skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
17 years ago
truelight
8b3e278897
(svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
17 years ago
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
truelight
71f443cbdc
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
17 years ago
rubidium
95f2181a1d
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
17 years ago
rubidium
ba7c595d84
(svn r11276) -Codechange: be more consistent with naming of some accessors.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
maedhros
675a826601
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
17 years ago
rubidium
69605afdf2
(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch.
17 years ago
rubidium
8c572c0ee5
(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
17 years ago
rubidium
0fd7d6257b
(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.
17 years ago
rubidium
e237ac3ff3
(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses owned land. Patch by frosch.
17 years ago
rubidium
7d325672eb
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
17 years ago
rubidium
070f7b7a27
(svn r11112) -Fix (r11107) [FS#1229]: in some cases one could destroy (parts of) buildings when building tunnels.
17 years ago
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
17 years ago
rubidium
40b871410b
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
17 years ago
rubidium
91a49cee55
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
17 years ago
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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-Codechange: barren the rail grounds on terraforming.
17 years ago
rubidium
ba69ac2632
(svn r10979) -Fix [FS#1157]: catenary on tunnel tiles was drawn non-transparant when the other catenary was drawn transparant. Patch by smatz.
17 years ago
rubidium
727cb6ae49
(svn r10776) -Fix [FS#1081]: you would not pay for some foundations of bridges whereas you would pay for others.
17 years ago
rubidium
549450d31a
(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
17 years ago
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
17 years ago
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
17 years ago
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
17 years ago
truelight
2f0448ddba
(svn r10660) -Codechange: simplified tunnel cost algorithm (bilbo)
17 years ago
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
17 years ago
rubidium
02f00a254d
(svn r10549) -Fix [FS#1031]: wrong tram catenary poles drawn in some bridge directions.
17 years ago
rubidium
2a96ca6983
(svn r10362) -Codechange: make tunnel costs less exponential for (very) long tunnels.
18 years ago
rubidium
58451059de
(svn r10309) -Revert (part of r10308): "fixing" the bounding box for bridge entrances reveals one of the bugs that will be fixed when FS#119 is fixed.
18 years ago
rubidium
1caa0f7fb7
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
18 years ago
rubidium
b17b9351dd
(svn r10306) -Fix [FS#890]: the fix in r10219 was not enough to stop this bug from happening.
18 years ago
rubidium
9feb9f84fc
(svn r10259) -Fix (r10258): committed a little too much.. would've made pretty cheap tunnels though :)
18 years ago
rubidium
9c0944aa09
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
...
-Fix: some displays of money were wrong.
18 years ago
rubidium
709ec29563
(svn r10248) -Codechange: don't limit the cost of tunnels.
18 years ago
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
18 years ago
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
18 years ago
maedhros
3e326085fa
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
...
road vehicles for those who prefer the technical explanation.
18 years ago
rubidium
df1bbe55e2
(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
18 years ago
rubidium
ac4a26c705
(svn r9944) -Fix: tile selection drawn on the wrong height for some road bridges.
18 years ago
rubidium
e88ff7e96b
(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.
18 years ago
rubidium
78be11be40
(svn r9931) -Fix: some glitches with catenary and bridges.
18 years ago
rubidium
17390241e6
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
18 years ago
rubidium
d234e97f8b
(svn r9919) -Codechange: prepare some more places for more road types.
18 years ago
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
18 years ago
rubidium
015c0dd9a4
(svn r9894) -Fix (r9892): catenary was drawn on road bridges ;)
18 years ago
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
18 years ago
rubidium
6b37ea7b47
(svn r9726) -Fix [FS#738]: crash when destroying bridge with train partially one it.
18 years ago
belugas
d6651c1741
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
18 years ago
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
18 years ago
belugas
f81217bcf4
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
18 years ago
belugas
65bc46082e
(svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
18 years ago
celestar
49ff7cb938
(svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
18 years ago
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
18 years ago
maedhros
48f2bf9bb1
(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
...
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
18 years ago
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
18 years ago
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
18 years ago
Darkvater
b3f59814de
(svn r9009) -Fix (r1): Determine whether to play a sound or not when entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
18 years ago
tron
12b1804d4e
(svn r8884) -Fix
...
Replace SetSpeedLimitOnBridge() by something simpler
18 years ago
belugas
a723770836
(svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
18 years ago
tron
103d119c51
(svn r8841) -Fix
...
Remove {,u}intswap() and replace them by Swap()
18 years ago
celestar
59a814c6d3
(svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts.
18 years ago
rubidium
154dff9873
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
18 years ago
rubidium
4ec7eb2201
(svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.
18 years ago
rubidium
a419f4aeda
(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
18 years ago
maedhros
6c23767d3c
(svn r8567) -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
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- The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
- Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
18 years ago
tron
020c352ebf
(svn r8426) -Fix
...
Slightly simplify the code which determines whether to build a rail or a road bridge
18 years ago
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium
f35ed4bbc2
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
18 years ago
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
18 years ago