Commit Graph

295 Commits

Author SHA1 Message Date
belugas
36c5b4e1ef (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
Problem is that the upper limit of gfx tiles is currently at 175.  So, of course the system will assert with 255 ;)
2007-08-26 00:23:32 +00:00
belugas
99158287fd (svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
2007-08-24 00:23:35 +00:00
belugas
d921cf88a3 (svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
So now, it will be better to jump to the overriden tile when it is been marked as an override
2007-08-22 01:16:08 +00:00
belugas
b5627afcea (svn r10962) -Codechange: protect yourself against an illicit substitution 2007-08-22 00:59:46 +00:00
belugas
fafe33cdd2 (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries 2007-08-15 00:49:34 +00:00
rubidium
ab7e36dda7 (svn r10813) -Fix (r10799): some destructors were performing too much during the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors. 2007-08-06 14:08:25 +00:00
rubidium
2dd7a5d296 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
rubidium
e4149482ec (svn r10759) -Codechange: make the industry struct use the pool item class as super class. 2007-08-02 23:21:52 +00:00
belugas
3f7a7261d6 (svn r10701) -Codechange: Make sure to not use an out of bound index when the index is specified by a grf file. It has a different meaning then. 2007-07-27 03:07:05 +00:00
belugas
8ad3a6f8fd (svn r10700) -Codechange: Enable to jump (by default) to the overriding industry tile spec of the one been queried.
Only on certain very specific circumstances do we need the original spec
2007-07-27 02:41:29 +00:00
rubidium
d624f66c79 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium
5bd241eb5b (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium
02ab86631e (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
rubidium
fe8e297995 (svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code. 2007-07-24 19:56:43 +00:00
belugas
b9b59ec169 (svn r10641) -Fix(r10638): Forgotten Son... err...include 2007-07-20 17:32:27 +00:00
belugas
fabd64e1e6 (svn r10640) -Fix(r10638): little typo... 2007-07-20 17:25:07 +00:00
belugas
f9d3463af1 (svn r10639) -Codechange: Give meaninfull name to a magic number 2007-07-20 17:14:03 +00:00
belugas
d847b30c98 (svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent. 2007-07-20 16:50:11 +00:00
belugas
c0b044ac45 (svn r10635) -Codechange: Correct some typos and code beautifying (a little bit) 2007-07-20 14:49:41 +00:00
rubidium
efc7fdf2fd (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
glx
6474a5a957 (svn r10575) -Fix r10573: misplaced ) 2007-07-15 00:45:02 +00:00
belugas
89d872a625 (svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation 2007-07-15 00:26:12 +00:00
rubidium
79d04412b0 (svn r10508) -Codechange: allow customizable animation schemes for industries. 2007-07-11 15:03:29 +00:00
rubidium
e497167dfd (svn r10506) -Fix: the (manual) building of banks was always rejected. 2007-07-11 08:20:57 +00:00
rubidium
09eb6623ab (svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs. 2007-07-09 20:08:25 +00:00
rubidium
25511e0e26 (svn r10490) -Codechange: add support for industries on non-flat surfaces. 2007-07-09 18:53:43 +00:00
rubidium
bb8923c336 (svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location. 2007-07-09 13:21:49 +00:00
rubidium
70d6fdeca0 (svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills. 2007-07-08 19:54:51 +00:00
maedhros
165dd778af (svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds. 2007-07-08 18:41:34 +00:00
rubidium
283a06e4a1 (svn r10477) -Codechange: add some callbacks to customise the acceptance of industries. 2007-07-08 17:40:04 +00:00
rubidium
9a55c79fd1 (svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries. 2007-07-07 08:53:19 +00:00
rubidium
c86015203a (svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry. 2007-07-06 22:33:16 +00:00
rubidium
0d68a919d9 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 2007-07-06 07:24:10 +00:00
rubidium
86c14c239f (svn r10442) -Codechange: implement the industry production callback. 2007-07-05 05:41:56 +00:00
rubidium
1bdb72ebd4 (svn r10439) -Codechange: initial steps for customized industry productions. 2007-07-04 18:27:21 +00:00
belugas
de43302419 (svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :) 2007-07-04 00:54:38 +00:00
rubidium
bad85b08c2 (svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to Maedhros for spotting this. 2007-07-03 19:25:06 +00:00
rubidium
b67cfd4825 (svn r10418) -Codechange: implement/resurrect the industry production flags. 2007-07-03 19:16:34 +00:00
rubidium
d73e490c52 (svn r10406) -Fix [FS#968]: only industries in the temperate climate should be affected by the "do not increase production" flag. 2007-07-01 17:21:25 +00:00
rubidium
735c47d7d7 (svn r10348) -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy. 2007-06-26 21:17:51 +00:00
rubidium
667e8eaaf8 (svn r10347) -Fix [FS#948]: industries with a very low production could never recover when using smooth economy.
-Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy.
-Fix: in smooth economy the "do not increase production" flag of industries was ignored.
