619f884cc5
(svn r6387) Fix: removed OSX specific warning
2006-09-04 22:53:38 +00:00
glx
9aa84ab2d2
(svn r6386) -Fix(r6376): removed a warning
2006-09-04 22:22:38 +00:00
rubidium
3d6f6813f2
(svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest.
2006-09-04 21:47:46 +00:00
rubidium
63687763e9
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium
a7cfb80c40
(svn r6380) -Codechange: unify all ways to quit OTTD.
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This means that in the intro menu the 'Quit' button immediatelly quits
and the 'Quit' in the menu of the normal game and scenario editor
immediatelly quits when the 'autosave_on_exit' patch is turned on.
This is the same way as the OS/window manager initiated quits, like
alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
Darkvater
56d06ba0a7
(svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'.
2006-09-04 15:44:28 +00:00
Darkvater
b7f36808ac
(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
2006-09-04 15:16:58 +00:00
Darkvater
a40d6951d1
(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
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-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
bjarni
1a0476535d
(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
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Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
miham
df135e8190
(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
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german - 1 changed by Neonox (1)
spanish - 87 fixed by eusebio (87)
turkish - 4 fixed by jnmbk (4)
2006-09-04 06:36:23 +00:00
Darkvater
794cc6d55e
(svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
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-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni
e42d819b6a
(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
2006-09-03 23:14:39 +00:00
Darkvater
7ab6ae3a21
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
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the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03 23:02:42 +00:00
Darkvater
f5bda65b05
(svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
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correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
Darkvater
de610df608
(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
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at least.
2006-09-03 22:27:13 +00:00
rubidium
38ace9deef
(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.
2006-09-03 22:21:12 +00:00
rubidium
03f963af58
(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.
2006-09-03 22:07:28 +00:00
Darkvater
e98adc5d0a
(svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh
2006-09-03 21:53:32 +00:00
tron
d267fa9c73
(svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected
2006-09-03 20:21:04 +00:00
tron
7ecc7d0ba4
(svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles()
2006-09-03 19:29:31 +00:00
tron
cd5c6df5f7
(svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox)
2006-09-03 19:09:17 +00:00
Darkvater
0ac4a9ac98
(svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
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version, and added revision number. Also remove SWEDISH resources.
2006-09-03 16:02:15 +00:00
bjarni
a9a962b802
(svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder)
2006-09-03 15:45:48 +00:00
bjarni
6baf488839
(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
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Now all vehicles are serviced when it's time for service and they are in a depot
This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00
tron
23168f6309
(svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
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This bug is probably ages old
2006-09-03 10:30:38 +00:00
tron
1c21c645ae
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
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DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni
302772883c
(svn r6352) -Fix: FS#322 Send to depot bug
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now vehicles can't be sent to a depot when they are already inside a depot
before they would remember the order and try to turn around when leaving the depot
2006-09-02 22:47:45 +00:00
tron
07199603b4
(svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
2006-09-02 21:52:06 +00:00
bjarni
0fc0586bbf
(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
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This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02 21:16:46 +00:00
tron
da30222a91
(svn r6348) -Codechange: Remove redundant assignment
2006-09-02 20:35:08 +00:00
tron
a286726fe9
(svn r6347) Undo
2006-09-02 20:34:33 +00:00
tron
5f7d99fb6d
(svn r6346) -Codechange: Remove redundant assignment
2006-09-02 20:34:04 +00:00
bjarni
01a566429c
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
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this allows using the window_number in WE_CREATE window event handlers
2006-09-02 20:09:16 +00:00
bjarni
61e2fa3cd2
(svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots
2006-09-02 09:35:03 +00:00
tron
1d1a4839c3
(svn r6303) -Codechange: Remove dead code
2006-09-02 08:14:16 +00:00
tron
2890ed33b8
(svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset
2006-09-02 07:13:21 +00:00
tron
dcc25abeec
(svn r6301) -Codechange: if () cascades -> switch ()
2006-09-02 06:36:30 +00:00
bjarni
45eb7cb12a
(svn r6300) -Fix: FS#321 autoreplace / wagon removal
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turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place
the cost animation failed to show in this condition as well
Now the test is not run anymore after the replace took place
2006-09-01 18:35:36 +00:00
miham
07321ed206
(svn r6299) WebTranslator2 update to 2006-09-01 16:00:05
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american - 4 fixed by WhiteRabbit (4)
french - 9 changed by glx (9)
hungarian - 4 fixed by miham (4)
portuguese - 4 fixed, 3 changed by izhirahider (7)
2006-09-01 14:02:00 +00:00
glx
5499cf5ecf
(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files
2006-09-01 13:48:43 +00:00