Commit Graph

51171 Commits (b175203d54289ecb8a724ee43ca583e8d03864d8)
 

Author SHA1 Message Date
Andreas Schmitt b175203d54 Add comment 3 years ago
Andreas Schmitt a73cb99695 Do not build bridges with additional specs
Prior to this change, additional bridge sets like modular bridges would be used.
Those might not be suitable for public roads. Those bridges should be left to the player.
3 years ago
Andreas Schmitt 198ef11a2b Force the pathfinder to build serpentine roads 3 years ago
Jonathan G Rennison bd41cb618a Allow using and building trivial foundations
(3 corners raised and 2 opposite corners raised)
3 years ago
Jonathan G Rennison 0f336bba57 Give bridges over the sea a more generous length limit 3 years ago
Jonathan G Rennison bfdabf4cb2 Allow building on coast tiles 3 years ago
Jonathan G Rennison 63534f97bd Make bridges and tunnels significantly more costly 3 years ago
Jonathan G Rennison a6f7478873 Adjust comment for BASE_COST_PER_TILE 3 years ago
Jonathan G Rennison d182b0b138 Remove "using namespace std" 3 years ago
Jonathan G Rennison 1647f9a616 Avoid redundant calls to DistanceManhattan in town_network_distance 3 years ago
Jonathan G Rennison e95447edac Avoid unnecessarily converting lambda to std::function 3 years ago
Jonathan G Rennison e46fb1aa99 Fix loading of build public roads setting from JokerPP savegames 3 years ago
Jonathan G Rennison 1732e0a366 Remove trailing whitespace 3 years ago
Andreas Schmitt ac8da77d0b Fixing a stupid error 3 years ago
Andreas Schmitt 35a98fae7d Try and fix another assertion failure 3 years ago
Andreas Schmitt a6dae1426c Re-implement the cost function 3 years ago
Andreas Schmitt 5d51909c36 Reorganize file 3 years ago
Andreas Schmitt 2b1d73cb3d Fix tunnel glitch 3 years ago
Andreas Schmitt 7601720ff7 landscape.cpp fixes 3 years ago
Andreas Schmitt 44fe1ca00b Tweak the bridge generation 3 years ago
Andreas Schmitt a1df69be87 Check for overlaps and intersections of planned bridges and tunnels 3 years ago
Andreas Schmitt 1899b1877d Improve performance even more 3 years ago
Andreas Schmitt 7b7b74e21e Adjust values 3 years ago
Andreas Schmitt b89afbdff3 Reintroduce base cost to make A* admissible 3 years ago
Andreas Schmitt b3044cc482 Improve performance 3 years ago
Andreas Schmitt 953be43301 Prevent numeric overflow 3 years ago
Andreas Schmitt af29085e42 Only build bridges over water 3 years ago
Andreas Schmitt 8d584990aa Remove unused hash functions and start the road building from the map center 3 years ago
Andreas Schmitt 4542410b41 Revert "Replace original algorithm with a simpler one"
This reverts commit 8cb3d80402f626034c08a162b8956dce03eb79f6.
3 years ago
Andreas Schmitt 9d6d41e457 Update src/lang/english.txt
Co-authored-by: stormcone <48624099+stormcone@users.noreply.github.com>
3 years ago
Andreas Schmitt 35ebeff874 Remove low performance containers with standard library ones 3 years ago
Andreas Schmitt 83ea6e9fd8 Replace original algorithm with a simpler one 3 years ago
Andreas Schmitt 150e502cf9 Add generation of public roads linking towns 3 years ago
Andreas Schmitt d718ba62ef Add option to sort tracks by category and speed (#282) 3 years ago
Jonathan G Rennison 24ad8759db Viewport map: Improve handling of sloped tile rendering 3 years ago
Jonathan G Rennison c4cb700738 Viewport map: Don't double draw north tile of bridge/tunnel 3 years ago
Jonathan G Rennison 65bd6eee11 Do not allow RV curves/reversing to override lower max speed 3 years ago
Andreas Schmitt ec40677fdc Add a setting to turn off road vehicle slowdown in curves
Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
3 years ago
Andreas Schmitt 7555da1642 Move subsettings always to the top of parent setting (#279) 3 years ago
Jonathan G Rennison 1e64ee4f6b Disable town noise limits in indifferent town tolerance mode
Instead of setting noise limit to 0
3 years ago
Jonathan G Rennison af89056824 Don't show demolish confirm dialog when shift pressed 3 years ago
Jonathan G Rennison 0b80461cd4 Merge branch 'pr-270' into jgrpp
# Conflicts:
#	src/lang/english.txt
#	src/settings_type.h
#	src/table/settings.ini
3 years ago
Jonathan G Rennison f042ca7f63 Add scope info logging to command change settings 3 years ago
Jonathan G Rennison eeece0928c Include setting name in command log for setting change commands 3 years ago
Jonathan G Rennison 696fb746b7 Add setting for demolition confirmation mode 3 years ago
Jonathan G Rennison a8ce0ac787 Fix crash when clearing tunnel where only near end is reserved with realistic braking 3 years ago
Jonathan G Rennison a49d91fa39 Use CommandContainer for demolish area callback state storage 3 years ago
Jonathan G Rennison 3392d25aa3 Merge PR #274 into jgrpp 3 years ago
Jonathan G Rennison 1cc8053003 Add setting to control station rating tooltip detail level
Default to simple
3 years ago
Jonathan G Rennison e7909b4bee Use {PLUS_NUM} in station rating tooltip strings 3 years ago