2007-06-26 21:11:17 +00:00
truelight
90fa779a24 (svn r10340) -Fix: make sure no industry production can ever hit < 32 with smooth_economy 2007-06-26 13:46:56 +00:00
rubidium
e12e83ef5f (svn r10299) -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself. 2007-06-24 10:20:05 +00:00
truelight
27a6e21975 (svn r10290) -Fix: with smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one) 2007-06-22 23:53:16 +00:00
belugas
436eb69a39 (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
belugas
2ad0d708cc (svn r10226) -Codechange: Add support for newindustry tiles drawing.
Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
rubidium
49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
966e2738b9 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
belugas
402cf772f0 (svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way. 2007-06-15 01:53:43 +00:00
rubidium
91420c0d8d (svn r10140) -Fix [FS#867]: an industry could overbuild a bridge. 2007-06-13 15:22:28 +00:00
belugas
81c7c87ed7 (svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry instead of the scanned industry
Spotted by Oxygene
2007-06-11 14:25:38 +00:00
belugas
08c9365971 (svn r10078) -Codechange: Centralize all industry counts data and access 2007-06-10 01:25:21 +00:00
belugas
7586143e3b (svn r10063) -Codechange: Change VARDEF for extern
-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
2007-06-08 15:48:48 +00:00
rubidium
8a74b2ebe1 (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month). 2007-06-07 14:38:45 +00:00
rubidium
40cea6c3ef (svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format. 2007-06-07 09:20:04 +00:00
rubidium
8d82deffa1 (svn r9993) -Fix (r9992): smallish typos resulting in compile time errors. 2007-05-30 20:34:16 +00:00
belugas
0f6e6d9713 (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
2007-05-30 20:20:58 +00:00
belugas
425ea50854 (svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing" 2007-05-30 02:08:18 +00:00
belugas
f8491407d0 (svn r9983) -Codechange: Use the "enabled" property of the industry spec. 2007-05-30 01:55:11 +00:00
belugas
0cb8413a8f (svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
35ccad33dd (svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile 2007-05-29 00:15:34 +00:00
rubidium
440d723d84 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
peter1138
44fc08391d (svn r9887) -Fix (r9867): Industry production statistics messed up... 2007-05-20 05:53:19 +00:00
belugas
88042df6bb (svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec. 2007-05-20 00:50:06 +00:00
belugas
49570edfe9 (svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct 2007-05-18 17:55:07 +00:00
belugas
380d18fb69 (svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead. 2007-05-18 00:33:47 +00:00
belugas
9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
3a1e7679d8 (svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
95ae29b470 (svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
This makes the code clearer.
2007-04-19 14:50:01 +00:00
rubidium
80c259f64f (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
belugas
cc647a08a0 (svn r9644) -Codechange: if else cascade into a switch case 2007-04-16 02:56:48 +00:00
belugas
61c99f99a2 (svn r9643) -Codechange: Simplify a test. 2007-04-16 02:53:55 +00:00
belugas
ec03c72afb (svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation. 2007-04-09 01:43:29 +00:00
belugas
12addc1bbe (svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water. 2007-04-08 00:29:12 +00:00
belugas
1c97841ff6 (svn r9569) -Fix(r9567): testing mode leftover... 2007-04-06 12:57:15 +00:00
belugas
15d360c7f6 (svn r9567) -Fix(9555, FS#718): The industry ID been collected was just an index in a out of phase array. Now, ensure that the ID will really be an IndustryType 2007-04-06 02:12:15 +00:00
peter1138
a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas
f12d1a3f0a (svn r9555) -Codechange: Cleanup of industry_cmd (Step-9). Use in-game appearing chances for industry creation. 2007-04-04 00:32:40 +00:00
belugas
72fc068844 (svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... 2007-03-28 20:06:28 +00:00
belugas
06d3669bb5 (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
maedhros
48f2bf9bb1 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
belugas
eb1e6c19ad (svn r9190) -Fix: Little typo in an enum. 2007-03-15 01:17:20 +00:00
belugas
65ce0e36db (svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile animation data into IndustryTileSpec array
Added a few documentation on remaining animation arrays (mostly ToyLand ones)
2007-03-14 02:52:50 +00:00
truelight
146e5e12ec (svn r9097) -Fix [FS#525]: open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-10 12:10:00 +00:00
belugas
8eb0a220e6 (svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that is. The new industry messages do not need a series of tests. Only one property to use. 2007-03-09 02:04:07 +00:00
rubidium
36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
belugas
b71354dc40 (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style. 2007-03-03 04:04:22 +00:00
belugas
771932d889 (svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of IndustryTileSPec, the alter ego of IndustrySpec.
It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources.  More to come
2007-02-21 02:22:43 +00:00
peter1138
ef2daa5060 (svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular struct array (with accessor) and implement new initialization method using cargo labels. 2007-02-20 22:09:21 +00:00
belugas
1c013055b6 (svn r8535) -Feature: Allow lumbermill to cut trees only when they are full grown.
This does not affect output of the mill, but make the visual aspect of it more accurate.
Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
2007-02-02 15:14:28 +00:00
tron
63a5b0e8be (svn r8485) -Fix
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
2007-01-31 10:50:12 +00:00
belugas
7b9379e0de (svn r8145) -Featurette: Allow for Tropic Farm to plant fields after producing cargo, like its counterpart in temperate climate. 2007-01-15 16:31:46 +00:00
peter1138
92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr
e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00