Darkvater
a9251d2d02
(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
2006-08-05 00:59:45 +00:00
belugas
ecc89d5965
(svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
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Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
tron
c617d70111
(svn r5400) Typo in 5391, spotted by peter1138
2006-06-28 06:46:15 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
74d40ced0a
(svn r5265) Replace a dozen bogus uses of strncmp() by strcmp()
2006-06-14 13:22:30 +00:00
tron
3d41cb23d4
(svn r5264) -Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4
2006-06-14 12:30:31 +00:00
glx
6c572f1947
(svn r4889) - Codechange: added vehicle count in 'players' console command
2006-05-16 16:30:40 +00:00
glx
b6006511d3
(svn r4876) - Fix: company value is an int64, so display it correctly in 'players' console command
2006-05-15 23:08:04 +00:00
glx
e48874936e
(svn r4871) - Fixed off-by-one and added company color displaying in 'players' console command.
2006-05-14 23:01:11 +00:00
celestar
30bc705e48
(svn r4828) -Feature (FS#150) Add a new console command "players" that lists current players along with basic stats (ledow)
2006-05-11 14:08:03 +00:00
Darkvater
fd2a005139
(svn r4558) - Fix: 'stopall' was moved to debug, so move the function there as well.
2006-04-23 22:06:52 +00:00
Darkvater
aa33135450
(svn r4518) - Fix: specify the 'stopall' console command as a debug command. Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449)
2006-04-22 08:45:58 +00:00
celestar
5931b34aff
(svn r4259) -[multistop] Fix/Feature/Codechange:
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1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
celestar
e54f1e1e2b
(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either
2006-03-18 08:00:27 +00:00
celestar
9d54e51ef9
(svn r3730) Multistop modifications:
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-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory
-Codechange: Increased maximum number of roadstops to 16.
-Fix: Several conditions where a slot becomes unliked from a vehicle
-Codechange: ClearSlot now only takes one parameter, the vehicle
-Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only
-Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around
-Codechange: Adjusted debug levels
TODO: Make the slot finder compatible with (a) pathfinder(s).
2006-03-02 08:55:12 +00:00
Darkvater
bf1bf1e1ec
(svn r3724) - [5.5/6] heh, the patch part got left out of the previous commit, sorry
2006-03-02 02:03:21 +00:00
peter1138
8cba0a1176
(svn r3593) Fix typo in r3591
2006-02-11 21:41:49 +00:00
Darkvater
843bd25b4e
(svn r3591) - Fix: validate the setting of max_companies/spectators through the console.
2006-02-11 14:10:28 +00:00
Darkvater
f2448ebfd4
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
Darkvater
20538e9b40
(svn r3469) - Fix: plug a possible memleak with subsequential strdup's without freeing the previous value and make it possible to ban offline clients
2006-01-29 18:04:52 +00:00
Darkvater
0d80c70b5f
(svn r3428) - Feature: server_info was left out previous commit. Move some commands about a bit for better logical placement
2006-01-25 18:40:12 +00:00
Darkvater
78fa9c7393
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
peter1138
016c498216
(svn r3411) - Fix: When changing the server password via the console, actually set the password as well as flag whether it is required.
2006-01-19 21:29:54 +00:00
Darkvater
6971aee967
(svn r3408) - Ok, compile before you commit; sorry (fix previous commit)
2006-01-19 16:12:24 +00:00
Darkvater
a292621b14
(svn r3407) - Feature: Kick and ban now with IP numbers.
2006-01-19 15:58:57 +00:00
Darkvater
4253f3d330
(svn r3070) - it doesn't matter where the '.' is found for the IP, if it is found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron
2005-10-19 20:00:05 +00:00
Darkvater
afc9951648
(svn r3069) - CodeChange: now that we have the '|' char, use that as a seperator instead of '\' as was originally intention
2005-10-19 19:44:01 +00:00
Darkvater
4fb76f67ae
(svn r3068) - Feature: make it possible to create a screenshot from the console that is both big and has no console, or any combination of.
2005-10-19 19:41:38 +00:00
Darkvater
e611fee4e5
(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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- Feature: 'status' and 'clients' now show the IP of the players
2005-10-19 19:38:35 +00:00
tron
d28067445a
(svn r2987) -Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (Debolaz)
2005-09-26 08:11:48 +00:00
Darkvater
02472528ad
(svn r2945) Add 'del' alias to rm console command
2005-09-11 18:36:22 +00:00
tron
e78d41bbb2
(svn r2941) -Feature: Implement the console command rm to remove savegames
2005-09-11 14:57:56 +00:00
tron
d975abc96c
(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code
2005-08-28 12:24:57 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
18d79cc30f
(svn r2672) Move saving/loading related declarations to saveload.h
2005-07-22 06:31:31 +00:00
Darkvater
80aa8c868b
(svn r2609) - Feature: remove extension from savegames/scenarios when browsing the folders.
2005-07-17 15:58:47 +00:00
tron
1b4a0897b6
(svn r2535) Tabs
2005-07-08 22:25:24 +00:00
tron
7ff19d7dfd
(svn r2498) -Fix: [1230241] The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected
2005-06-30 12:42:27 +00:00
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
matthijs
bacc5396e6
(svn r2449) * Added an extra warning to the stopall command, "For debugging only!".
2005-06-16 20:54:37 +00:00
matthijs
2e42c82793
(svn r2445) * Add: "stopall" console command, which forcibly stops all vehicles (useful for debugging).
2005-06-16 00:54:19 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
c757606502
(svn r2375) - CodeChange: add the newly added 'all' of server_ip to it's helptext.
2005-05-28 19:05:24 +00:00
Darkvater
acef413f00
(svn r2374) - CodeChange: giving server_ip a value of 'all' will make the server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces
2005-05-28 18:47:05 +00:00
Darkvater
426aa514ff
(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality
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- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
2005-05-28 16:59:51 +00:00
Darkvater
519c4161d5
(svn r2352) - Feature: add the possibility to print out the current debug-level
2005-05-20 17:59:24 +00:00
Darkvater
166c1badc9
(svn r2338) - CodeChange: only call the variable hooks when you set their value not when you query them
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- Fix: typo in pool.c "Cleaing up" --> "Cleaning up"
2005-05-17 16:07:48 +00:00
Darkvater
653000bdd6
(svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console window
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- Fix: do not execute emtpy commands anymore
2005-05-16 13:46:26 +00:00
tron
6cd410afbb
(svn r2323) Remove unused dereferencing
2005-05-15 18:43:36 +00:00
Darkvater
5501f25084
(svn r2318) - Feature: added console command 'part' to leave a currently running game and 'join' which is an alias to 'connect' to join a multiplayer server.
2005-05-15 10:40:53 +00:00