Commit Graph

164 Commits (b44e1f4075511eec2867be318fb713213c879120)

Author SHA1 Message Date
tron 270e366772 (svn r8896) -Fix
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult.
Therefore remove the return value.
18 years ago
rubidium 4d0f8bac27 (svn r8703) -Codechange/cleanup: some magic numbers -> enums and other small coding style changes to the ShipController and TrainController. 18 years ago
rubidium 0ba18a677c (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. 18 years ago
rubidium eb5648f382 (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 18 years ago
bjarni 89b362a622 (svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
   This will make less vehicle type specific code and easier to read resizing based on sprite sizes
18 years ago
bjarni f626458af7 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
18 years ago
tron cf5514ce8d (svn r8550) -Fix
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
18 years ago
peter1138 45654f8be0 (svn r8434) -Fix (r8430): Missing braces caused compilation failure for some (most?) compilers... 18 years ago
tron 9ccb6ddd71 (svn r8430) -Fix
Replace the rather obscure control flow for handling aircraft/ship/train orders by something remotly comprehensible (see r3584)
18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
KUDr 92e42d621d (svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue. 18 years ago
KUDr 8553b0dad5 (svn r8052) - Codechange: RemoveFirstTrack() and RemoveFirstTrackdir() now accept pointer to TrackBits/TrackdirBits instead of reference. 18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
KUDr 07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago